A new rage branch has appeared in Korean ArcheAge. A new branch of anger has appeared in Korean ArcheAge Development of anger in archeage
5.0, anger will be removed from each branch, which gave three active and passive abilities. Thanks to this, a new specialization “Wrath” will appear. Damage scales with spell power, and some skills have been reworked. In this guide we will look at everything related to this specialization for magicians.
Combat skills
These skills can be used from the skills window or from the quick access panel. With their help you can attack enemies, hide or strengthen your character. The combination of some abilities gives bonuses that increase damage, the number of targets hit, the duration of effects, and others.
Blades of Death
Releases four bolts of energy. The range is 22 meters. Each clot deals damage to the target, which depends on the power of spells in the amount of 70%. For example, with a spell power of 1000 units, 700 damage will be dealt. You can hold down a key on your keyboard to continuously use this ability.
Snake eyes
Replaces the previous skill “Death Blades” with “Clumps of Wrath” for ten seconds. The skill releases a bolt of pure anger in front of the character, which does not require choosing a target and pierces all enemies in its path. Can be used at a distance of 20 meters. The enemy will receive 571 damage and plus 313% of spell power. With a spell power of 1000 units, up to 3701 damage will be dealt.
Void Onslaught
Summons a monstrous asp from the Abyss and gradually creeps up to the target on the ground. Used at a distance of 22 meters. Deals 442 damage and plus 224% of spell power. 2682 damage will be dealt with 1000 spell power.
Dungeon of Souls
To level up this skill, you need to learn at least three skills in the “Wrath” specialization.
Summons an Abyss Crystal and binds the enemy to it for five seconds. If the target moves away from him by five meters, then it will be returned to him in an instant. Used in 0.2 seconds at a distance of 12 meters.
A surge of anger
Every second accumulates charges of anger and allows you to use combos with other skills of the “Wrath” specialization. A maximum of ten charges accumulate over ten seconds, and then remain for only five seconds. Each new one resets the timer back. They improve the effectiveness of the following specialization skills: Void Assault, Spectral Hunt, Fire Chakra, Living Shadow, and Hail of Blades.
All major combo effects are associated with this skill. They are described below.
Demon Flame
Throws otherworldly blades at the enemy and surrounds him. Deal 1065 damage and plus 236% of spell power. 3425 damage with spell power of 1000 units. The blades then deal 335 damage every second for ten seconds. With each hit, the enemy's defense and resistance are reduced by 150 units. This effect can stack up to 15 times and lasts for six seconds.
Ghost Hunt
Summons one ghostly lion that rushes 50 meters forward and deals damage to enemies in its path. With 1000 spell power, 3497 damage will be dealt.
Bonds of Darkness
To level up this skill, you need to learn at least four skills in the Wrath specialization.
Moves the character and up to ten allies within a ten meter radius to the selected area. Does not move players while invulnerable, immobilized, or with a pack on their back. Only allies in the squad are teleported. Does not allow you to pass through walls.
The whims of fate
Instantly teleports the character to a random location within a radius of 5 to 15 meters. If there is an enemy within a radius of five meters in this place, the cooldown time of the ability will be reduced by 50% for each enemy.
Fire chakra
Throws fire chakra that damages the enemy and locks her weapon in her right hand for three seconds. If there are other enemies within a ten-meter radius of the hit target, it will hit three additional of them. With a spell power of 1000 units, 1784 damage will be dealt.
Living shadow
Masks the character in magical shadows that prevent opponents from targeting the character for one second.
Hail of Blades
To level up this skill, you need to learn at least five skills in the Wrath specialization.
Summons a hail of spectral blades over the target, striking all enemies within an eight meter radius. At 1000 spell power, 990 damage will be dealt plus 521% of spell power.
Passive Skills
These abilities cannot be used. They allow you to gain bonuses to characteristics and improve the effectiveness of some, and sometimes all skills.
Dauta's Wrath
Grants a charge of rage when receiving critical damage.
Wrath of Kyrgios
Increases the damage of skills of the Wrath specialization by 7%.
Wrath of Nui
When dealing critical damage using Wrath skills, the enemy's attack accuracy is reduced by 1% for five seconds. The effect can stack ten times. Lasts for five seconds.
Salfira's Wrath
Each charge of anger increases Agility by 35 points.
Haze's Wrath
The cooldown of the Snake Eyes skill is reduced by ten seconds when rage charges are consumed.
Shaeda's Wrath
Increases spell critical damage by 16%.
Combo
The new specialization has few combos. Mostly all involve Wrath Charges, which are slightly different from what they were before the 5.0 update was installed. Now they are tracked in buffs, and not in a special panel.
Charges of Wrath
Accumulation occurs after using the "Tide of Wrath" skill. You can accumulate a maximum of ten charges, which accumulate every second for ten seconds. Afterwards, they will last for a maximum of five seconds, but they can be maintained so that the timer rolls back to five seconds.
Charges support Death Blades. They give one stack per use. After the “Tide of Wrath” has cooled down, you can use the skill again. At this time they will replenish themselves. That is, when you stop refilling them, you only have five seconds to do another combo.
Void Onslaught
- Using five charges of rage increases the damage of the skill by 100% and additionally attacks enemies within a radius of seven meters.
- Using ten charges of rage increases the damage of the skill by 100%, imposing a petrification effect on one target, and additionally attacks enemies within a radius of seven meters.
Ghost Hunt
- Using five Charges of Wrath summons two lions.
- Using ten Charges of Wrath summons two lions that push back enemies and interrupt their spells.
Fire chakra
- Using five Wrath Charges increases the maximum number of targets that can be hit from three to six.
- Using ten Wrath Charges increases the maximum number of targets that can be hit from three to six. Enemies will be disarmed for three seconds.
Living shadow
- Using five Wrath charges increase the duration of the effect to three seconds.
- Using ten Wrath charges increase the duration of the effect to five seconds.
Hail of Blades
- Using five Charges of rage cause blades to strike enemies three times.
- Using ten Charges of rage cause blades to strike enemies four times. Targets hit are pierced for one and a half seconds.
Soul Imprisonment
If the target is under the influence of the Imprisoned Soul effect, which is granted while using the Prison of Souls skill, the damage increases by 50%.
Under the title "Wrath of Orchidna" will bring us not only new races, territories and other changes, but will also affect the balance of classes. Today, Mail.Ru employees published an article on their website with a list of future changes in skills, and also talked about the bonuses that dwarves or battleborn will receive.
So, if your main character is a dwarf or battleborn, you can take advantage of his unique racial ability - transformation. The effect of this racial skill will last 5 minutes, and the character will be able to use it again after half an hour. After transformation, standard combat skills will be replaced by special ones, and the rest, including non-combat ones, will be unavailable.
Reincarnation
Representatives of two new races will be able to change their form and use an alternative set of skills. You can study it upon reaching level 30. To do this, you need to complete a special task: “The pinnacle of engineering” - for the dwarves, “The story is just beginning” - for the Battleborn. The effect of this racial skill will last 5 minutes, and the character will be able to use it again after half an hour. After transformation, standard combat skills will be replaced by special ones, and the rest, including non-combat ones, will be unavailable. There is no need to spend points on learning transformation skills. The characteristics and effects obtained with the help of equipment will no longer apply, and some characteristics will be significantly increased.
Dwarf Skills
Combat- Rocket strike (level 30) - allows you to fire four shots from different-caliber guns of a mechanical colossus. The first weapon fires a rocket at the enemy, dealing 200 damage. damage and igniting the ground in the area of impact. An enemy hit by a missile strike is subject to the “Targeted Shooting” effect for 10 seconds. The second weapon allows you to shoot shrapnel, which causes more damage the shorter the distance to the target. The third weapon allows you to open heavy fire on the enemy. The fourth weapon allows you to fire two large-caliber projectiles that hit all enemies within a radius of 6 m from the target.
- Crushing blow (lvl. 35) - allows you to make three destructive blows. The first strike allows you to strike the enemy from a distance of up to 20 m and inflict 478 damage. damage. The second hit allows you to throw the enemy into the air. The third hit stuns the enemy affected by the Aimed Shooting effect. Skill recovery time - 3 seconds.
- Cryostorm (lvl. 40) - deals up to 1035 damage to all enemies within a radius of 8 m. damage, slowing their attack and movement speed for 3 seconds. Skill recovery time -10 sec.
- Grenade launcher (lvl. 45) - allows you to fire a grenade of one of three types into a selected area. To gain access to a specific type of grenade, you must first activate the corresponding weapon. A cluster grenade deals area damage. The cryo grenade creates an area that reduces the movement speed of enemies. The Ionizing Grenade increases the attack and movement speed of all allies in the affected area. The cooldown time of the skill is 21 seconds.
- Security protocol (level 50) - activates a security protocol that increases blocking by 53.5%. Whenever you take damage, your health is restored equal to 180% of the damage taken. Reduces damage taken by allies by 20%. Allows you to use the Jet Turbine skill. The cooldown time of the skill is 14 seconds.
- BIG RED BUTTON! (lvl. 55) - the caption under the big red button on the control panel reads - “Use only in emergency situations!” The designers clearly did not take into account the power of dwarven curiosity. Allows you to switch the mechanical colossus to “Emergency Mode” and gain temporary invulnerability to all negative effects. After Emergency Mode is deactivated, the Classified Technology effect instantly dissipates and is replaced by the Additional Instruction effect, paralyzing the character for 6 seconds. The longer the character is in the form of a mechanical colossus, the shorter the duration of the "Emergency Mode" will be. Skill recovery time - 10 minutes.
- Automated ammunition supply (level 40) - using the “Crushing Strike” allows you to instantly activate the “Rocket Strike”, however, such a projectile will not set fire to the ground in the area under the affected target.
- Extended ammunition (level 45) - provides access to a missile of one of the types, depending on the weapon used last. The Cluster Grenade becomes available for use after activating the Rocket Strike, the Cryo Grenade after the Crushing Strike, and the Ionizing Grenade after the Defense Protocol.
- Unbridled Force (lvl. 50) - When using Knockup Strike against a slowed target, it will take additional damage and be knocked back.
- Emergency cooling system (level 55) - during the effect of the “Emergency Mode” effect, cancels the recovery time of the “Cryostorm” skill.
Combat
- Rending Flesh (lvl. 30) - allows you to make three deadly blows. The first hit deals 222 damage to the enemy. damage. The second hit causes the weakened target to bleed. The third hit deals additional damage if the target is bleeding. With continuous use, this skill begins to recharge instantly.
- Extermination (level 35) - allows you to make two circular strikes. The first strike deals up to 429 damage to all enemies within a 6 m radius. damage. The second hit weakens all enemies within a 4 m radius. If the caster is affected by the Descendant of Nagshas effect, the target will bleed. Skill recovery time - 3 seconds.
- Cataclysm (level 40) - deals up to 550 damage to all enemies within a radius of 8 m. damage. If the target is bleeding, they will be knocked prone. The cooldown time of the skill is 6.5 seconds.
- Dark Hunt (lvl. 45) - the battleborn soars into the air in search of a victim, inflicting up to 391 damage to all enemies within a radius of 6 m. damage. dispels all immobilization effects applied to the caster and becomes invulnerable to all negative effects for 3 sec. Allows you to use the Predator Charge skill. If the target is knocked down, they will be thrown into the air and the damage will be increased by 68%. The cooldown time of the skill is 10 seconds.
- Mystical ritual (lvl. 50) - the shroud of the Abyss envelops the body of the battleborn, reducing damage received, movement speed and evasion of the character for 9 sec. If the caster's health is below 50%, the duration of the effect is doubled. Allows you to use the Predator Leap and Vengeance skills. Whenever damage is received, the caster will be afflicted with the Deadly Spikes effect. The effect can stack up to 15 times. Each level of the effect increases the casting range of “Vengeance” by 2 m. The cooldown time of the skill is 18 sec.
- Fury of the Ancients (lvl. 55) - the battleborn falls into a bloody rage and becomes immortal for a while. After the rage subsides, the Demon Blood effect instantly dissipates and is replaced by the Humility effect, paralyzing the character for 3 seconds. The longer a character is in demonic form, the shorter the duration of Wrath of the Ancients will be. Skill recovery time - 10 minutes.
- Harvest (level 40) - when using the “Cataclysm” skill, the character restores from 6 to 8% of the maximum amount of health.
- Descendant of the Nagshas (lvl. 45) - when using the skills “Predator’s Charge” and “Predator’s Leap” the “Descendant of the Nagshas” effect is applied to the caster.
- Spiked Scales (lvl. 50) - if the caster is affected by the “Shroud of the Abyss” effect, when receiving damage in melee, it causes the attacker to bleed.
- Call of the Abyss (lvl. 55) - during the “Rage of the Ancients” effect, the recovery time of the “Cataclysm” and “Dark Hunt” skills is significantly reduced
Changes to Basic Specializations
In addition to new features, changes to existing specializations await you. You can get acquainted with them by opening the spoilers below.
Attack
- When using Triple Strike while Healing Wounds is active, the skill generates three times the threat.
- The effect applied to allies by the Earth Shatter skill now reduces damage by 30% for 7 seconds. While the Wound Healing effect is active, it applies the Powerful Taunt effect.
- Broken Chains now only dispels Slow and Root effects and grants invulnerability to them for 5 sec.
- Base Fury duration reduced to 20 seconds. When fighting with other players, the duration of the effect increases by 20 seconds for each defeated enemy.
- The skills “Whirlwind of Death” and “Hammer of Wrath” are not available if the character has the “Immobilization” effect.
- "Hammer of Wrath" can be used in a state of imprisonment ("Sphere", "Telekinesis").
- Unstoppable now reduces the duration of debuffs by 35% for 4 seconds and increases resistance to melee and ranged attacks by 15%, but does not increase movement speed.
- Each time Mana Steal stacks up, the cooldown of Mind Crush and Stress is reduced by 10%. Stacks up to 5 times.
- Mind Crush now reduces healing done by 60%.
- Spell Resistance increases by up to 1600 when using Purify. The amount of spell resistance depends on the skill level.
- For each enemy affected by the “Horror” effect, the “Mana Steal” effect is applied to the caster (only with a learned passive skill).
- When casting Suppress, accumulated Rage is no longer lost.
- The forced target selection when using “Powerful Taunt” has been changed.
- Call of Life now triggers the combo effect if you are under the effect of Heal Wounds instead of Iron Will. The effectiveness of the skill increases by 25%.
- When using Taunt, combo effects require Heal Wounds rather than Iron Will.
- When the health level drops below 30%, Master of Defense increases health recovery depending on the character's stamina
- Energy Shield now reduces spell damage taken and reduces healing sensitivity by the same amount. Using Energy Shield while Indomitable will activate the Magic Protection effect.
- Iron Will no longer reduces spell damage and is only available while Stun and Spear are active. The cooldown time of this skill has been increased to 30 seconds.
- Invincibility no longer provides a combo effect when affected by Shield Wall.
- Focus now increases the accuracy of melee attacks by 8%.
- Focus now adds 6% chance to all critical hits and healing.
- When casting Energy Drain, a combo effect that increases damage dealt by 101% is activated if the target is under the effect of Curse. If the target is under the effects of Seal of Death, the Weak Will effect will be activated.
- Lifesteal cooldown reduced to 18 seconds. Damage increases when used against enemy pets. This skill no longer provides a combo effect against a weakened target.
- If a target with Call of Ravens is immobilized, the accuracy of all of their attacks will be reduced by 60%.
- If an enemy caught in the explosion from Farewell Vengeance dies within 3 seconds, their body explodes and deals the same amount of damage to your enemies.
- Time of Vengeance now increases the chance of all types of critical attacks by 20%.
- Shadow Power, Fury of Pain, and Sorcerer's Wrath now apply to all damage and critical damage, respectively, except healing skills.
- Archer Stance has a duration of 1 minute and a cooldown of 1 minute. 20 sec. If the character remains in place for more than a second, the damage of ranged attacks is increased by 20.
- If you use the “Trap” Skill while “Flight of the Hawk” is active, its radius will increase to 30 m.
- Flight of the Hawk no longer applies Intimidating Onslaught and Confusion.
- Armor penetration with Explosive Shot depends on the target's bleeding level: with each level, 20% of armor is penetrated.
- Rain of Arrows cooldown reduced to 22 seconds.
- Using Eagle Eye will apply the Intimidating Onslaught effect to the target when using Archer Stance and Hawk Flight.
- The duration of Inspired Magic has been increased to 8 seconds.
- Magic Shield's duration is now 40 seconds.
- Lightning Storm no longer applies a combo effect if the target is frozen.
- When using Eviscerate, the Weaken effect is applied when the Death Seal is applied five times.
- Targets marked with Stalker's Mark now have their healing susceptibility reduced by 60%.
- The combo effects of "Massacre" have been changed. If you use this skill while invisible, the damage is increased by 98%. The “Invisibility” skill will be instantly used when the thirst for blood is increased.
- The cooldown of Ominous Shadow has been reduced to 18 seconds. This skill will no longer have an instant cooldown of 50% chance.
- Power of Rhythm duration increased to 9 seconds.
- The cooldown of Enchanting Song has been reduced to 24 seconds, and the duration has been reduced to 28 seconds.
- The range of March, Song of Healing, Hymn of the Earth, Rhapsody of Battle, and Hymn of Repentance has been increased.
- Reduced the effectiveness of Song of Healing and increased the effectiveness of Dissonance.
- The radius of "String Power" has been increased to 25 m.
- “Rejoicing” applies the same effect when dealing critical damage with all types of attacks or critical healing effect. Increases in parameters also apply to all types of attacks and healing.
- The duration of “Immolate” has been reduced to 1 minute 30 seconds, the cooldown of this skill has been increased to 21 seconds.
- Generous Gift now restores 10% mana for all party members on the target.
- The “Twilight” skill has been removed, and the “Glint of Light” skill has been added. Its cast time is 1.4 seconds. With continuous use, this skill begins to recharge instantly. When you use Glint of Light, a light arrow is launched at the target, dealing damage.
- When your mana level drops below 30%, Gift of Cyprose increases your mana regeneration based on your Intelligence.
The main innovation will be the addition of the 11th talent tree. If before the Wrath branch there were 120 classes, then after that there will be 165.
Who is the new thread for?
The team decided not to bother. They took old skills and rebalanced them for magic damage. So now, skills from the pursuit and attack branches will deal exclusively magic damage. Now let's look at a couple of skills. By learning the Bond of Darkness, you will learn to attract up to 10 enemies. The ability will come in handy when the hero is ready to deal devastating, massive ultimate damage. And the Living Shadow will make you completely invisible to the eye and the target, albeit for a short time. It's also worth exploring the Dungeon of Souls. You can tie your opponent to a certain place, and if he moves five meters away from the center, he will be automatically pulled back.
Is this Wrath branch even necessary?
Not enough details yet. The developers decided not to go into details. But we can already say that the branch will become an alternative way of development for wizards. It is also worth mentioning the system of accumulation of hatred. You will have a special stacking buff at your disposal. When using a skill, the charge will be spent, but the power will increase. It’s also unclear about controlling abilities. They simply don't exist. Perhaps the developers will add combos. Otherwise, the magician will have a hard time, because survival will depend on the straightness of his hands.
Traveling minstrels sometimes tell a legend about swords that contain primordial power, woven from the memories of the gods. There are ten of them in total, and they are still waiting for heroes who can change the course of history. They say that these swords endow the most worthy of mortals with unimaginable strength and give birth to crushing anger in their souls...
Explorers!
Every hero wants to become stronger, and this is commendable. And if it seems that there is nowhere to improve further, then it’s time to take a swing and ask for the power of the gods! Today we will talk about additional skills that a character can learn - anger skills. We have already told you what specializations will be included, and now it’s time to talk about one of the global innovations of 3.0!
All changes described below compared to the current version on Korean servers have only been announced. In the homeland of the game, they will be installed a little later as part of update 3.0. In our version, anger skills will appear rebalanced.
To unlock the rage skills, you need to go to the NPC Velchion on the Glittering Coast. After completing a number of simple tasks, you will find a portal at the entrance to the Arsenal of the Burnt Fortress. From it you can get into the mystical hall, where the legendary swords rest, giving heroes the power of anger.
To complete the quest chain you will need 10 badges of courage (cost 2000 honor points per 1 piece). As soon as the character touches the sword, which contains divine wrath, he will be able to unlock new skills in the desired specialization. You can gain access to anger skills for all talent trees, but only one specialization can be active at a time. If the hero has radically changed his path and wants to learn the skills of anger for other branches, there is no need to go through the quest chain again: just go to the throne room again and touch the patron sword.
To use anger skills, you need to click on the icon above the sphere. Additional skills do not require skill points and are unlocked as you gain experience. You will also need resources (at level 24 - 3 elemental alloys, at level 39 - 200 insignia, at level 54 - 20 insignia of courage). As skills develop, their level increases, with passive skills at the maximum level by default.
To use skills, you will need charges of anger, the base amount is 4. They accumulate when using skills from the branch; unused accumulated charges go out. Temporarily, your Wrath gauge can be increased to 6 slots using the Surge of Wrath skill, which is common to all specializations and also allows you to gain twice as many Wrath charges when using some combat skills for 12 seconds.
You can familiarize yourself with the remaining skills by clicking on the spoiler of the specialization you are interested in. Please note that the description of skills is not final and changes are possible. The numbers are indicated for skill level 1 with basic character characteristics.
The pursuit
Ghost Hunt
Wrath Charges: 4-6
Ranged attack power +120%
Cooldown: 12 sec.
Summons two spectral lions that deal up to 921 damage to all enemies in their path. ranged damage. The more charges of rage expended when using the skill, the more lions will be summoned.
Snake eyes
Wrath Charges: 2
Cooldown: 10 sec.
The character freezes in place, the range of use of skills of the “Pursuit” specialization increases by 30 m for 5 seconds. The skill “Avenger’s Thrill” is replaced with “Sure Shot”. Each accurate hit with a ranged attack refreshes the duration of the effect. When receiving damage, the effect dissipates.
Iyer's Wrath
Passive skill
Using the skills Stunning Shot, Jagged Arrow, Explosive Shot, Rain of Arrows, and Relentless Shot grants 1 Frenzy Charge.
Stealth
Poisoned Blades
Wrath Charges: 2
Melee attack power +189%
Cooldown: 14 sec.
Deals up to 240 damage to all enemies within a 6 m radius. damage and poisons them. The poisoned target receives 12-13 units. spell damage over 10 sec.
Dark Reaper
Wrath Charges: 4-6
Cooldown: 10 sec.
Damage from Stealth skills is increased by 12% and evasion by 11% for 4 sec. While a character is under the effect of the “Dark Reaper” effect, he cannot be targeted. The more charges of rage expended when using the skill, the longer the duration of the effect. Only available while invisible.
Shaeda's Wrath
Passive skill
Using the skills “Meat Grinder”, “Stalker’s Mark”, “Poisoned Arrow”, “Massacre” and “Throw Dagger” allows you to gain 1 charge of rage.
Healing
Petrification of Flesh
Wrath Charges: 3
Cooldown: 24 sec.
Transforms the selected target into a stone statue and dispels all negative effects affecting it, and also grants invulnerability to all types of damage for 9 sec. While this effect is in effect, the target cannot move or attack. When applied to a target that is already affected by a similar effect, dispels it.
Resurrection
Wrath Charges: 4-6
Cooldown: 30 sec.
Allows you to resurrect up to 6 allies killed in battle. The more charges of rage expended when using the skill, the higher the level of health and mana of the resurrected allies. Can be used during battle.
Kyle's Wrath
Passive skill
Using the skills “Light and Darkness”, “Immolate”, “Mass Heal”, “Continuous Healing” and “Generous Gift” allows you to gain 1 charge of rage.
Attack
Living bomb
Wrath Charges: 2
Cooldown: 4 sec.
You ignite the target, turning it into a living bomb over 10 seconds. While this effect is active, the target itself receives damage and deals damage to all enemies within a 6 m radius. The more charges of rage expended when using the skill, the more damage the affected target will receive.
Blades of the Abyss
Wrath Charges: 4-6
Cooldown: 14 sec.
Melee attack power +714%
Unleashes a hail of deadly blades at enemies, dealing 2207 damage. damage. The longer this spell is cast, the higher the damage it deals and the more likely it is to inflict a pierce effect. With some chance, when used again, the skill will work instantly.
Wrath of Kyrgios
Passive skill
Using the skills "Dash", "Whirlwind of Blows" (third strike only), "Decisive Strike", "Whirlwind of Death" and "Hammer of Wrath" allows you to gain 1 charge of rage.
Cursed shield
Wrath Charges: 2
Melee attack power +105%
Cooldown: 22 sec.
Throws a shield at the enemy and deals 263 damage. damage. Each charge of rage expended when using a skill allows you to hit an additional target. The chance of a critical hit with a skill increases by 100%. If the target parries this skill, they will be disarmed for 6 seconds.
Soul Imprisonment
Wrath Charges: 4-6
Cooldown: 24 sec.
Summons an Abyss Crystal and binds the enemy's soul to it for 4 sec. After the effect expires or if the enemy moves further than 10 m from the crystal, his body will be pulled back to the crystal.
Shatigon's Wrath
Passive skill
Using the skills “Shield Bash”, “Suppression”, “Cry of Life”, “Taunt” and “Victory Cry” allows you to gain 1 charge of rage.
Mysticism
Seeds of Corruption
Wrath Charges: 2
Spell power +154%
Cooldown: 12 sec.
Infects the target with cursed seeds. As the target moves, it leaves behind seeds of corruption and receives up to 259 damage. spell damage over 9 sec. After 4 sec. or sooner, if any enemy steps on them, the seeds will germinate and explode, damaging all enemies in the area of infestation.
Space distortion
Wrath Charges: 4-6
Cooldown: 20 sec.
Distorts space in the selected area. Within 20 sec. allows you to instantly move to any target in that area.
Wrath of Nui
Passive skill
Using the skills "Energy Absorption", "Piercing Spears", "Life Absorption", "Summon Ravens" and "Chains of Death" allows you to gain 1 charge of rage.
Magic
The whims of fate
Wrath Charges: 1
Allows you to instantly move to a random point within a radius of 5-15 m. Each use of the skill costs 1 charge of anger. Not available while immobilized.
Monster from the Abyss
Wrath Charges: 4-6
Spell power +1188%
Cooldown: 22 sec.
Summons a monstrous asp from the Abyss that deals 5151 damage to the enemy. spell damage. The longer this spell is cast, the higher the damage it deals. With some chance, when used again, the skill will work instantly.
Salfira's Wrath
Passive skill
Using the skills "Ice Arrow", "Lightning of Wrath", "Rain of Fire", "Chain Lightning" and "Meteor" allows you to gain 1 charge of rage.
Inspiration
Echoes of War
Wrath Charges: 3
Cooldown: 16 sec.
Instantly interrupts the use of all skills of continuous execution. All positive effects of melodies applied to the caster continue to operate for another 10 sec. The effect of the skill applies only to the performer. While the skill is active, effects from other players' tunes are not applied.
Hymn of Eternity
Wrath Charges: 2
Cooldown: 30 sec.
You sing an ancient hymn for 15 seconds. If all allies within a 15 m radius die, they will be able to be reborn as a random animal and return to their body a moment later. The revived ally's health level will be incomplete. During performance, the level of anger gradually decreases. Each time an ally is revived, 1 Wrath Charge is consumed. The skill will be interrupted if all rage charges are expended or you use another skill.
Fanem's Wrath
Passive skill
Using the skills “Enchanting Song”, “Dissonance”, “Healing Choir”, “Healing Spring” and “Sound of the Bugle” allows you to gain 1 charge of rage.
Resistance
Gravitational singularity
Wrath Charges: 3
Spell power +121%
Cooldown: 24 sec.
Creates a gravitational singularity around the target, dealing up to 199 damage to all enemies within a 15 m radius of the selected target. spell damage. At the end of the effect, all enemies who received damage from the singularity are attracted to the target that was affected by this effect.
Energy Strike
Wrath Charges: 4-6
Cooldown: 14 sec.
Spell power +198%
Releases a bolt of energy that hits a target up to 20 m in front of the caster. The target hit by the skill will receive 1027 damage. spell damage and will be knocked back. Each charge of anger expended when using a skill allows you to release an additional energy bolt.
Haze's Wrath
Passive skill
Using the skills "Light Strike", "Energy Shield", "Vacuum Blast", "Iron Will" and "Indomitability" allows you to gain 1 charge of rage.
Whispers of the Abyss
Wrath Charges: 2
Cooldown: 14 sec.
Increases the cooldown time of enemy skills by 30% for 5 sec. The effect can stack up to four times. This skill is only available during combat with other characters.
Stoney look
Wrath Charges: 4-6
Cooldown: 22 sec.
Petrifies all targets in a small cone 15m in front of you. Petrification only lasts while the spell is cast. The cast range increases depending on the number of rage charges expended when using the skill.
Dauta's Wrath
Passive skill
Using the skills “Earth Grasp”, “Sphere”, “Whisper of Terror”, “Induce Fatigue” and “Stress” allows you to gain 1 charge of rage.
Wrath skills will add even more variety to the already 120 classes. Which of the 10 branches would you like to make dominant? Share your opinion in the comments!
Follow our news and get ready for changes!
We continue to talk about the upcoming update 3.0, and today on our website, in addition to material about transformations and rebalancing of basic skills, an article has appeared on one of the most global innovations - anger skills. Follow our materials and stay up to date with events.
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