I tear everyone up for the E 75. Positive and negative aspects of the car
Today we will talk about the history of the failure to create one of the petals of the crown of German tank building at the end of the war, about the main heavy tank E-75.
Story.
The E-75 was created as the main German heavy tank, designed to replace the Royal Tiger in 1945. Despite the increasingly deteriorating situation with the supply of raw materials, as well as the increasingly hopeless situation at the front, German designers worked to realize in metal another nightmare for enemy troops, which would worthily continue the work begun by the “Tiger” and continued by the “Royal Tiger”.
The E-series was partly the result of a search for optimization of tank building, the main criteria of which were the commonality of components and assemblies for the main combat vehicles, simplification of production, as well as the replacement of armored steel components that arrived in Germany at the end of the war with great interruptions. Also, for the first time in the history of German tank building, the design part of the work was entrusted to organizations that had never previously been involved in this industry. Thus, the German command tried to achieve fresh design ideas, and the series of tanks itself began to bear the name “E” - Entwicklung - that is, “Development”.
The main differences between the E-75 and the “Royal Tiger” were the chassis - the smooth but unreliable “torsion bar” suspension was replaced by a new one, consisting of 8 pairs of rollers on each side, which simplified production and made the design more durable. The smooth ride, which previously provided the Tigers and Panthers with good shooting results on the move, was now compensated by vertical stabilizers, which Germany began to develop and use first in the world. The same should be said about night vision devices - they were developed for the latest modifications of the Panthers. With their help, German tanks were able to track targets at a distance of up to 800 meters, and hit targets at a distance of up to 400 meters.
In terms of armor protection, the German design bureaus, which were now creating a new series of tanks, did not come up with anything new, unlike the Soviet ones, which during this period had already created the famous “pike nose” IS-3. The angle of the upper frontal armor plate of the E-75 was more inclined, and the thickness of the armor was 10 mm greater than that of the Royal Tiger. Thus, the 160 mm inclined VLD of the E-75 was equivalent to 250 mm of armor located at a right angle. The thickness of the side armor was increased to 120 mm, however, it retained the straight shape of its predecessors and did not withstand the impact of modern Soviet anti-tank guns. The turret was supposed to be borrowed from the Panther modification H (that is, Schmalturm).
Firepower was provided by an accurate, rapid-fire 105-mm anti-tank gun with a length of 100 calibers, which was capable of hitting absolutely all armored targets of the anti-Hitler coalition at a distance of about 4,000 meters. Subsequently, attempts were made to install a 128 mm gun with a barrel length of 55 calibers.
The power plant, according to the designers' expectations, was supposed to produce 1200 l/s and accelerate the new heavy tank to 40 km/h.
However, all the troops of the anti-Hitler coalition approaching Berlin nullified even the construction of the E-75 prototype. And, most likely, for the better for us. Indeed, in the frontal projection, this tank would be able to withstand fire from absolutely any enemy gun (even post-war), and only the experienced Soviet IS-7 tank, created only 9 years later, could withstand fire from its own gun (128mm). In a word, if the war had dragged on for at least another six months, the world would have seen a worthy replacement for the “Royal Tiger” - the E-75.
E-75 in World of Tanks.
In the game we see a serious tank of the 9th level, which has its own set of advantages and disadvantages, from which the tactics of using this vehicle come. For the sake of balance, alas, we will not see in the list of E-75 modules either a 105mm gun with a barrel length of 100 calibers or the Schmalturm, and you can admire the new suspension only on its younger brother - the E-50. However, the developers could easily take such liberties, because there are no drawings with final approved solutions for this project. The same applies to the location of the transmission - one of the most painful topics for E-75 owners. However, due to the incompleteness of the drawings, neither players to developers, nor developers to players will ever be able to fully prove one or another point of view.
In general, the E-75 is perhaps the first German tank where the player feels that he is really on a TT: good frontal armor protection allows him to confidently conduct close combat. Correct positioning in a diamond shape and turning the body while the enemy is shooting also do their job. Especially after the latest patch, where the developers increased the chance of a ricochet from armor located at rational angles.
The ability to conduct close combat also neutralizes the comparative “obliquity” of the 128-mm E-75 gun (dispersion per 100 m - 0.38) in relation to previous German guns (KwK43 L71 (0.34 per 100 m), KwK 46 L68 (0.34 per 100 m). At close and medium distances, it allows you to target vulnerable spots in the hull of an enemy tank. With knowledge of such places, the low armor penetration of the gun fades into the background. In addition, this drawback can now be solved by purchasing sub-caliber shells for credits. This will be useful in combat. at medium distances, when the enemy’s weak spot is more difficult to target.
Despite its 92 tons of weight, the E-75 is a fairly maneuverable tank, which is difficult to “carousel” with such tanks as the Type59 and T-54. In addition, the heavy weight of the tank makes it easier to shoot on the move, and with the introduction of physics it provides the owner of the E-75 with new advantages. Only on the E-75 you can drive at a speed of 30 km/h, run into a T-54 and, continuing to move at a speed of 11 km/h, confidently push it off the cliff.
The main weak point of the E-75, with fairly strong frontal armor, is its NLD. Although it protects against guns with a penetration of about 225 mm, with the introduction of new American and Soviet guns with a penetration of 270 mm into the game, as well as with the transmission being moved forward, tanking on the E-75 has become much more unjustified and difficult.
Additional modules.
In view of the main advantages and disadvantages, which involve closer combat, we will abandon the classic “Pt-Schnik set” for the Germans: stereo tubes, convergence drives... and the most useful additional modules for the E-75 in close combat will be:
- rammer (we compensate for the low rate of fire by increasing damage per minute compared to faster-firing but less damaging classmates);
- vertical aiming stabilizer (has an advantage over aiming drives in close combat, initially preventing an increase in dispersion, while the drives reduce aiming time, which is most useful when firing from long distances);
- fan (we improve all tank characteristics by 5%, and most importantly, reload speed, aiming and maneuverability).
Thus, our E-75, even if taken by surprise, is capable of firing a quick salvo at the enemy with almost no time spent on aiming and reloading, taking as much as 15% less time than the enemy expects. In addition, the better maneuverability of the already quite nimble E-75 will allow you to quickly take advantage of cover, as well as take advantageous positions at the very beginning of the battle, will increase the communication range and visibility, although for a TT with the tasks of the E-75 this is not the most important thing.
Of the consumables at the moment, it is most advisable to use the classics: a small first aid kit, a manual fire extinguisher and a small repair kit. Since with the amount of artillery that is now observed in almost every high-level battle, there is a significant risk of losing one of the crew members. For the same reason, not using a small repair kit means standing under artillery with a knocked-down track and also putting yourself at risk, and depriving the team of a tank that is capable of holding out the battle. It’s worth carrying a fire extinguisher with you due to the fact that new enemy guns, with their penetration, are now quite capable of setting the tank on fire.
Main specialties:
- commander: military brotherhood (general improvement in qualities and characteristics, 5% increase in the effect of the fan), eagle eye (in combination with the fan gives an effect equal to enlightenment) and jack of all trades (the ability to save a first aid kit when a crew member is incapacitated);
- gunner: combat brotherhood, sniper (deterioration of enemy capabilities) and smooth turret rotation (in combination with the tank's mass and stabilizer);
- driver: brotherhood in battle, cleanliness and order (less chance of fire from a shot to the forehead) and master of ramming (which is also facilitated by the mass of the tank);
- radio operator: combat brotherhood, radio interception (+ to fan and eagle eye) and fire extinguishing;
- loader: combat fraternity, non-contact ammunition stowage (the chance of damaging the German ammo is high due to straight non-ricochet and lightly armored sides), fire extinguishing.
Penetration zones and weak points of the E-75 tank:
1. transmission failure, engine damage, risk of fire;
2. incapacitating the tank commander;
3. damage to the gun (only large-caliber landmine);
4. mechanical drive;
6. engine;
7. gunner;
8. front roller with damage (possibility of hitting the transmission);
5 years and 5 months ago Comments: 5
Before I talk more about it, let's take a look at its TTX
Upgrading modules.
You should upgrade the modules for this tank in the following sequence:1. First of all we install modules already researched on the predecessors of our tank: the top FuG 12 radio station and the 10.5 cm KwK 46 L/68 gun;
2. Further We research and install the top-end suspension E 75 verstärkteketten (it will allow us to install other top-end modules and improve the mobility of our tank);
3. Then top turret E 75 Ausf. B (unlike, the top turret is impenetrable, moreover, it will add a few units of strength, and will also allow you to install a top gun);
4. Next We research and install the top gun 12.8 cm KwK 44 L/55 (this gun will allow you to become the “king of randomness” when you get to the top);
5. And finally, the top-end Maybach HL 295 Ausf engine. A (it will significantly improve the comfort of playing on your tank).
Congratulations! You've made your E-75 top-notch!
Let's move on to battle tactics.
1.It's not difficult to fight against medium tanks. We have an advantage in armor, weight, safety margin, we have a powerful weapon that will not leave any medium tank any chance. In addition, the enemy will not be able to overwhelm us, thanks to the excellent turning speed of the chassis. In general, any medium tank will regret facing you. The main thing when fighting a medium tank is to keep your forehead towards it. Then the enemy will only have to run or hide from you, otherwise he will have to work a miracle to defeat you.2. It is much more difficult to fight against heavy tanks, I would even say that these are the main opponents of our tank. But still, we have some advantages: our tank has excellent frontal armor, a powerful gun, good dynamics, and a slight advantage in safety margin. Therefore, most likely, it will be harder for the enemy to fight against you than for you to fight against him. Also, when fighting with heavy tanks, you should try to “clinch”; in a clinch you become a tank that is difficult to penetrate for any enemy, since he does not see the lower armor plate, and the upper armor plate is very difficult to penetrate. But do not forget that the enemy can shoot you through the hatch, which is located on the left side of your tower. Then you need to try to cover the hatch with your gun (lift it up) or rotate the turret left and right, so it will be very difficult for the enemy to get into your hatch. And if you are fighting at a long distance, then it is advisable to find a shelter that will hide your lower armor plate. This way you can calmly fire at the enemy, and it will be unrealistically difficult for him to penetrate the “pike nose” and the turret. And so, as you understand, the E 75 can easily emerge victorious from a battle with heavy tanks.
3. It’s also not easy to fight against, since they have powerful weapons that even our armor is not afraid of. Therefore, you need to try to get into the stern of the PT in any way: for example, knock down a caterpillar, or go around it around a building (if you are in a city or near a house), a stone or some other object. But it is not advisable to climb the PT yourself. It is better to wait for the help of an ally. Together, you can disassemble any tank without losing a single unit of strength. In general, it is advisable to fight against tank destroyers not in open areas, where you can come up with many ways to deal with them.
4. It is very easy to fight against self-propelled artillery units. Our powerful weapon, which has enormous damage, will leave no chance for any artillery (all artillery for our gun is almost always one-shot, and if you shoot, the probability of destroying the artillery with one shot is 100%!). But, despite this, you should not get out to meet the artillery (there is a risk of getting a good “splash”), it is better to act in the same way as with the AT, because the slightest unit of strength will be very useful to you in battle. You can also take advantage of an unexpected appearance (the artillery will not have time to quickly converge and hit you), or stick out only the tower from behind the hill and deliver a crushing shot at the enemy (it will be difficult for the artillery to hit a small tower sticking out from behind the hill).
1. Thanks to good vertical aiming angles you can try. This will give you a huge advantage in battle, since your tower is well armored and it will be very difficult for the enemy to penetrate it. I'm sure you'll like this tactic.2. Thanks to good side armor, you can . You show your side from behind a building (a stone or some other object) at a large angle to the enemy (while hiding your armor plate), drive back a little, sticking out the turret, fire a shot at the enemy and move back to the building. What's the point of this technique? On the one hand, you simply crawl out from behind the building, exchange shots with the enemy and hide back... But the principle of this technique is that the enemy cannot penetrate your side at such a large angle. This means that you get out, fire a shot without losing a single unit of strength, and hide back.
You need to play with this tactic something like this:
3. Another tactic that you should also like is this. You expose your body parts (forehead and side) to the enemy at large angles, so it will be much harder for him to penetrate you. This tactic is preferred by most professional players as it can be very effective in combat (if used correctly of course). When placed in a diamond shape, even the lower armor plate becomes very difficult to penetrate.
4. In close combat, the following tactics will be very useful to you: if you do not have any cover, then try to wiggle your body left and right (or, as I call it, “dance”). This is a very effective method, since it will be very difficult for the enemy to target the weak spot, hit it and penetrate it.
Now I will tell you about the advantages and disadvantages of the E 75 tank.
Let's start with the advantages:- excellent overview;
- good dynamics;
- powerful weapon;
- excellent booking;
- large margin of safety.
Now let's move on to the disadvantages:
- greater visibility;
- frequent crits of modules and crew;
- a large turret on the hatch (it is easy to break through in a clinch);
- low traverse speed of the top turret;
- frequent fires when a shell hits the lower armor plate (due to the location of the transmission in the frontal part of the hull of our tank).
Additional modules
1) Since the E 75 has a long mixing time, you need to set vertical stabilizer. The stabilizer reduces dispersion when the tank moves and reduces the time it takes to align.2) Since our tank has a long gun reload, you need to install gun rammer. It will significantly reduce the loading time of the projectile.
3) Improved ventilation it won't hurt either. It adds +5% to all skills and abilities of each crew member, and most importantly, it reduces the gun reload and aiming time.
Additional modules will be very useful to you in battle, and you will not regret purchasing them.
Equipment.
1) You must have in battle auto or manual fire extinguisher, since the tank has weak fuel tanks, and the likelihood of a fire is high!2) Big or small repair kit– to repair damaged modules.
3) Big or small first aid kit– to treat a shell-shocked crew member.
Every experienced player knows that going into battle without equipment is risky. Since it is impossible to play normally with a shell-shocked gunner or with a damaged ammunition rack. Well, a fire can damage many modules. Therefore, every self-respecting tanker is obliged to install equipment!
Ammunition.
1) 30 ;2) 3 armor-piercing sub-caliber projectile(just in case);
3) And 3 high-explosive fragmentation the projectile is useful for shooting at weakly armored opponents (light tanks, artillery).
Upgrading the crew.
In total, the E-75 has five crew members:1) commander;
2) driver;
3) gunner;
4) loader;
5) radio operator.
First perk.
1. Increase the commander’s “sixth sense.” This skill will allow you to know whether the enemy sees you or not;
2. Upgrade the “repair” perk for the rest of the crew. This skill will allow you to quickly repair a destroyed module (for example, a downed track or a damaged gun). This is very important for a heavy tank!
Second perk.
1. The commander should study “repair” so that the repair of the damaged module is very fast;
2. The driver-mechanic should master the “king of off-road” skill. Thanks to it, the tank will become a little more maneuverable, which is necessary for our E 75;
3. The gunner needs to learn the “sniper” skill. A gunner with this skill will inflict critical damage on the enemy more often;
4. The loader can pump in a “non-contact ammo rack.” This skill will increase the durability of the ammunition rack. This way the enemy will have less chance of damaging you;
5. The radio operator must study “radio interception”. This perk will allow him to increase his vision range.
Third perk.
Increase “combat brotherhood” for all crew members. This skill will reduce the reload time of the gun and increase the aiming speed.
Remember:
If you want to learn the “combat brotherhood” skill, you must equip all crew members with it. Learning this skill by multiple crew members will not produce the desired changes.
Fourth perk.
1. The “jack of all trades” skill will allow the commander to replace wounded crew members in battle;
2. The driver needs to learn the “smooth ride” skill. This skill will reduce the spread when the tank moves, allowing you to shoot on the move;
3. It would also be a good idea for the gunner to learn the “smooth turret rotation” perk. It will reduce spread when turning the turret;
4. In battle, it won’t hurt if the loader has the “desperate” skill. This perk will allow you to speed up gun reloading if the tank has less than 10% health;
5. The radio operator will learn the “repeater” skill. This perk will increase the communication range of allied tanks;
Fifth perk.
1. The commander should learn the “eagle eye” perk, this will again increase the viewing range;
2. A driver can learn the “virtuoso” skill. Thanks to this skill, our tank will turn a little faster;
3. The gunner can learn the “grudge” skill. This will allow you to see the enemy in your crosshairs for an additional two seconds;
4. It would not hurt the loader to master the “intuition” skill. This skill creates the possibility that, when changing the type of shells, the desired one is already loaded. This perk will be useful to you if, for example, you urgently need to load a gold shell instead of an armor-piercing one.
5. The radio operator can learn the “inventor” skill. This perk can be useful, for example, if your walkie-talkie is broken.
I won’t say further what perks to download. Since you will need to spend a lot of time to level up the fifth perk; and if you still upgraded the fifth perk, then further choose the skills in your opinion, since all the most important ones have already been upgraded.
Conclusion.
The E-75 is an excellent tank, with good armor, a powerful gun and good mobility. It is significantly better than its classmates. The E-75 should appeal to fans of heavy tanks. It has a lot of advantages and very few disadvantages. For E-75, dealing with even a level ten enemy is not a problem! This tank is intended for both active (thanks to its excellent armor, powerful gun and good mobility) and defensive (thanks to its armor, large margin of safety and gun).
This concludes my guide. Thank you for your attention. Good luck on the battlefields!
Review of video guide tank E75 World of Tanks - Where to punch
Now you have skated a certain number of battles on Kt and the E-75 tank opens in front of you. In this review of the video guide, we will talk about what game tactics to use this tank in the game, a little about the declared gaming performance characteristics of the “eshki”, popular sets of additional modules, the optimal set of consumables and penetration zones. Let's start with.
Playing on the E75 tank and its gaming performance characteristics
In your hands is a typical Panzerwaffe vehicle. Having fairly strong armor and a powerful, accurate cannon, the height of the vehicle is quite large. If we add to this the weak sides and stern, then we end up with some kind of overgrown “KoTe” with all the ensuing consequences. The stock E-75 tank and its penetration zones will greatly disappoint you - the weakly armored turret, weak gun and expensive shells for it will make you a very tasty frag. And most importantly, the E75 is very slow in stock. It won't be too difficult to spin you around. But now you have upgraded the tank to top condition and go into battle with an evil grin on your lips. Now you are a megabender. Germans, there are Germans. The gun's fast aiming and German precision will make you a formidable enemy on the battlefield and make anyone nervous. Now there is no trace left of your inactivity, the car is very dynamic and the acceleration dynamics are very pleasing. Yes, the speed is only 30 km/h, but why do I need more weight? The E-75 World of Tanks is armored in a very specific way. On the one hand we have a very strong forehead (upper armor plate), and on the other, very weak side and rear armor, as well as lower armor plate. This can be corrected by “dancing” in front of the enemy, which minimizes getting into weak areas. Our main trump card is a 128 mm gun, made with German patience and love. And accordingly, we need to fight at long distances. It’s difficult to target our weak points from afar, but you can do it with your gun. Now let's talk a little about the numbers (top condition):
- strength 1920 HP - this is one of the highest indicators for level 9;
- weight/prev. weight 91.5/94.5 tons;
- engine power 1200 horsepower;
- maximum speed 30 km/h;
- turning speed 21 deg/sec;
- frontal armor of the hull is 160 mm, side armor is 120 mm and rear armor is 120 mm;
- turret armor (front/side/stern) 252/160/160 mm, respectively;
- damage 490/490/630 HP;
- armor penetration 246/311/65 mm;
- rate of fire 3.83 rounds per minute;
- review 402.5 meters;
- communication range 710 meters.
As you can see, the car is very ambiguous. But for its main rivals, it is a formidable force.
Video E75 penetration zone
Positive and negative sides of the car
- excellent dynamics. If you rotate not so much the turret, but also the hull, then turning your tank will be very difficult for almost anyone or (with the exception of the French);
- very durable upper armor plate and, in general, good turret armor;
- excellent overview;
- the German military genius gave us an accurate weapon with a high level of aiming and excellent DPM;
- 1920 HP.
- high silhouette and strong visibility;
- tendency towards “suicide” of crew members and frequent module crits;
- very large commander's tower;
- strong inertia - knocked down harp in motion, turns the body almost 180 degrees;
- poor traverse speed of the top turret;
- huge lower armor plate.
Heavy Tank E-75 from German history. Excellent in its maneuverability and also has excellent armor. The tank is good both in attack on the first line and can stand up for itself in defense. Model E-75 is the predecessor model of the mighty E-100.
Historical facts of E75
As you know, the E Series of German tanks was only on paper; not a single prototype was created, which means that not a single photograph was taken either. In 1942, a department was formed in the Ministry of Armaments of the 3rd Reich, which was tasked with developing the latest “Series E” tanks. We will talk about the E-75, it was designed as a heavy tank with a net weight of 75-80 tons. Its purpose was to replace the Tiger ll, since it was not reliable in combat, its production was very difficult and time-consuming. According to the Ministry's estimates, the E-75 was supposed to be put on the assembly line in 1945, but it remained only in sketches.
E75 guide
The E 75 is a classic of German heavy equipment. The E75 has excellent, strong armor, its gun has good accuracy, shot power, and the combat vehicle has a high silhouette. In addition to all this, there is weak armor on the sides and stern; the result is an updated, rich Tiger II.
A fully upgraded E 75 proves to be an excellent heavy tank that can work wonders on the battlefield. A distinctive feature of the E75 from other heavy tanks is its suspension. As is already known, the heavy tanks of the Germans are nicknamed slow-moving tanks, since their maximum speed is 40 km/h, but despite this, it shows excellent acceleration dynamics, the E75, with a 100% studied crew, shows good results when turning on various soils. It should also be noted that the tank has good survivability of 1920 HP.
The combat vehicle has excellent accuracy and excellent aiming, but the damage is relatively low compared to its counterparts per shot, until the top 128 mm gun is installed. But it has one drawback: the top gun has a low rate of fire. On a tank, the turret showed itself to be good, it has excellent armor, but the turret's traverse speed is less than the hull's traverse speed, because of this, when the tank maneuvers, its sight is slowly aimed at the enemy.
Breaking through e75
If all crew members have several perks, then it is better to level up the “Combat Brotherhood” skill for absolutely everyone.
E75 equipment
Selection of equipment for E75:
Gun rammer- unchanged vehicle equipment in WoT, provides an advantage in reloading weapons and increasing DPM;
Vertical stabilizer– will help reduce the aiming circle by 20% while moving, and when stationary it will speed up the aiming circle of the gun, increasing dominance over opponents while simultaneously fighting with superior enemy forces.
Improved ventilation- the equipment will improve accuracy, rate of fire, hull rotation, of course there is an alternative, installing a super-heavy anti-fragmentation lining, which will increase your life expectancy in the game in the event of an artillery strike.
Equipment for equipment is standard, you can do without premium equipment:
Fire extinguisher – mainly used to extinguish fuel tanks;
Repair kit – necessary for repairing damaged equipment;
First aid kit - designed to treat incapacitated crew members.
25 armor-piercing shells;
8 armor-piercing sabot shells (just in case);
3 high-explosive fragmentation ones for firing at lightly armored tanks and for shooting down a grapple.
e75 video
Conclusion on the E75 tank
Advantages of E75:
— Good dynamics of acceleration up to 40 km/h compared to the E-100 whose speed is 30 km/h;
— Excellent armor for the frontal part of 160 mm and the top turret of the tank 252/160/160;
— Excellent visibility of 400 meters, compared to “Tigr ll” visibility of 380 m;
— Powerful top gun 128 mm with damage 490/490/630 Hp.
Disadvantages of E75:
— High silhouette and visibility compared to its predecessor;
— Weak side armoring 120 mm;
— Visible tendency to damage internal equipment and crew;
— Long gun reload time 15.7 seconds;
— Low rotation speed of the top turret;
The E75 tank is excellently balanced, has excellent damage and armor on the front of the tank and turret, has good maneuverability and an elevated silhouette. Having studied the E75's weaknesses and strengths, in battle you can become a team leader and fight alone against an enemy that outnumbers you.
Review of video guide tank E75 World of Tanks - Where to punch
Now you have skated a certain number of battles on Kt and the E-75 tank, an excellent German heavy tank of level 9, opens in front of you. In this review of the video guide, we will talk about what game tactics to use this tank in the game, a little about the declared gaming performance characteristics of the “eshki”, popular sets of additional modules, the optimal set of consumables and penetration zones. Let's start with.
Playing on the E75 tank and its gaming performance characteristics
In your hands is a typical Panzerwaffe vehicle. Having fairly strong armor and a powerful, accurate cannon, the height of the vehicle is quite large. If we add to this the weak sides and stern, then we end up with some kind of overgrown “KoTe” with all the ensuing consequences. The stock E-75 tank and its penetration zones will greatly disappoint you - the weakly armored turret, weak gun and expensive shells for it will make you a very tasty frag. And most importantly, the E75 is very slow in stock. It won't be too difficult to spin you around. But now you have upgraded the tank to top condition and go into battle with an evil grin on your lips. Now you are a megabender. Germans, there are Germans. The gun's fast aiming and German precision will make you a formidable enemy on the battlefield and make anyone nervous. Now there is no trace left of your inactivity, the car is very dynamic and the acceleration dynamics are very pleasing. Yes, the speed is only 30 km/h, but why do I need more weight? The E-75 World of Tanks is armored in a very specific way. On the one hand we have a very strong forehead (upper armor plate), and on the other, very weak side and rear armor, as well as lower armor plate. This can be corrected by “dancing” in front of the enemy, which minimizes getting into weak areas. Our main trump card is a 128 mm gun, made with German patience and love. And accordingly, we need to fight at long distances. It’s difficult to target our weak points from afar, but you can do it with your gun. Now let's talk a little about the numbers (top condition):
- strength 1920 HP - this is one of the highest indicators for level 9;
- weight/prev. weight 91.5/94.5 tons;
- engine power 1200 horsepower;
- maximum speed 30 km/h;
- turning speed 21 deg/sec;
- frontal armor of the hull is 160 mm, side armor is 120 mm and rear armor is 120 mm;
- turret armor (front/side/stern) 252/160/160 mm, respectively;
- damage 490/490/630 HP;
- armor penetration 246/311/65 mm;
- rate of fire 3.83 rounds per minute;
- review 402.5 meters;
- communication range 710 meters.
As you can see, the car is very ambiguous. But for its main rivals, it is a formidable force.
Video E75 penetration zone
Positive and negative sides of the car
- excellent dynamics. If you rotate not only the turret, but also the hull, then turning your tank will be very difficult for almost any ST or LT (with the exception of the French);
- very durable upper armor plate and, in general, good turret armor;
- excellent overview;
- the German military genius gave us an accurate weapon with a high level of aiming and excellent DPM;
- 1920 HP.
- high silhouette and strong visibility;
- tendency towards “suicide” of crew members and frequent module crits;
- very large commander's tower;
- strong inertia - knocked down harp in motion, turns the body almost 180 degrees;
- poor traverse speed of the top turret;
- huge lower armor plate.
E75 tank guide review WOT
Additional modules and consumables.
The following modules are best suited: a large-caliber gun rammer, a vertical aiming stabilizer, improved ventilation or enhanced aiming drives or coated optics - a third module to suit your taste. With consumables, everything is quite banal: a first aid kit, a repair kit and fire extinguishers.
Follow these tactics and be sure to win this difficult wot game. Bye everyone and good luck!