Models from the game world of tanks reservation. Collision of tank armor models
Collision of tank armoring models, or armoring scheme, allows the player to know where the enemy tank is most vulnerable.
Let's consider the colliding model of armoring tanks using examples of vehicles of each type of equipment of the Soviet Union
The thickest armor is on the “heavy” ones, that’s why they are “heavy”, but even they are not impenetrable. The heavy Soviet tank of the sixth level KV-2 has armor thickness from 20 millimeters to 115 millimeters, a screen of up to 110 mm. The screen protects the gun mantlet. Frontal attacks will fail; the front of the tank is well protected and has armor from 70 to 115 mm. The vehicle's turret is protected by 75 mm of armor. The tracks, which have thin armor of 20 mm, and the upper parts of the tank are well penetrated, which makes any tank vulnerable to artillery.
The sides of the hull have fairly dense protection, 75 mm thick, but the rear of the tank is more vulnerable. The bottom of the vehicle is also poorly protected, which makes playing on slopes dangerous for this tank. You can consider tank reservations in more detail on the website gamemodels3d com
The Soviet medium tank T-34, or "victory tank", has armor from 20 to 80 mm, except for the hatch cover, the protection thickness of which is only 15 mm. The entire body of the vehicle is covered with armor from 40 to 45 mm, except for a thin strip of the front part of the hull separating the bottom of the tank, protection of which is 80. The gun mantlet is covered with a screen 52 mm thick, the turret armor has the same protection. Protection of tracks, bottom and top of the tank from 16 to 20 mm. For ST, the car has normal protection, it is vulnerable from the bottom and from above.
The Soviet light tank of the seventh level LTTB has protection from 15 to 90 mm thick and a gun screen of 90 mm. Has good frontal protection, 90 mm. The side parts of the hull and tracks are lightly covered, from 15 to 45 mm of armor. The front of the turret has armor 90 mm thick, the sides - 75 mm, and the rear - 52 mm. The bottom and top are poorly armored, only 15 mm of armor. The tank is easily penetrated from all sides except the frontal part.
Different types of tanks have different armor thicknesses, each vehicle has weak points and impenetrable armor
The Soviet level seven self-propelled gun SU-14-1 has very weak armor, from zero to 30 mm. The weapon is best protected. The tracks are covered with a 6 mm thick screen. The entire vehicle is covered with a thin layer of armor up to 20 mm.
The premium Soviet tank of the seventh level SU-122-44 has armor from 20 to 110 mm, a gun screen of 120 mm. The most protected part is the frontal part, covered with 90 mm thick armor. The side parts are protected by 75 mm, the tracks - 20 mm, the rear part has armor of 20-45 mm. The bottom and top of the machine are weakly protected, by 10 mm.
The best armor is provided to heavy tanks, as they need it to reach the front line. The “art” has the weakest armor; there is a whole lot of it in the game - to disguise yourself and eliminate opponents from above.
Armor Inspector is a mobile application for the game World of Tanks, including versions for PC and Blitz. The application is available online, on mobile platforms and on the computer.
Armor Inspector shows armor models (World of Tanks collage models), module and crew locations on many tanks, including the location of ammunition racks, fuel tanks, and engines. The application has a penetration calculator that helps you understand how and why you can penetrate an enemy tank.
There are also other functions besides the penetration calculator and module placement. In the application you can view the appearance of tanks with textures, full performance characteristics, calculate and show damage from land mines, damage from ramming, etc. With Armor Inspector you can compare several WoT tanks and clearly see the differences in armor and performance characteristics.
how to use armor inspector
In the menu on the left you can select the operating mode of the application.
X-ray shows WoT armor models (collision models), the location of WoT modules and the appearance of tanks. Here you can also find out the thickness and type of each armor group.
The duel helps to understand the mechanics of breaking through WoT. Here you first need to select the tank that is shooting, then the enemy tank, and the application will be able to calculate the result of the shot at any selected point. Armor Inspector shows all vulnerabilities interactively.
Ramming is necessary to estimate the damage that each tank will receive during the ramming.
Don't forget to set the game version in Settings: PC, Blitz or Console.
You can get more information about usage by visiting.
it's free?
Basic functions can be used for free. The application is developed by two WoT players for WoT players. We do not receive any form of support from Wargaming, and we search and extract information from all versions of the game ourselves. It requires a lot of effort and time, and hosting this website and being able to download HD content and textures costs us money, which we pay out of pocket.
X-rays are available to everyone free of charge. High level tanks are blocked in the Duel. Ram mode is available for free only for one nation.
If you like the app, please visit. With your support, we will be able to update data for the application and work on new cool things.
Collision of WoT tank models is useful to know if a player needs information about such places on the tank, penetration of which will bring the greatest damage to the vehicle. Collision models of WoT tanks are diagrams that show the seating of the crew and the location of important tank modules.
The gunner, loader and commander sit in the tank's turret. If the tank is facing the player, the gunner will be slightly to the right of the gun. If the player manages to penetrate the tank in this place, the gunner will be shell-shocked and the aiming speed will be reduced. And along with him, perhaps, the commander, who sits even further to the right behind the gunner. The loader positioned himself to the left of the commander. In the front hull, right in the center, the driver controls the tank, and the radio operator is located to his right.
Fuel tanks are located in the hull, on the right and left, directly behind the tracks. The engine is located at the rear of the housing. The ammunition rack, which can explode the tank if hit, is located in the very center of the hull. It is impossible to damage the module in such a way in one shot.
So, in order to inflict maximum damage on this tank, you need to try to get into the bottom of the vehicle, then the ammunition rack will be damaged, or into the sides in order to break through the fuel tanks and set the tank on fire.
On all vehicles, the arrangement of modules and crew is different; for comparison, let’s take the light French tank AMX 12t.
The commander, who performs the functions of a radio operator and loader, sits here in the turret on the left, the gunner, who also performs the functions of a loader, sits on the right. The driver's seat is located in the front part of the hull on the right.
The engine in this machine is located on the left front of the body. The fuel tanks are located at the rear of the hull, on the left and right sides, with part of the ammunition stowage built between them. Also, the ammunition rack is located at the rear of the turret, on the left and right. Between these parts there is a walkie-talkie.
If you successfully hit the AMX 12t in the front of the hull and damage its engine or concuss the driver, the tank's speed and maneuverability will be significantly reduced, which are important factors for a fast light tank. To set fire to or blow up a tank, you need to successfully penetrate the hull at the rear. There are both fuel tanks and ammunition storage, which increases the chances of destroying the tank with one shot.
The location of the crew and modules in the tank depends on the type of tank and its nation. More details can be found on the gamemodels3d website.
This article will discuss the armoring of Soviet tanks from the game World of Tanks.
We will analyze the diagrams of almost all Soviet tanks, with the exception of equipment of the 9th and 10th levels. We will start with analyzing tanks at level 5, because it is at this level that heavy tanks begin to be encountered and problems with penetration and non-penetration for certain guns appear.
Each tank that you play on and that is in your hangar has special battle levels where it ends up. Let's say you have a medium tank with level 5 (some kind of T-34), you will never be thrown with a balancer to level 10 unless you take another tank with a higher level into your platoon. It all looks quite simple; there are special battle level balancer tables, from which you can immediately understand which battles you will be thrown into.
You are looking for your level (for example, T-34 - level 5, medium tank), according to the table we see that we can be thrown with tanks of levels 5 - 7. In a battle, a tank of level 7, or 6 or 5 will be at the TOP of the list. Having such a table, it will be enough for you to know how to penetrate tanks that can reach a certain level.
We will also discuss the issue of armor tilt, how tilt increases armor resistance, and how different modules (a screen, for example) contribute to this.
In addition to the various painted areas that you see in the screenshot, there are pink areas - these are screens, those parts of the armor that are located above the main armor and hitting them will not cause damage to the tank. They protect well from land mines; in most tanks the screens are located in the gun mantlet. It also happens that the screens are located in other parts of the tank; in real life, it looked like sheets of armor that were hung on the main armor of the tank so that there was a distance between them, an air gap. It is this layer that extinguishes many cumulative and armor-piercing shells.
Let's turn to the tank tracks, which are depicted in bluish color. Essentially, the tracks serve a similar role to the screens - you can damage the tank by shooting at the front and rear rollers, but if you shoot at the track itself, you most likely will not cause damage and will not penetrate to the hull. This means that the track is a continuous structure, as is now the case on the KV-220. However, there are tanks where the tracks have gaps between the track itself and the rollers.
An interesting point: some tanks in World of Tanks have intangible modules that are drawn in the game (for example, a gas tank), but they are not present in areas where you can deal damage. So it's important to remember that if you shoot at the cylindrical gas tank of a Soviet tank, you will either hit the hull behind it or miss it because it is located just above the hull.
Now – about the slopes of the armor.
Let's take our KV-220, the diagram of which is presented on the slide. Some areas of the armor are inclined almost at right angles (on the turret), and there is a large slope on the nose. It would seem that the armor in these areas is not the thickest - 80 mm, you can almost penetrate it with a “stone”. But the slope almost doubles the armor resistance of the sheet.
To understand in more detail, let's look at the picture. The picture shows a projectile that meets the armor at right angles and at an angle. The armor resistance of armor at an angle increases by 1.5 times than that of armor not at an angle. A tilt of 60 degrees gives a 2-fold increase, and 70-80 degrees increases armor resistance even more.
Now let's talk in more detail about tanks.
Let's start with the T-34 medium tank. She has welded armor, two armor plates are welded in a seam, and the seam therefore has the thickest armor. There is no point in hitting there. Various tanks have openings for machine guns and viewing slots on the front armor plate - most likely, these are the weakest areas. Each tank has a turning mechanism under the turret that you can also hit, it has little armor and can be jammed. The tank also has triplexes - a surveillance device on the turret, which can also be damaged. There is also a commander's cupola. In fact, these are the features that are inherent in almost all tanks.
The T-34 has the thickest armor - in the forehead of the turret. Shooting him in the forehead is the weakest tactic; it is better to shoot him in the body along the notches or at the commander's turret. The T-34 is a fast tank, most often it will flash in front of you with its side, so it is more likely to be hit in the side of the turret than in the side of the hull.
The next tank is a Soviet medium tank called Matilda. Premium tank, which is located in the Soviet branch. The Matilda has screens on its tracks; if you aim at its tracks, you are unlikely to cause significant damage to it. It is best to shoot at the side if the tank is sideways to you. If the tank is in front, it is better to shoot at the commander's turret, or at the central front plate (highlighted in orange). Towards the bottom his armor becomes thicker.
Most tanks in World of Tanks have very thin armor on top, so try to attack tanks from higher ground.
Next is the T-34-85 tank. This tank has a very solid turret, but a “cardboard” hull, despite the fact that the side armor is at an angle of 60 degrees. The most protected place on the tank is the welded joint at the bottom front. The best places to penetrate are the machine gun hole and the recesses in the front.
The KV-13 tank has 120 mm armor in the lower armor plate, 60 mm in the upper armor plate, while it is at an extreme angle, which makes its reduced thickness greater than 120 mm. The forehead is 120 mm, but there is less armor on the sides. A notable feature is that the KV-13 has holes in its tracks; square “windows” are located somewhere between the rollers. In addition, the machine gun in the turret at the back of the head has weak armor resistance.
The next tank is the T-43. It is relatively easy to penetrate into the forehead from the front and even easier into the sides; the gun mantlet covers almost the entire forehead of the turret, this is the most protected place.
T-44 - the front armor plate is at an acute angle, despite the 90 mm thickness, the lower armor plate is at a less acute angle, penetration into it will be much more likely. Soviet tanks differ from the rest in that they have commander's cupolas - smaller than those of other nations, and they are very difficult to target.
The Soviet heavy tank Churchill is all covered in screens, it’s better to aim at its machine gun, it can certainly take damage. Also the tower breaks through well.
The next tank is KV. It has an interesting armor configuration, especially the front upper armor plate. You may have repeatedly noticed how you send a projectile into the forehead of a KV, and it ricochets upward. And all because the armor is at an angle of more than 80 degrees - it becomes thicker than the armor in the mask. Therefore, you can hit him at the lower armor plate or at the machine guns. Also, the side of the HF always penetrated well, not to mention the back of the head.
We don’t end here; in the next article we will continue with the KV-220 heavy tank.