Vulnerabilities in quarter 3. Training the WoT crew
15-12-2016, 13:34
Good day, lovers of armor and tanking, the site is here! Now we will talk about Soviet power, a real heavyweight, a large and strong heavy tank of the seventh level, in front of you KV-3 guide.
As you all know, in the USSR TT development tree there are two alternatives: follow the path of more mobile tanks, or choose slow, but truly armored vehicles. If you pay attention to KV-3 TTX, the machine fully corresponds to its specialty, this heavy weight must restrain the enemy, block tons of damage, but everything in our favorite game is relative.
TTX KV-3
From the point of view of the maximum safety margin, this device is not a record holder, but it is very good, but with a basic viewing range of 340 meters, things are quite bad, KV-3 World of Tanks is the blindest heavy on the seventh level.
Now let's see what KV-3 characteristics survivability, that is, let's talk about armor and we'll start with the tower. This part of the tank has very impressive dimensions, it is even endowed with a semblance of a streamlined shape, and if the enemy shoots at the edges, ricochets will often delight you. However, in the cheeks, closer to the gun mantlet, the reduction reaches only 180 millimeters and here, level 8-9 vehicles will pierce you often.
With the frontal projection of the body, things are somewhat better. If heavy tank KV-3 will hide the vulnerable lower armor plate and tighten the body a little, the given values of the VLD armor will reach 220-240 millimeters, which will allow us to restrain damage even from vehicles at a higher level, but the orange flat plate in the forehead is simply sewn, its thickness does not exceed 140 millimeters.
Pay attention to the side armor and rejoice. The hull side is 90 millimeters thick, and even with wide tracks, allowing KV-3 WoT Tanking is a masterpiece if you place the car in a diamond shape at a good angle. From this we conclude that despite the decent thickness of the armor plates in the forehead, the tank is very vulnerable in this projection, but our sides are excellent, and it’s worth relying on them.
By the way, there is one very important point - in front on both sides KV-3 fuel tanks are located, and the rear half of the hull is occupied by the engine, this indicates that the car is very fire hazardous and it is extremely undesirable to let anyone on board.
As for mobility, there's not much to talk about. This unit weighs almost 69 tons, of course, it will have a mediocre maximum speed, due to the poor ratio of horsepower per ton of weight, Soviet KV-3 tank has very modest dynamics and the speed of rotation of the body will also not please you. What can I say, the unit is very large and heavy, so its driving characteristics are quite predictable.
gun
With weapons, things are much more fun; in a sense, the gun can even be called cool, because we have on board a 122-mm destructor familiar to every lover of Soviet technology.
This KV-3 gun has an amazing alpha strike for the seventh level, and even despite the mediocre rate of fire, we are able to produce approximately 1900 units of pure damage per minute, which is very good.
Yes, y KV-3 World of Tanks there are certain problems with penetration; basic BBs will be greatly missed in confrontations with higher-level heavies. For this reason, always carry at least 10 sabot rounds with you.
Of course, in terms of accuracy, our gun is also not a gift. For powerful one-time damage and DPM you have to pay with a large spread, painfully long mixing and poor stabilization. However heavy tank KV-3 received passable UVN, the barrel bends down 7 degrees, of course, not the ultimate dream, but it can be much worse.
Advantages and disadvantages
Since the consideration of the main characteristics of the vehicle and the parameters of its gun have come to an end, it’s time to talk about what the strengths of KV-3 WoT should be used in battle and what shortcomings should be remembered so as not to lose face.
Pros:
Good frontal armor;
Good side protection;
Large margin of safety;
Powerful alphastrike;
Decent DPM;
Good vertical aiming angles.
Minuses:
Critically short viewing range;
Frankly poor mobility;
Insufficient penetration;
Poor accuracy (spread, convergence, stabilization);
Large dimensions of the tank.
Equipment for KV-3
If you look closely at the list of strengths and weaknesses of this unit, the naked eye can see points that definitely need to be improved. If you want to play more comfortably and efficiently on KV-3 equipment you can put the following:
1. – a mandatory choice, which will give more damage per minute, because the rate of fire will increase.
2. – without them it will also be very bad, since our gun is oblique and takes a long time to reload.
3. – a module that increases all the necessary parameters, besides, it is not advisable to install it here, the increase in visibility will be small.
As usual, there is a good replacement for the third point - this will make us less susceptible to shots from enemy artillery, and in the case of rams, it will save precious strength points.
Crew training
Untrained tankers are weak in battle and do not provide the necessary bonuses, but with them the game becomes much more colorful, and it will be much easier to realize the potential of the vehicle. In our case, the crew consists of as many as 6 people, which gives good opportunities, so for KV-3 perks It is better to study in this order:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Radio operator – , , , .
Loader – , , , .
Loader – , , , .
Equipment for KV-3
When choosing consumables, of course, you have to be guided by your financial condition and if you don’t have enough silver, take , , . But in our hands is a heavy tank, which belongs on the front line, and even often suffers from fires. Due to these features, tank KV-3 equipment It is advisable to install premium and do not rush to change to , this is extremely dangerous and fraught with serious consequences.
Tactics for playing the KV-3
In the case of this Soviet heavy tank, the strategic component seems clear and quite simple, but as we know, the truth is in the details, and you should know a few nuances.
Of course for KV-3 tactics is to conduct combat on the first line, it is not for nothing that we have good armor, and the oblique cannon will not allow us to fire effectively at long distances.
However, this device can only be considered unconditionally strong at the top of the list, here KV-3 World of Tanks there is enough penetration, and you can tank by just slightly tightening the hull, and the damage is really serious and terrifying.
In battles against levels 8 and 9, you need to behave much more carefully, frontal armor already readily absorbs damage and tank Soviet heavy tank KV-3 should be on board, carefully driving out from behind the cover and setting it at a good angle. Of course, you can also fire from behind the backs of stronger allies, this tactic also produces results.
In addition, as mentioned earlier, under no circumstances should we allow opponents onto our board, because along each side there are KV-3 WoT tanks and engine are located, so fires are almost inevitable. In addition, due to poor maneuverability and a slowly rotating turret, it will be incredibly difficult to fight off a fast ST or LT without help.
And the last thing - KV-3 tank has very poor mobility, so the direction for attack must be chosen very carefully. Consider being able to take an advantageous position to hold off the enemy, where it will be difficult for artillery to shoot at you.
According to the KV-1 - the most popular tank in World of Tanks. Soviet heavy tank of the fifth level. It has excellent weapons and armor, but poor visibility, mobility and armor penetration. They say that he is no longer the same as he was before and cannot live without gold... I think he is an excellent tank for farming. No wonder he is included in ours. Farm is 20-30 thousand per battle without premium.
Read and see - this is a great tank. We will teach you how to win without gold shells and a pre-account!
Review and technical characteristics of KV-1
After the tanks of the first levels, this vehicle already has some kind of armor, mobility and a good gun. It easily ranks second in terms of armor among Tier V heavyweights. If Kv-1 is in the TOP, he is a god!
Advantages:
- thick all-round armor;
- different types of weapons (76 mm, 85 mm, 122 mm guns)
- good damage per minute (DPM);
- good for farming.
Flaws:
- poor speed and dynamics;
- low armor penetration;
- small review.
What equipment should be installed on the KV-1?
Let's look at what modules to install on the KV-1. A huge drawback of the tank is poor visibility. As a result, situations arise when you are “disassembled” blindly and even coated optics will not give anything. The increase is only 10%, which is 341 m, despite the fact that for some French ships it is 400 m in the basic version. With a pipe this is +25%, which is not bad. The rammer will help deal more damage, and the aiming drives will reduce the time between shots. I recommend the following package.
Basic arrangement:
- Gun rammer
- Stereoscopic telescope
- Reinforced aiming drives
Alternative arrangement:
- Gun rammer
- Anti-fragmentation lining
- Reinforced aiming drives
Naturally, the best weapon is the top gun. With its armor penetration, even BBsheks will be enough for you to destroy levels V and VI. With VII levels it is more difficult, and you can only fight them from an ambush, punching into the side and stern.
Or install a high-explosive weapon - here even tanks at a higher level cannot resist you. Damage guaranteed. Plus an increasing coefficient for dealing damage to enemies of a higher level. If you install a high explosive, then you must understand that although the damage is higher, the reload time is 3 times longer, the spread is higher, and armor penetration is worse. As a result, it seems like there is more damage per minute, but in a normal battle, a top weapon turns out to be more practical. In addition, if you take cumulative ones, then you will not see any farm - you will go into the red. But you will get pleasure from punching everyone like plywood boxes. But as always, the choice is yours.
What skills (perks) should I upgrade on the KV-1?
Everything is simple here. We pump the commander's light bulb, and everyone else's - according to their specialty or repair. Combat brotherhood comes last.
Commander Skills:
- Sixth Sense
- Repair
- Handyman
- The Brotherhood of War
Gunner:
- Smooth rotation of the tower
- Repair
- Sniper
- The Brotherhood of War
Driver mechanic:
- King of off-road
- Repair
- Virtuoso
- The Brotherhood of War
- Repair
- Radio interception
- Inventor
- The Brotherhood of War
Charging:
- Intuition
- Repair
- Non-contact ammunition rack
- The Brotherhood of War
Where to push the KV-1? Penetration zones and weak points.
How to play?
First of all, I advise you to use auto-aim. In the turmoil of battle, when you are circled by the enemy’s lt or st, there is often simply no time. And given the excellent armor penetration of tanks of your level, it doesn’t matter where you land - for you any “firefly” is like cardboard.
Here is another review of another creation of a famous game studio, namely the KV-3 World of Tanks tank. Let’s say right away that the tank is not a masterpiece in terms of its playing qualities, but you can’t call it an outright “cactus” either. Quite a good device for lovers of leisurely gaming.
General impression
You can describe it in completely different ways. The guide can be filled with a lot of performance characteristics numbers, statistics and other hard-to-read information. However, this time we will change our approach and describe the impressions of the tank solely from an emotional point of view, based on our own experience of the game.
Having ridden the predecessor to our heart's content, we get a completely logical continuation of this branch of tanks. All of them are heavily armored, slow monsters, each of which has its own serious and weak points. (By the way, did you remember to leave the previous tank, the T-150, in the hangar? An excellent vehicle, and also “format” from the point of view of battles in fortified areas.)
In stock condition, the tank is, to be completely honest, terrible. There is no speed at all, the turret is weak in terms of armor, the gun cannot penetrate anyone. Therefore, the main advice: before buying a tank, accumulate a sufficient amount of free experience (or transfer it for gold) to open the top turret and chassis. The latter is simply necessary, because without it it is impossible to install any additional equipment on the tank.
In its top form, the combat vehicle is transformed before our eyes. You will no longer be a whipping boy, but a completely serious opponent for almost any player on the opposing team.
Upgrading the tank
World of Tank guides, including those for this vehicle, exist online in huge quantities. Following the example of their creators, let us also allow ourselves to express our own opinion about the procedure for pumping modules.
As mentioned above, first of all we “pump” the chassis. Its purchase will allow you to install all the top modules, and will also increase the dynamics of the KV-3 tank.
The guide you are reading will tell you that the second most important module is the tower. Solid armor, rounded shapes (which significantly increases the chance of a ricochet), increased visibility, faster reloading - all this is too significant in the game to neglect these advantages.
The weapon, the legendary D-25T, 122 millimeters, is a very “killer” argument for any of the opponents. Good penetration, huge damage for the sixth level and low cost of shells will please the owner more than once. Let’s not forget to mention the disadvantages: uncomfortable long mixing and low accuracy. We are not, in fact, a sniper, and our role on the battlefield is completely different.
We open the engine and radio last. It must be said that these modules will not bring a sharp increase in gaming characteristics, but they will not be superfluous either.
Training the WoT crew
The KV-3, confirms, makes certain demands on the crew. We strongly recommend that you equip an excellent tank standing in the upgrade tree in front of the KV-3 with a crew of at least two full “perks,” because without them it will be difficult for you. Based on this, tips for pumping up the crew are born.
The first “perk” is “Combat Brotherhood”. It only works if it is 100% open for all crew members. Gives a 5% increase to all tanker skills without exception. As a result, we converge, reload, turn, gain speed, etc. a little faster. An excellent skill for all tanks without exception!
The second (third) “perk” is set to the following:
- Commander - “repair”. A tank standing for 15 seconds with a broken track quickly turns into a pile of iron. (The third point is “jack of all trades.”)
- Gunner - "smooth rotation of the turret." We are trying to compensate for the terrible mixing. (The third is “repair”.)
- Mechvod is the “king of off-road”. We will move a little faster over rough terrain.
- Radio operator - “repair”. Same as the commander. (The third is “smooth running.”)
- The loader is a “non-contact ammunition rack.” It’s no good when the turret flies off from the explosion of ammunition, we protect it. (The next one is "repair".)
- Loader - “repair”. (The third is “desperate.”)
Optional equipment
One of the few tanks on which the choice of equipment is incredibly simple.
- A) Ventilation. In combination with the “combat brotherhood” it will give an increase to all characteristics without exception in the amount of 10%.
- B) Large caliber rammer. Speed up reloading by 10%. A very important module.
- B) Accelerated aiming drives. It’s simple: let’s get together faster - we’ll shoot more accurately. More than once will save our lives in battle.
Tactics in battle
Oddly enough, all World of Tank guides offer similar ways to use the KV-3.
a) We are at the bottom of the list. We work as support, from under allied heavy tanks. We choose a place a short distance behind them, and to the best of our strength and capabilities we begin to harm the enemy. Land mines are very suitable; our caliber allows you to effectively “put on the harp”. In addition, we are waiting for the breakthrough of the arrogant ST-sheks and fireflies, and we shoot them from a distance. We remember: the speed of rotation of the chassis and turret is not enough for us to kill the insolent person who is “twisting” us, so we try to knock the wind out of him as he approaches. At the final stage of the battle, we go to collect wounded animals, artillery and unwary anti-tank troops.
b) We are at the top of the list. Unfortunately, such “chocolate” conditions are extremely rare for us, but this is only an additional reason to use them as efficiently as possible. Our main task becomes to lead the allied attack in one of the directions. Slowly and steadily we approach the intended point and begin to “push through.” Playing “from the tower” and properly positioning our body in a diamond shape will make us practically invulnerable. If it is necessary to finish off an opponent, we go to “exchange” hit points. We kill everyone we meet. Let’s not forget that “one man in the field is no warrior,” and with this development of events, we vitally need one or two competent allies who will protect us from enemies coming on board. If no one is covering us, and we are left alone in the direction, then we take a comfortable position and hold back attacks from superior forces.
And no matter how the battle turns, we remember the main thing: our speed and dynamics will not allow us to quickly change flanks, return to shoot down the base, or do something else equally heroic in the style of a sprinter. We are a one-way tank, and our road goes one way. Therefore, during the starting countdown, we carefully analyze the teams’ setups, our place on the base and choose the one and only correct solution. The team's victory will largely depend on our choice. And it is very important not to make a mistake.
Happy fighting to you, fellow tankers, on the KV-3! The guide you read will help you!
Recently I decided to ride a T-34, so to speak, I decided to remember my youth in tanks. And it turned out that I didn’t punch everyone! This outraged me! And I decided to open a new section. What's the trick? In each article I will tell you how and where to punch the TT. Today we will talk about how to break through every level 5 TT, in a couple of days level 6, etc. up to level 10.Today we will look at 7 heavy tanks of level 5, and I will show where and who has weak points. To make it easier for you to understand me, I put arrows of different colors that indicate weakly armored areas.
KV-1
One of the most popular TTs at level 5, it has decent all-round armor and a terribly armored turret. Let's look at the picture when he is facing you with his forehead. The KVshka has 3 weak points in its forehead: lower armor plate, machine gun and vision module, which is located to the left of the machine gun. If the tank is on its side, everything is simple, shoot at the side! If the enemy has only put up a tower, then shoot at two small "antennae"(review modules). If it's the stern, just shoot at the stern.IMPORTANT!!! If the tank is turned sideways, make sure that during the shot the projectile does not hit the armor at a high angle, otherwise it may not penetrate.
KV-220 and KV-220T
identical and differ only in letter "T". Both tanks are highly armored. Here you need to shoot the same way as on the KV-1: the machine gun and the observation module, on the left, these weak areas are indicated in red in the picture.VK 30.01 (H)
This tank ABSOLUTELY not armored, this tank’s armor is not even cardboard, but foil! In general, there is nothing to talk about here, you will try almost everything.T1 Heavy Tank
The tank is distinguished by very long and cardboard sides. Always try to shoot at the side, it is the weakest of this tank, and if the American’s head is turned, shoot at the machine gun, as well as at the viewing module on the right and at this upper armor plate, on which the machine gun with the module is located.BDR G1 B
It does not have good armor, but there are often good and cheating ricochets. If the enemy is looking at you with his forehead, shoot at the right side of the upper armor plate. If they haven't penetrated there, then shoot at the HUGE commander's tower. If the tank is on its side, then it is better not to shoot with landmines and cumulative explosives because there is 20 mm on board the BDR. screens.Churchill I and Churchill 3
completely identical. They are not distinguished by special armor, it is best to shoot at the side, but under no circumstances AT AN ANGLE!!! If Churchill is standing with his forehead towards you, you need to shoot at the window on the left, but it is best to shoot at the tower because there he has only 80 mm.Completion
Well guys, my article has been read. I hope it was useful to you and you liked it, I was with you syper_nagibator2013. Wait for new articles from this series!Good luck on the virtual battlefields. 6 years ago Comments: 7
The development branch of Soviet heavy tanks, starting with the KV-1, overtook the T-150, stopped at KV-3. The huge armored monster captivates the eye with its hidden strength and powerful weapons. Slow but inevitable, like a weapon of retaliation, he was able to win many fans among the “” players with his qualities.
The accumulated experience has been transferred and the required amount has been collected. With bated breath, the treasured “buy” button is pressed. Hurry to the hangar to look at the “freshly caught” beauty - KV-3. And... Disappointment begins. How ugly. How similar to the T-150. The tower is one to one. Well... But, as it turns out later, not everything is so bad. Game skills remained unchanged. A . He is almost always sad. And sad to the point of tears. But you can’t give up. We are “tankers”! And that sounds proud. Will to the fist, the crew is pumping. At least up to the maximum 75 percent for silver. If you have the opportunity and desire, then you should not regret gold 100 percent. As an option, a transplant from the previous one. I seriously doubt that he, the T-150, will remain in the hangar as a souvenir. Although, who knows.
What is better to install on the KV-3
As an additional module, it is advisable to install a large-caliber gun rammer. It improves loading speed quite well. One could argue that just half a second or a second doesn’t make a difference. Don't tell me!The entire sniper scope is occupied by the fat black carcass of the Tiger, which is reloading, preparing you to be sent to the hangar. “Guslya” has been removed, it is impossible to hide behind the saving corner of the house. The index finger trembles with adrenaline on the mouse button. “Recharge quickly, quickly!” It is at this moment that the understanding comes that sending weapons is such a necessary thing that it is impossible to live without it. Here are the aiming drives - yes. The module is controversial. You can bet, you can not. Further more. Ventilation? Upgrade the crew to the “combat brotherhood” perk? Here everyone decides for themselves. But carrying a fire extinguisher and a repair kit is also no option. It's better to carry. It’s such a shame when a tank burns out before your eyes, but nothing can be done. No fire extinguisher. “HP” melts, the hangar doors swing open in a friendly manner. But after the battle, the first thing to do is purchase these irreplaceable modules.
What's better than fighting?
Firstly, what weapons were upgraded before? There are similar samples in another branch of “strands”, the beginning of which comes from “kvass” (KV-1S). You can try the top gun from the T-150.They can be used until the top copy is opened - 122 mm D-25T. There is a lot of controversy regarding the use of this or that sample. But! During battles, sometimes interesting situations occur. A weapon of a lower level with worse penetration and damage characteristics showed better results in battle. A likely explanation is rapid reloading. And again, the cost of shells for top guns is starting to seriously bite. What you need to be prepared for.
KV-3 – Turtle at the start.
Everyone is rushing, running, rushing forward. The KV-3’s destiny is to menacingly cover the rear. Not that much, but the technology is slow. A tightened engine speed controller will help you. The pile of iron begins to quickly unmoor. You just need to use this thing carefully. You can ruin the engine. And then no one is in a hurry.Top of the top on the KV-3 tank
Feeling of permissiveness. But it can play a cruel joke. Three medium tanks, such as the T-34-85, can be destroyed to smithereens in a matter of seconds. Therefore, it is possible to “tank”, but in moderation. Moving alone? Not recommended. Alternatively, follow a group of allies. When they come into close contact with the enemy, catch up with them. And use your weapon to show who is boss in the house. I mean, “king of the hill.” Is the enemy group also top? The meeting will be unforgettable. Shot, roll back to cover to reload. Forward again. We carefully observe when the enemy fired. It is important not to fall under his fire. And take care of the caterpillars. They are the weak link.- A characteristic feature of this tank will be the permanent “Steel Wall” award. Every second or third fight, if the team wins.