World of tank how to play cromwell. What equipment to install on the Cromwell in World of Tanks: description, guide, mods and practical recommendations
How often in battles did I get tired of this Cromwell with its seemingly not outstanding performance characteristics. But in skillful hands, he bends and punishes perfectly. What is the strength, brother? And strength lies in DMP and mobility. Yes, that's right, it's a Hellcat in the form of a medium tank. Now, after reading the review of Cromwell, we will learn all his tricks and secrets of the “gentleman”.
Characteristics of Cromwell WOT
You ask me how to play a native of Foggy Albion, and I will tell you. And the style and tactics of the game are dictated to us, of course, by technical data. Everything is simple here - since the Cromwell is a medium British tank of the 6th level, and it has no armor at all, but at the same time it has excellent mobility and maneuverability. Therefore, we do not play seesaw games with the enemy for as long as possible. But instead, we circle him, go to the rear, go to cut out the artillery when one flank, as it should be in a random attack, was abandoned. I would also like to note that even in stock Cromwell is very good, if you have straight hands, you will really enjoy playing.
So, detailed characteristics of Cromwell:
strength 700 HP;weight/prev. weight 27.47/28 tons;
engine power 410 hp;
max. speed 64/20 km/h;
turning speed 34 deg/sec;
hull armor (front/side/stern) 63.5/42.9/31.8 mm;
turret armor (front/side/stern) 76.2/63.5/57.2 mm;
damage 75/75/100 HP;
armor penetration 105/170/30 mm;
rate of fire 26.09 rounds per minute;
visibility 360 m;
communication range 400 m.
BOND... JAMES BOND! (Cromwell Review)
What are the advantages of Cromwell from world of tanks:
High speedGood turret mobility
Cornering dynamics
Rate of fire
High DPM
Profitability
What are the disadvantages of Cromwell from world of tanks:
Almost no armorThe top gun does not have high accuracy and takes a long time to aim.
Based on Cromwell’s performance characteristics, we choose the following equipment: rammer, aiming drives, optics, essentially a classic for a fast tank. And the consumables are no less classic - Manual fire extinguisher, Small first aid kit, Small repair kit.
When Cromwell is in the top, we still can’t rush in the first line, we’re cardboard. Therefore, we stand further away, preferably in a fold of the terrain, and while our ISs and KVs receive ricochets and are not penetrated, we ourselves shoot at the enemy. This way we maintain our safety margin to the maximum.
A total of 1,070 Cromwells were produced, and a considerable number of vehicles were obtained by upgrading Mk VIII Centaur tanks to the Cromwell standard. During production, the tank was constantly modernized. The Cromwell was actively used by British troops in North-Western Europe in 1945; a significant part of the vehicles produced were also transferred to Great Britain's allies. The Cromwells remained in service until the 1950s, some of them being converted into Chariotir tanks.
Figure 1. Cromwell tank on the march, France, summer 1944
General characteristics
The main disadvantage of the Cromwell tank is the fact that it is thrown into battles with tanks of the 8th level, and okay, if these were medium tanks, but these are heavy tanks of the 8th level. Just imagine this situation - you are at the bottom of the list and against you are not “Tigers” or “ISs”, but all sorts of “IS-3”, “AMX 50 100” and “T34” (premium) with “Lion”.
Figure 2. Cromwell in the garage
So try to fight against them. Well, okay, we can still beat them at speed, helping our allies, but try and deal with a rare species called “T-59”. In general, the forces are clearly not equal and this balance on the part of the developers is clearly wrong, because the Cromwell is not a light tank like the ELC AMX, and therefore it should not play the role of light, if only because it is too big for such functions. In general, this is a tank from the period 1943-1945. and he had to fight against the German “Pzkpfw-IV”, as well as through joint efforts, together with the “Churchills” and “Sherman-Firefly”, to defeat the enemy’s “Tigers” and “Panthers”. And it was certainly not planned to use them against such monsters as the IS-3, which even the Royal Tiger was no match for. In general, you will have to put up with the hysterical antics of the balance, much like the French “AMX 13 75/90”, which are also thrown into very strange battles (I would call them survival battles). In short, the balance is still the same, well, now let’s move on to considering the main characteristics of the tank and gradually try to figure it all out.
Figure 3. Main characteristics of the Cromwell tank
Strength and weight
The tank's durability is average - 750 hp, a fairly standard indicator for level 6. Initially, this value is 700, but installing a tower adds as much as 50 units of strength, which is quite a lot for such an improvement. However, the tanks of the Sherman series have approximately the same indicators (“M4A3E8” - 720 (stock), “M4A3E2” - 730 (stock)) and only the German “VK 3601 (H) - 760 hp in stock. In general, the safety margin is even slightly greater than that of its colleagues, but taking into account the rather weak armor characteristics, as well as the lack of rational angles and streamlined parts (the tank almost did not use solid armored modules, such as, for example, in the USSR on the T-34) , "IS-3", "T-54"), we will have enough of this stock. In general, you can most often forget about armor and rely only on natural cover and speed. Our speed is simply remarkable - 64 km/h maximum, and this with a mass of 29.5 tons. This weight is quite moderate, as for medium tanks, we can say that this is a kind of golden mean. However, the combination of such mass and speed allows us, in a mutual frontal collision, to completely or 90% destroy such a tank, for example, as the T21 (weight - 23 tons). So with the “Anti-fragmentation lining”, the “Baming Master” skill and “Reinforced torsion bars”, you can safely ram targets that are weaker or equal to us, and you can also attack stronger ones, but this is already a risk. After all, we don’t know for sure whether the same “IS” has anti-fragmentation lining or not, and whether the driver “Bam Master” learned it. Actually, if the Kamikaze medal gives you a lot of positive emotions, then this risk makes sense (just ram such heavy tanks only when they have 5-10% strength left).
Armor
The Cromwell tank has armor, but in the battles where we find ourselves we can say that it is practically non-existent. The thickest armor plate - 76 mm - is located on the front part of the turret, and the hull is protected by a 64 mm armor plate. In principle, the turret is well protected - on the side - 63 mm, and on the rear - 56 mm, but the thing is that the turret is the same type as that of the VK3001(P) tank, "Tiger", that is, the armor plates are located almost at right angles. Therefore, we can’t count on ricochets, and considering that tanks with guns that can penetrate at least 100 mm will “butt heads” with us, the picture becomes even more colorful. In general, if the tower can still be exposed from behind cover, and it sometimes does not allow damage, then the hull must be hidden by all possible means. Given these armor values, frontal firefights with opponents, that is, duels, are extremely contraindicated for the tank. You don’t need to assume that if, say, you stood behind cover, and “M4A3E8” did the same, stuck out the turrets and shot at each other, then you will have a better chance of winning. Of course, our penetration is better, but “Mazai” has a ricocheting turret and a powerful gun mantlet, which does not catch hits from guns like ours.
Figure 4. Towers for "Cromwell"
Pay attention to the indicators of the stock and top-end towers - they are absolutely identical, which means that the improvements most likely affected the internal structure. In the game, such little things are not taken into account (there is no “Comfort” modifier), so formally we only have an improvement in strength by 50 units. Our visibility is average - 360 meters, neither more nor less. It is also worth remembering that we have only 32 mm of armor on the side of the hull, which is absolutely not enough, and even the MS-1 can penetrate such armor, so try not to expose the sides, they are too cardboard. To summarize, we can say that when playing with this tank, you should not rely on armor at all, but give preference to speed and maneuverability, they definitely justify themselves, and according to these indicators, the Cromwell cruiser tank is one of the best in the game.
Engines and chassis
The stock engine has 410 hp. and is the brainchild of the Newfield company and this product is called “Newfield Liberty Mk.V” and has a 20% chance of ignition, which is actually normal for aircraft engines. The stock engine gives us at least some dynamics, although not as good as what an engine from the Rolls-Royce Meteor company, which later went head over heels, can give us. The first type has a power of 600 hp, and the second, with the modification code “Mk.IVB” has as much as 50 hp. more. This is all strange, because the engine went through at least 8 modifications and added only 50 horsepower. However, its power is enough for us to accelerate the tank to 60 km in a matter of seconds (about 10-12 seconds).
Our chassis is called “A27” and has differences in the designation “M/L” (I assume light/medium). So, the top-end chassis has a turning speed of 2 degrees/sec more, and a load capacity of 1.5 tons more. The turning speed is above average and allows us to take incredible turns with the help of powerful engines. The tank becomes so fast and maneuverable that it is able to spin even such fairly fast heavy tanks as the IS-3. The small difference in load capacity between the stock and top-end chassis suggests that most modules can be installed on the base chassis.
Guns
Figure 7. Selection of guns for the Cromwell medium tank
What can you say about the guns for the Cromwell tank? – there are a lot of them, but they are all almost useless except for the top version. Nevertheless, we will get acquainted with them all, after all, before the top configuration we need to fight somehow, so: "Guns QF 6- pdr Gun. Mk. III/ Mk. V" - They have a high rate of fire, good armor penetration, and aiming speed, but at the same time they have poor accuracy and low DPM. Suitable for tedious picking at the armor of juggernauts such as the Tiger or KV-3, the main thing is not to get under return fire, since it will take a long time to shoot, and the stationary Cromwell is a tasty morsel for both artillery and tanks opponents; "Gun" 3.7 inch Howitzer" this is a vivid example of what a “high explosive” should not be, in other words, a howitzer-type gun mounted on a tank or tank destroyer. It has very low accuracy - 0.51-0.58, average rate of fire - 5-8.57 v/m, and the reduction time reaches 3.4 seconds (also an average value for “high explosives”). At the same time, we have the lowest level of armor penetration in our class - a 47-mm base AP (with damage of 370 units) and a 110-mm cumulative, while the damage is only 280 units. For comparison, the German 105-mm high explosive "KwK 42 L/28" has a cumulative penetration of 150 mm, with damage of 350 units, and a regular high explosive penetrates 53 mm and causes damage of 410 units. But this would be all right, but the projectile has a very low initial speed and it is quite difficult to shoot at highly mobile targets. However, on city maps, when battles are back-to-back, this weapon can bring a lot of pleasure; "75 mm gun Gun Mk. V" - This weapon is a direct clone of a cannon that is well known to us from such tanks as the T14, M3 Lee, and M4 Sherman. The gun fires quickly, with good one-time damage for level 4-5 battles, and has average accuracy and aiming speed. The advantages include a high rate of fire - up to 20 rounds per minute. But the whole point is that this gun still needs to look for targets, and if the same “T14”, due to its armor, can defeat a “KV” or “T1 Heavy” in a duel with this gun, then we are unlikely to. There is only one choice - the active use of expensive gold shells. However, I don’t consider this a good choice, since the battle scores are then full of such disadvantages that I want to quickly choose another weapon. I remember the following incident - on the Highway map, near one of the buildings I was waiting for the slow strands to emerge, which usually crawl out of there 3 minutes after the start of the battle. Naturally, the fast Cromwell took the position first thanks to its speed. Well, soon the enemy T1 Heavy appeared - I let it drive a little so that it exposed its sides and began methodically shooting there. And imagine my surprise when the undercarriage of the American heavyweight absorbed 4 out of 5 shells fired at it. Then it was even better - he turned around and started shooting, his gun was not bad, fast-firing and well-balanced. Unfortunately, the position was in a corner, so there was little chance of getting out of there. As a result of the head-on firefight, I was only able to hit the American three times (I’m only counting hits with damage), everything else went into the armor and got stuck or ricocheted there. And the T1 Heavy had no choice but to dismantle the “cardboard” Cromwell, which could not oppose anything to it in this position on the map. In general - sadness, and only, in short, if you install this gun, then stock up on sub-caliber ones. In my opinion, it is better to install the six-pound gun described above and cause less damage, but at the same time penetrate the target, than vice versa. "75 mm Vickers HV" - a top weapon and the best in all respects. The accuracy is slightly above average, the aiming speed is 2.3 seconds, while we can penetrate 145 mm of armor and deal 135 units of damage based on the average for a basic AP projectile. Moreover, the sub-caliber can penetrate 202 mm of armor (on average), which is very helpful when meeting with 7-8th level TTs. In general, the gun is very good, it just takes a little longer to aim than we would like, because the rate of fire of 15.4 r/m implies a high rate of fire, and here it is very important to quickly aim at the target. However, you can improve things a little by installing “Reinforced aiming drives”, with which the maximum aiming time will be a little more than two seconds (2.07). The gun is quite accurate and at the same time the projectile speed (initial) is high, which allows us to shoot even such complex targets as “T29” and “IS” from a distance of 400-500 meters. In general, install the gun and enjoy, you will forget what it means to not be able to penetrate the Tiger or IS in the forehead, and this will certainly increase the effectiveness of battles on this tank.
Radio stations
We have three radio stations to choose from, and one is more beautiful than the other, although they do not differ in their sky-high range, which is a pity, because in a minute we can move from one side of the map to the other. However, we have the “Repeater” skill (or maybe it’s not a skill, but the radio operator simply stole the repeater from the warehouse, and told everyone that he miraculously reconfigured the radio station and that it now picks up the wave furthest). But seriously, even a top-end radio station only reaches 550 meters, which is not enough for the fast Cromwell, so pay close attention to the corresponding skill of the radio operator (with him there will be 660 meters).
Tactics and modules
The main trump card of the tank is its speed and accurate, rapid-fire gun, but since we have completely cardboard armor, and even located at right angles, it will not be possible to realize the potential of the gun in a head-on collision. Frontal collisions are generally contraindicated for us, because if the same T-34-85 can sometimes count on ricochets on the streamlined and inclined parts of the frontal armor (turret, hull), then we don’t even have that chance. Therefore, there are two main ways - fast movement and entering the rear or flank and shelling at full speed, with “carousels” around the enemy, or skillful use of the terrain, which allows us to enter an area overgrown with vegetation, and work by illuminating our allies, or themselves to work as light. To do this, you must definitely learn “Camouflage”, “Eagle Eye” and “Radio Interception”, or at least install coated optics instead of these skills. Although they clearly work better in combination, however, this is enough for most combat situations. The overall maneuverability of the tank and, in general, all of its characteristics (except for armor and other permanent characteristics) can be increased by using the “Combat Brotherhood” skill, but the skill itself will be inconspicuous, but it will take a lot of time to level it up, and therefore you should think carefully that you plan to explore. It makes sense to develop the “Combat Brotherhood” if you install ventilation on the tank. Based on this, you will receive a 10% bonus to all the main specialties of the crew, and if in addition to this you have at your disposal analogues of the game “doping” such as “Add-on ration”, “Chocolate” or, as in the case of the British, “Pudding with tea”, then a bonus for the battle will be 20%. This would be roughly what it would be like if you had a crew with 80% training and in an instant they would get 100% skill for the entire next battle. Those who have been playing tanks for a long time are well aware of the difference between a 75-80% trained crew and a 100% trained crew. This all immediately affects the accuracy of fire, the rate of fire, the overall dynamics of the tank and the viewing range. So such a combination makes sense, especially if you are ready to level up your crew persistently and persistently, since “Combat Brotherhood” begins to work only after one hundred percent study (although it looks strange, we fought side by side for so many days and battles, and one fine day “Combat Brotherhood” suddenly turned on for us, I don’t know what caused this, it’s probably easier to add a skill to the game this way than to describe its impact on percentages with each degree of development of crew members). Since constant movement is very important for us, the performance of the chassis is on the agenda. To maintain its integrity, we need torsion bars, and we also need to repair it quickly, since any downtime in seconds could cost us an early visit to the hangar. For these purposes, teach “Repair” to as many tankers in the crew as possible and place a “Tool Box” on the tank. If all 5 tankers have “Repair” at 100% and with the box we get a bonus of another 25% to the repair speed, then the process of repairing the tracks will take seconds. All this, together with the increased survivability of the chassis due to torsion bars, will help the tank survive in difficult combat situations. http://youtu.be/D3w_8Bw8h2U Based on the above, we again focus on the integrity of the tracks, but we know how effectively splash from artillery (already from level 5) can knock down tracks, especially unpleasant when at full speed, and the static Cromwell is a tasty target for almost any tank. So, anti-fragmentation lining will help us save the tracks, which, although it has a nominal protection of 15% from artillery, protects against the splash itself much better than against a direct hit. Considering our rate of fire, as well as the fact that we often have to hit at short stops, or even on the move, the minimum dispersion and high aiming speed are very important for us, which will allow us to hit closely and without pauses. For these purposes, we need the “Reinforced aiming drives” module, as well as the learned “Smooth movement/turret rotation” skills. Their combination will help to significantly reduce the spread, and will also allow us to quickly converge on the target, so that we will be able to conduct heavy fire on the enemy with minimal delays (we will only need to wait a second to converge on the target). Even though the tank has an aircraft engine, the tank itself rarely burns. In general, the engine is damaged more often than it is set on fire. However, if you drive exclusively with high-octane gasoline, then it is worth filling the tanks with carbon dioxide, learning “Cleanliness and Order” for mechanical driving, and also training three crew members in “Fire Extinguishing.” All this will allow us to reduce the chances of fire to an almost impossible minimum. That is, you can completely safely forget about the fire extinguisher and traverse the expanses of the “World of Tanks” with high-octane gasoline, which gives a noticeable bonus to the dynamics of the tank. And this is even more important on maps like Ensk, where maneuvers on city streets sometimes replace powerful armor and allow you to hit where the enemy least expects. Although the British do not have their ammunition rack knocked out nearly as often as their American colleagues, you can still be concerned about this issue. The combination of the “Non-contact ammo rack” and “Wet ammo rack” skills will provide 62.5% protection that the tank will not receive ammo damage and will not explode. Considering that a high rate of fire is also our strong point and maintaining it constant is also very important, this module and skill will always be in demand.
Yield table
Figure 9. Cromwell tank profitability table
What do we see on the table? The income for 10 battles without PA was 214,561, and with a premium account, respectively, 321,842. The amount of costs is ∑=82657+21000+127160=230817, it is immediately clear that without PA there are disadvantages, although we used gold shells infrequently. The “new economy” is to blame, which cut the profitability of tanks of the 6th and 7th levels. So, without PA we have -16256, and with PA +91025, the difference is obvious (the answer naturally suggests itself as to why they introduced the “new economy” - a hint - so that they would buy a premium account more often). A total of 10 battles took 1.18 hours, the average duration of a battle was 7 minutes. We earned 6671 units of experience, and with a premium account – 10007 units. This is a pretty good indicator and it means that on average, without PA, we earn more than 600 units per battle, and taking into account the premium account - 1000 units. In general, in terms of gaining experience, the tank is quite comfortable, but in terms of money, we have small minuses or zero, and only with PA we make a profit. This is due to the fact that the tank often serves as light, and also goes to the forefront of the attack, and therefore takes risks and often suffers a lot of damage, which affects the amount of repairs.
Conclusion
This tank will definitely appeal to fans of “drive”, because this vehicle is capable of consistently maintaining a speed of 50 km/h. Well, what does a real rusher need? First of all, excellent dynamics, then the weapon and only then the armor. It is in this proportion that priorities are set in this tank. The armor is just enough that it is enough to withstand the fire of medium tanks of the 5th level with varying success, and against more powerful targets we can use speed and skillful selection of positions, fortunately we can be the very first to occupy these positions. The tank is very “fun”, not boring and comfortable to drive and will definitely leave more positive emotions than negative ones.
5-11-2016, 21:44
Good day and welcome to the site! Friends, today we will talk about an excellent combat vehicle, one of the best medium tanks at the sixth level - this is the British Cromwell guide.
Indeed, in terms of the totality of its parameters, this unit will give a head start to almost all ST-6s, however, for an effective game you need to know the basic Cromwell specifications, its pros and cons, only then the car will reveal itself to its maximum in your hands.
This tank unlocks level 8 ST. And with the release of update 1.6 in World of Tanks in August 2019, it will also be possible to unlock level 7 tanks from Cromwell.
TTX Cromwell
Looking at the more generalized parameters, we can immediately say that we have at our disposal a safety margin standard for a medium tank of the sixth level. In terms of review Cromwell World of Tanks is slightly behind many of its classmates, but this is not critical, because the base range is 360 meters and this parameter can be adjusted.
There is no need to say much about the armor of our Briton, since he has Cromwell TTX reservations are very scarce. The fact is that the thickest part of the tank is the forehead of the turret, but the thickness of this red plate does not exceed 76 millimeters, and as you understand, anyone can penetrate such cardboard. Everything is aggravated by the fact that our tank is all square, so there’s nothing to say even about the cast. The only thing that can somehow help you is to turn your body when colliding with an enemy, this is the only way you can try to fight something off, but don’t have high hopes.
But medium tank Cromwell WoT it is not armor that is strong, our main feature is mobility, which can be compared even with light tanks. Indeed, this machine is capable of developing an excellent maximum speed, doing it very quickly due to excellent dynamics, and good maneuverability allows you not only to quickly change course and dodge projectiles, but also to masterfully spin the enemy.
gun
It's time to talk about the main component of each tank, its weapons, and in our case there really is something to be proud of.
The first thing I want to talk about is firepower, and don’t look at the fact that our gun’s alphastrike is small, Cromwell gun has an excellent rate of fire, allowing us to deal approximately 2100 damage per minute without a rammer.
Armor penetration parameters Cromwell Word of Tanks It has the best, but quite acceptable, we fight comfortably with tanks of levels 6-7 and are able to hit targets of the eighth level in vulnerable places. However, for a more confident game, it is worth carrying 20-30% of your gold ammunition with you.
Another distinctive feature of the British rapid-fire gun mounted on Cromwell tank WoT there will be good final accuracy and very fast aiming, but due to a missile of such mobility, our stabilization suffers greatly and we will have to wait before firing a shot.
The icing on the cake is the fact that tank Cromwell World of Tanks became the owner of comfortable vertical aiming angles, the gun goes down 8 degrees.
Advantages and disadvantages
Since a detailed analysis of the car’s characteristics is left behind, it’s time to summarize all of the above, highlighting the most strengths and weaknesses Cromwell WoT, because this knowledge will be your starting point in battle.
Pros:
High rate of fire and good DPM;
Decent armor penetration parameters;
Excellent mobility (maximum speed, dynamics, maneuverability);
Good accuracy and fast mixing;
Comfortable vertical aiming angles.
Minuses:
Weak armor;
The review is rather weak;
Poor stabilization.
Equipment for Cromwell
Of the obvious shortcomings of our car that we can correct, we can only highlight the review, because we do not have the opportunity to improve stabilization. This means focusing more on improving your strengths, so Cromwell equipment install this:
1. – we reload even faster, which means we deal even more damage per minute.
2. – you can compensate for poor stabilization by speeding up the aiming even more in order to spend less time before firing after stopping.
3. is an excellent completion of the set, which will allow us to practically keep up with the review even from the eighth levels.
However, some may want to neglect the viewing range for the sake of increasing firepower. In this case, the third point can be changed by putting on your Cromwell, which will give a good increase to several tank parameters at once.
Crew training
Another great opportunity to turn your tank into a real killing machine is to properly manage the leveling of skills for crew members. A universal team of five tankers gives a certain freedom, so for Cromwell perks look like this:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader – , , , .
Equipment for Cromwell
Last, but not least, what you need to worry about before going into battle are consumables and if you don’t have too much silver, you can carry , , . However, it will be much more effective and safer to put on Cromwell equipment in the form , , , where, if desired, the last option can be changed to .
Tactics for playing Cromwell
The tank is fully equipped, the main characteristics have been reviewed, and now you should understand that you need to play this Briton, trying to maximize its advantages and avoid its disadvantages.
The first thing you should always remember is Cromwell tactics combat involves maximum caution combined with a creative approach. We cannot rely on armor in any situation, so we will have to use ingenuity and cunning.
Take advantage of your mobility advantage Cromwell tank so mobile that in a very short period of time it can change the direction of attack, change the flank, return to base to protect against capture, or vice versa, attack the enemy from the rear.
We feel good playing from distance and disguise, because Cromwell World of Tanks It has an accurate and fast-firing weapon, capable of shooting at targets at long distances. By the way, a good DPM gives an excellent advantage in close combat, and by combining this quality with excellent mobility, you can spin less agile opponents, defeating even tanks of a higher level.
Lastly, remember medium tank Cromwell WoT He is very afraid of land mines and artillery shots, and also does not easily resist superior numbers of enemy forces. To avoid getting into a difficult situation, keep an eye on the mini-map and constantly assess the battle situation.
The World of Tanks game presents gamers with many branches of tanks to choose from. "Cromwell" is a British car and has a fairly simple gameplay. However, questions may arise while pumping the tank. One of them is the following: “What equipment should be installed on the Cromwell?” But first we need to consider the “British” from all sides.
Story
The Second World War showed the readiness of the world's troops for combat. The armies of all countries found shortcomings in technology, weapons and tactics. The same thing happened to Britain, which in 1940 discovered the shortcomings of its military technology.
So, by the end of 1942, military designers decided to release a powerful and dynamic tank - the Cromwell.
Motor
When they decided to build the tank, it was endowed with typical British characteristics. All the parts were in certain places, which were repeated in each British model. At its birth, the Cromwell was able to acquire a powerful Rolls-Royce Meteor engine. The maximum power could be squeezed out to 600 horsepower, so the speed on a straight road could reach 65 km/h.
In World of Tanks, there are as many as three engines for this vehicle, with different power and prices. As in reality, the same historical Rolls-Royce Meteor with a power of 600 horsepower is available. This is the best option if you don’t want to upgrade Cromwell to the maximum, but you also don’t want to play at stock.
The next engine is the Nuffield Liberty Mk. V, “first level” engine. It has a low price, as well as weak power - 410 horsepower. As you can see, the difference with subsequent engine options is colossal. The last engine is a modification of the Rolls-Royce Meteor Mk. IVB. It is the most expensive and most powerful - for 16 thousand silver you will get 650 hp. With.
Booking
Every World of Tanks player knows that having decided which add-on. equipment can be installed on the Cromwell, and the problem with the armor can be solved. Nothing like this happens in real life, so the designers immediately tried to create a tank that blocked damage well.
In WoT, the Briton has fairly strong armor. The only thing that can let him down in battle is the sheets that are fastened at right angles. If the tank is not placed in a diamond shape, then anyone can penetrate it. The most armored part is the tower. It measures 76 mm in the forehead, 63 mm in the side, and 57 mm in the stern.
The tank hull is less durable. The strongest part here is also the forehead with a value of 63 mm. The thickness of the hull side is 43 mm, but the stern is the most vulnerable place, only 31 mm.
In the game, “Cromwell” is very reminiscent of the Soviet “Churchill” in its shape. The sheets are fastened at right angles, so the tower has an almost square shape. The most armored part of the tank is the “front” of the turret; its sides are also quite powerful.
The game Cromwell remained almost the same as its real prototype. Armor values differ by only a few units. This was done to balance the game, and so that the Briton would not be weak at his 6th level.
Weapon
You can also improve weapons in World of Tanks by deciding what equipment to install on the Cromwell. For example, the rammer will reduce the reload time by 10%, the stabilizer will improve the weapon's hit while the turret is turning and the tank is moving. Strengthened aiming drives will make gun aiming 10% faster.
The effectiveness of a weapon can also be affected by other things that are not directly related to the gun. For example, by installing it you will significantly reduce the visibility of a stationary vehicle, and then you can easily realize the full fire potential of the tank without being exposed.
In the game, everyone can install a weapon to their own taste as they upgrade. The top gun has a caliber of 75 mm, provides an average damage of 135, and penetration of 145/202/38. Ammunition capacity is 64 rounds. With penetration and luck, you can shoot 2000 damage per minute. Try to upgrade your car to a top gun as quickly as possible, since a stock tank can significantly lower your game statistics.
The equipment that we will talk about next will help improve the accuracy of Cromwell in World of Tanks.
Equipment
So, it's worth noting that this classic tank is designed more for support than for mindless driving straight ahead. Therefore, you should carefully consider what equipment to install on the Cromwell.
So, if you decide to be an assistant and support to your team, then choose a rammer, reinforced aiming drives and ventilation. If you decide to become a reconnaissance officer, then we replace the reinforced aiming drives with coated optics.
This stage of equipment is due to the fact that in the game the tank has weak armor, but is quite dynamic. The weapon can also deal a lot of damage in a short period of time. Therefore, in case of support, we focus on rate of fire, mobility and accuracy.
There is one problem with choosing additional equipment. Here you need to adjust the build depending on which game is closer to you. Please remember that the above step options are just recommendations. The tank can also be assembled into a kind of anti-tank weapon, which will stand in the bushes, shine light all around and shoot. Then you will have to choose a camouflage net, a stereo tube and a rammer.
You can, on the contrary, choose aggressive tactics and charge the car with the power of a weapon. But in this case, do not forget that when deciding what equipment to install on the Cromwell, you should also choose the right crew skills.
Crew skills
Leveling up the crew depends on your answer to the question: “What equipment should be installed on tanks?” We have already figured out that movement for “Cromwell” is the most basic, which means we should think about choosing the “repair” skill. Then it all depends on how experienced a player you are. The second perk can be upgraded to the “combat brotherhood”, or you should choose the skills of each crew member. This is primarily an improvement in maneuverability, visibility and shooting.
How to play?
Game tactics depend on the advantages and disadvantages of Cromwell in World of Tanks. The guide on how to play the British language will also be governed by your role in the team. Therefore, first, let’s look at the advantages and disadvantages of the tank’s performance characteristics.
The English vehicle has excellent maneuverability, dynamics, aiming angles and a gun. This means you can quickly change your position on the map, shoot from behind bushes or while hiding behind the “body” of stronger allies. Among the shortcomings of the Cromwell is weak armor, poor angles of inclination of the hull plates, there is a risk of fire and poor stabilization.
As mentioned earlier, it is best to use a tank as a support. Moreover, even if you find yourself at the top on the map, you shouldn’t go ahead of everyone and absorb damage. It is best to wait until the strands disperse, the fireflies will give information about the enemy’s location, and then, having chosen a location for yourself, go to the rescue. Also, thanks to speed, you can always return to the defense of the base from any flank.
If you are at the bottom of the list, don't be upset. In this case, you can also become an excellent assistant to your leaders. Thanks to good armor penetration indicators, you can even pass the 8th levels.
Cromwell's main feature is that it plays neatly. It is important for you to take your time and be attentive to your allies. Always have time to come to the rescue or protect the weak. Efficiency in the game depends not only on the skills of the gamer. The outcome of the game in your favor also depends on what equipment is best to put on the Cromwell and on the choice of tactics.
Cromwell is a level VI upgradeable British medium tank in World of Tanks.
It has excellent mobility and weapons, but its shooting accuracy on the move is quite low, and stopping is fraught with rapid death due to thin armor without rational tilt angles.
The predecessor of the seventh tier medium tank Comet.
Research and leveling
The Cromwell medium tank can be researched on the Crusader for 25,000.
- The A27M chassis will increase the load capacity and increase the turning angle by 2 g/sec.
- Engines Rolls-Royce Meteor and Rolls-Royce Meteor Mk. IVBs are studied second, since for this tank it is not the armament that is important, but its driving characteristics. The first of these engines will add 190 hp, and the next one will add another 50 hp.
- After examining all the modules that affect driving performance, it’s time to examine the tank’s weapons. The first gun to be examined is the QF 6-pdr Gun Mk. V, it has good penetration, but low damage, so the tank’s effectiveness in dealing damage is not yet so high and insufficient for the levels where it is thrown.
- Turret Cromwell Mk. IV does not make any changes to the characteristics of the tank, except for increasing the rate of fire of the guns: it only provides the opportunity to install more advanced guns. Externally, the top tower can be distinguished from the stock one in this way - the top tower does not have a box attached to its back.
- Gun 75 mm Gun Mk. V already has more damage than the previous ones, but penetration is worse than that of its predecessors.
- The 75 mm Vickers HV gun has all the positive qualities borrowed from its predecessors. A high rate of fire, good armor penetration and high damage make this weapon ideal for this level of combat, and good on-the-spot accuracy will allow you to support allied tanks from afar. The only drawback is the large scatter on the move.
Combat effectiveness
Cromwell is a classic support tank. Thanks to his high speed, he can be the first to occupy key positions on the map or intercept enemy light tanks.
Cromwell has an excellent rapid-fire, penetrating and fairly accurate weapon, but weak armor. This suggests a cautious playing style.
An effective tactic would be to support heavy and medium tanks from the second line, as well as attack single, slow-moving targets, such as tank destroyers and heavy tanks. The Cromwell is also ideal for attacking enemy SPGs left without cover.
Advantages:
- excellent maneuverability and dynamics;
- good aiming angles;
- good gun performance (penetration, rate of fire, accuracy).
Flaws:
- weak armor;
- poor armor angles;
- average fire hazard;
- poor stabilization.