How to kill the evil witch in The Witcher 3. How witches are killed
Run to the mark on the radar.
2. Search the children's room and understand what happened to Sianna.
Upon entering the room, take and read the red book. There will be notes from Isabelle de Roquefort, the court governess from the time when the sisters were children. After reading this book, it will become clear that Syanna is in an illusion and Geralt needs to find a way to get there.
3. Find the “Land of a Thousand Tales”.
To get into a fairy tale, you need to find the book “The Land of a Thousand Tales” and read the spell. The book lies in the closet, and the key to it is on the wall behind the picture.
4. Walk along the yellow brick road.
Once in the illusion, run along the path until you meet Syanna and the evil witch. Sianna is her own in this tale, and therefore the local inhabitants will not attack her. But Geralt is a stranger, so he will have to fight the witch.
5. Defeat the evil witch.
In this video I show how to defeat the evil witch. After the battle, Geralt and Syanna find out that in order to get out of the fairy tale they need to find three magic beans. The boy who constantly cries wolf-wolf might know where they are. Also at this moment you can ask Sianna about her fate - be sure to do this to get a good ending.
6. [Optional] Ride the white unicorn.
To complete the additional task, sit on the white unicorn, and Syanna will ride on the pink one.
7. Find Oska.
Oska not only constantly cries wolf-wolf, but in general always answers any question in the opposite way. When you ask him where the red bean is, he will say: “Surely no one swallowed it” - this means that the gray wolf from the fairy tale “Little Red Riding Hood” ate it. About the blue bean he will say: “I heard, it seems to be lying in an open field. And no one is guarding him, three times no one!” In fact, this bean is in the house of the three little pigs. About the yellow bean he will say “Hmm.. It’s somewhere very, well, just very deep. Almost completely underground!” In reality, it is located in Rapunzel's very tall house, which can be seen in the screenshot below.
8. Talk to the girl with the matches.
You won't find a bob from her, but you will need to buy a ribbon from her for Sianna. This is necessary for a good ending.
9. Visit Grandma's house.
You will find a wolf near your grandmother's house. He will say that he is here to play in a fairy tale, but Little Red Riding Hood lies at the bottom of the well. Together with the hunter. Sianna will say that she can play the role of a girl, but to do this, Geralt needs to catch a red riding hood from the bottom of the well.
10. Find Little Red Riding Hood.
Jump into the well, at the bottom there will be the thing you need.
11. Find a way to get out of the well.
Once you get ashore, a cutscene will begin in which Sianna will wear a hat outfit.
12. Defeat the Bad Wolf.
Now all that remains is to kill the wolf and take the red bean from his ripped open belly.
13. Go to the Three Little Pigs.
Approach the house and destroy it with the Aard sign.
14. Defeat the three little pigs.
Kill three level 47 pigs.
15. Search for the magic bean in the stone house.
The blue bean will be in a saucer on the table in the house.
16. Talk to Rapunzel.
Now you need to go up into the building, which is visible from almost anywhere in this illusion.
17. Defeat Rapunzel's ghost.
Upon entering the room where Rapunzel should be, you will see that she did not wait for the prince and hanged herself. Now Geralt will have to kill her spirit.
18. Search the tower.
You will find the last bean on the bed in Rapunzel's room. Now you can go down. Once you go down, you will again have the opportunity to ask about Sianna’s motives. Do this to get the good ending.
19. Plant magic beans.
The place where you need to plant the beans will be guarded by about 20 gnomes. Kill them and plant beans.
20. Defeat the giant.
There is one last test left before leaving the illusion. You must kill the giant.
21. Follow Syanna.
They fought the wolf, killed the witch, saved the goose from robbers, let the piglets eat meat, defeated the spirit of Rapunzel - now you can rest. Here you will have the opportunity to sleep with Sianna. I took advantage of this opportunity.
22. Jump into the well.
Jumping into the well you will be teleported back to Beauclair, where Regis will be waiting for you. After a short cutscene, the next task will begin.
Next task.
The Witcher-3 is famous for its quest lines and abundance of monsters. However, some players have trouble defeating their opponents from time to time. This article talks about how to kill the evil witch in The Witcher 3.
How to get the quest?
During the main quest, players have already encountered opponents such as witches. But in the new DLC "Blood and Wine" you can encounter another opponent, which is a direct reference to the Brothers Grimm fairy tale "Hansel and Gretel". To do this, you need to receive a task called “Once upon a time.”
How to get to the evil witch in The Witcher 3?
Of course, she will not expect Geralt immediately upon arrival. First you need to walk along the brick path. Despite its branching, getting to the right place will not be difficult. When crossing the bridge, the witcher will meet an archspore. Eventually, he will reach the buildings, where he will meet Siana, who is trying to rescue Jack from the oven. Here the hero will see for the first time an impartial old woman who will immediately want to let Geralt go to goulash. This is where the question arises: “How to defeat the evil witch in The Witcher 3?”
Difficulties
Since players have already encountered witches, this may seem like a simple task, but it's a little more complicated. When she sees the witcher, she will immediately begin an attack. Before the task, you should stock up on anti-relic oil.
The main problem with how to defeat the evil witch in The Witcher 3 is that she will immediately fly into the air on her broom, covering herself with a protective sphere. At the same time, she will conjure a flower that spits poison. First you need to deal with it, since the flower can cause a lot of inconvenience. It is worth taking into account the fact that the witch is completely invulnerable while flying.
Of course, at one moment the sphere will disappear, but it will try to douse the witcher with poison from its cauldron. Therefore, you need to avoid exposing yourself to her attacks, otherwise you can lose a lot of health points.
You can use Oriole to avoid negative effects. The witch will call for help from the archespore, which must be gotten rid of first. Her attacks will seriously interfere with reaching the enemy herself.
How to deal with archispore?
Archispore is a related plant to Echinops. She attacks by firing poisonous spikes. The plant is immune to all psychic influences, so the Axii sign will be completely useless here - it will not be possible to stun it. It is necessary to immediately apply power attacks. If problems arise, you can move away because the archispore is immobile, but you should beware of the thorns. In addition, do not forget about the presence of the main enemy.
You can protect yourself from her attacks with the Aard sign. This type of plant is also very vulnerable to fire. So, Geralt can burn it with the Igni sign, hiding behind Aard. After winning, you should immediately switch your playstyle to how to defeat the evil witch (The Witcher 3).
Tactics against the enemy
After the protective sphere disappears, it is best to start an attack with a crossbow. It would not be amiss to use the signs Aard and Igni. The same scheme applies here as with other flying opponents. If damaged, the witch will fall. That's when you should start attacking with a sword. But here, too, not everything is so simple. The broom will also begin to attack Geralt, so you need to try to cut it, neutralizing the evil witch herself with the Axii sign.
If you fail to deal with the broom, the witch will fly up again and summon the panther. Kill her using fast attacks and anti-beast oil. Then knock the witch off her broom using the same methods described above. Attack her, periodically stunning her with Axiem. The main thing is to deal as much damage as possible before the witch flies into the air again. This is the whole process of how to defeat the evil witch in The Witcher 3.
After victory, the quest will continue. Siana will immediately search her body and open the furnace. For saving Jack, she will demand beans from him, which, of course, he will not have. She needs the beans in order to get out of the illusory land. After this, Geralt and Siana will have a conversation where the characters will agree on mutual assistance. It is not recommended to skip lines of dialogue, as you may miss a lot of interesting information.
To find the beans you are looking for, you will have to find Oska. To do this, you need to go further along the yellow path. Along the way, deal with the gnomes, of whom you will meet many along the way. It will also be possible to ride unicorns, since Roach will not enter the country with Geralt. Oska will be surrounded by wolves, who will also have to be dealt with. It won't be difficult. After talking with the boy, you will have to visit six main fairy tales, where you will find the necessary items.
After planting them, a huge beanstalk will grow in the place indicated by Siana, which will lead to the giant's lair. After the victory, Siana will offer the witcher to relieve tension in a way known to everyone. Regardless of his decision, the quest "A Long Time Ago" will end and a new task will begin.
“We will definitely need to go through the directly related quest “Whispering Hill”. In this quest, it is worth paying attention to the fact that the choice we make will definitely have very significant consequences. The situation is complicated by the fact that in this case you have no idea in advance what this or that choice will lead to. Many here will ask the question “What should I do?” and this will certainly affect the completion of the quests “Mistress of the Forest” with the story of the witches from Crooked-Ear Marshes and “Family Matters” with the story of the Bloody Baron and his wife. Next, the consequences of the choice in The Witcher 3 when completing this quest will be described in detail.
In the process of completing the quest “Whispering Hill” in a cave under Whispering Hill we will meet a certain spirit imprisoned there. He will ask us to free him, then he promises to save the children living in the swamp from the witches. Here we are faced with the most difficult choice, on which the lives of many people will subsequently depend. We have to either kill the spirit or free it. Our choice will affect the future fate of the following characters:
- Children from the orphanage on Crooked Ear Marshes;
- Residents of the village of Shteiger;
- The wife of the Bloody Baron Anna, whom we are looking for in the quest “Family Matters”;
- The Bloody Baron himself, familiar to us from the already mentioned quest “Family Matters”.
If we decide to kill the spirit, we get the following picture:
- The children will suffer a sad fate, they will be eaten by witches from Crooked-Ear Marshes;
- Many residents of the village in the swamp will be hanged by hunters of sorcerers, who visited here with the daughter of the Bloody Baron in search of the Bloody Baron's wife Anna;
- The witches will be pleased with the Bloody Baron's wife Anna for fattening and looking after the children for them, she will remain alive, but will go crazy;
- The bloody baron will go with his wife to the healer, and in his absence, ordinary peasants in the area of the baron’s castle will be subjected to robbery and violence by the baron’s people who have felt the freedom.
If we decide to help the spirit and free it, then the consequences of the choice will be as follows:
- Children who live with their grandmother in an orphanage in the swamps will be saved, in confirmation of this they can later be found in Novigrad in the Marabella orphanage (we will visit this institution as part of the quest “List of Harlots”);
- The spirit will still kill the villagers from the village of Steigers and ghosts will move into the villages;
- The witches will be angry with the Bloody Baron's Wife Anna for not taking care of the children and letting the spirit take them and free them from the witches, and they will put a spell on her. It will be possible to disenchant her, but she will still die, having managed to finally see the Bloody Baron and her daughter;
- The bloody baron will hang himself, unable to bear the grief that has happened.
For complete clarification, it is worth noting that it will not be possible to save both the children from the orphanage and the long-suffering Bloody Baron and his wife at the same time. You can try to go through the “Whispering Hill” quest first with the option of freeing the spirit before visiting the orphanage with the children as part of the “Mistresses of the Forest” quest, but even in this case, everyone will not be saved. Then the liberated spirit will not promise to save the children, since we have not yet visited the shelter in the swamp and are not aware of the situation of the children. Under this set of circumstances, the baron and his wife will remain alive, since the children will go to the witches, and these same witches will not hold a grudge against Anna. Also, in this case, the spirit will kill all the inhabitants of the village of Steigers due to the fact that they tried to get rid of it.
Attention! This guide is outdated and incomplete. The most detailed walkthrough of the quest A long time ago is available at the links below. There you will find information about ways to get magic beans, the services of a little match girl, will-o'-the-wisps, the side quest "Geese-geese, ha-ha-ha!", and also find out answers to the questions: Who lives in the Land of a Thousand Tales? How to defeat the Cloud Giant? What needs to be done to seduce the renegade princess?
References to fairy tales, unique items and other things that are invisible at first glance are described there.
Finding the diary Isabelle de Roquefort, court governess, guardian of Syanna and Anna Henrietta, Geralt and Regis decide that it is definitely worth reading. In addition to the sisters’ character traits, they learn something else interesting... Verbatim from the diary: “Today I accompanied the girls to the Land of a Thousand Tales for the first time. We spent half a day there.” Regis thought that the governess wrote the diary under the influence of hallucinogens, but everything turned out differently. Hearing the name Artorius Vigo, the main characters began to realize that this was not just someone’s hallucination. After reading further, old friends learn that this is a masterfully created illusion and to get into it you need to open the book “The Land of a Thousand Tales” and say out loud the spell: “Expecto ludum!”
Having reached the book kept under lock and key, Geralt and Regis, casting a spell, go straight into the illusion. Unfortunately for the witcher, Regis is not with him.
At this point, the quest "The Long Night" comes to an end and a new one begins, with a colorful name, " A long time ago".
Land of a Thousand Tales- the illusion created by Artorius Vigo surprised even Geralt. The eye of Nehalena, which the witcher has, began to go crazy after moving to fairyland. The illusion turned out to be so powerful that it was impossible to dispel it.
Immediately in front of him, Geralt notices a sign: “Girls! Welcome to the Land of a Thousand Tales! Embark on a wonderful journey, have fun with your games! Uncle Artorius. ATTENTION! Spells will be stable until June 1262.
Together with quest Once upon a time in Blood and Wine our adventures begin. Walking along the yellow brick road, the witcher immediately stumbles upon Syanna. The girl tries to rescue Jack from the stove, but runs into the Wicked Witch.
Seeing Geralt, the old woman immediately declares that he does not belong here and that he will make a nice goulash. Infection...
How to kill the Wicked Witch in Blood and Wine?
The Evil Witch is not at all a simple boss, as it might seem at first glance. Grabbing the cauldron, the old woman jumps on a broom and soars into the air, simultaneously conjuring a flower that spits poison. Dealing with the flower will not be difficult, but to get the witch, you need to try. Proceed like this: at the moment when she flies next to you, spilling her broth, try to shoot her down with a sword or crossbow, or even better, using the Aard sign. The old woman will fall, and at that moment you need to act. Hit, but don't forget to dodge. In addition to the witch herself, her broom will also fight with you, but I didn’t pay much attention to it, because... after the death of the owner, she will simply disappear.After exchanging a few words with Sianna, the heroes decide to work together to get out of here. To do this, according to the girl, they will need three beans. Jack stated that Oska was sticking his nose into things that weren’t his own and knew exactly where Annarietta ordered the beans to be hidden. The witcher and the princess's sister decide to go in search of him.
Along the way, the first thing you will meet are gnomes. Killing them will not be difficult, especially since Sianna will help you.
Seeing the unicorns, the girl offers to ride them. I don't think we should refuse her. Having traveled quite a bit, the heroes meet Oska, who is surrounded by wolves. We deal with them and find out about the three beans. Oska states that the yellow bean is somewhere very deep, no one has swallowed the red bean, and the blue bean lies in an open field.
How to defeat Rapunzel
Having climbed Rapunzel's tower, the witcher discovers the girl's corpse, hanged by her own hair. I couldn’t wait, poor fellow... Here the ghost of Rapunzel herself appears, screaming “Too late! Too late!!!” Kill Rapunzel's ghost will not be a great difficulty, even though she will call upon crowds of knights.We lift the yellow bean from the bed and move on to the next fairy tale. You can jump out of the window (there is a body of water below) so as not to go down.
Now let's go after that bean that "lies in an open field, and no one guards it three times." Along the way, you will most likely run into gnomes again.
How to defeat the Three Little Pigs in Blood and Wine
Oh, these pigs gave me trouble. We approach the house and ̶п̶ы̶т̶а̶е̶м̶с̶я̶ ̶е̶г̶о̶ ̶з̶а̶д̶у̶т̶ь̶... use the Aard sign. Three wild pigs will fly out of the house, and every now and then they will kick you, kick you, and do something else. I didn’t find an effective method against them, so I just had to fight, using everything I had. After killing three piglets, take the blue bean.Big Bad Wolf
Once we get to our grandmother’s house, we see a werewolf in her outfit lying on the threshold. After talking a little, we find out that the wolf has a hangover and that he drowned Little Red Riding Hood a long time ago. Sianna invites Geralt to dive for the “cap”. Jumping into the well, Geralt gets a red cap for the girl, and she puts it on so that the wolf can play his role in this fairy tale. After several dialogues, the battle begins. I wouldn't call it complicated. We kill the wolf, rip open his stomach and get a red bean.At this point, the search for three beans is completed and you can go plant them, but if I were you, I wouldn’t rush. It's worth visiting the Little Match Girl. Why? Read in the guide
Method No. 1
The very first and probably the most banal way is to simply burn the Witch. This method is popular among beginners, but we cannot say that it is only for them. There are situations when there is nothing suitable other than fire.
What to burn with? Doesn't matter. Both a Molotov and a canister will do. Particularly cunning players, having no fire, deliberately aggro the Witch and lead her into some fire nearby. A risky move, but the result is worth it.
Method No. 2
Ladies and gentlemen, let me introduce you to every Witch Inquisitor's favorite:
His Majesty shotgun. Perhaps the most important argument against this clawed pile of bones. What did he do to deserve such fame? Everything is very simple. The Shotgun allows you to kill the Witch with just one shot to the head. Applicable to both pump-action and automatic shotguns. The only difference is their speed. The auto shotgun is useful because it is automatic. If you didn’t manage to hit the head right away, you can send a few more bursts of shot, and then our friend will definitely go crazy. It's more difficult with a pump pump. Since there is no talk of any kind of automation here, you need to aim EXACTLY at the head. If it deviates even slightly from the trajectory, part of the shot goes into the neck, then the Witch will remain alive. On Expert this can lead to instant death, so be careful.
How to kill? Nothing complicated, just needs a little practice. To begin with, we come close to the Witch. It’s close, you can’t leave a single step between you. It is recommended to go in head-on, but you can also go in from behind (here it will be a little more difficult, because her head will be half a turn). And this is where opinions differ. Real masters don't wait for the witch to get up. They just sit down next to her and shoot her in the chin. But you need to remember that the boost only works in a head-to-head meeting. If you come from behind, you need to wait until she stands up to her full height, and only then shoot. In general, this can be applied from the front, but to each their own (as you are used to).
Method No. 3
This is also a fairly common method. Especially often used in versus. It happens that there are no shotguns, but there is a sniper rifle. How to be here? The thing is that a shot from a sniper can concuss the Witch for some time if shot directly in the head. For about 5 seconds she will simply reel back, and these 5 seconds should not be wasted under any circumstances. There are two ways:
The first is if the whole team has sniper rifles. In this case, everything is simpler than steamed turnips. One of the team shoots the Witch in the head. While she is staggering, the others join in and simply shoot her from afar. 4 snipers are powerful enough to prevent the Witch from waking up.
The second is if only one person has a sniper rifle. In this case, it is necessary for someone to have a melee weapon. The sniper also shoots in the head. The second one at this moment runs up and begins to kill the Witch according to the “Butt - Blow” principle, i.e. First we hit with the butt, and only then we attack. And so on until the end. Constant blows with the butt will not allow the Witch to wake up, and each melee attack removes about 250 HP (the Witch has 1000 HP in total). Considering that she also has a bullet in her forehead, the murder will not take much time.
In general, you can kill the Witch with a sniper rifle alone, just be careful about your accuracy. A couple of shots miss and you will have to help the others.
Method No. 4
This method is not for everyday use, because... it is unique and everything depends on luck.
What's the point - the "Director" has a habit of making jokes sometimes. Spawns mobs in a shelter, a Tank on fire, etc. It also happens that the Witch sits right next to the abyss. It’s easy to guess that if you throw it there, the problem is solved. A sniper can also help here. But what if there is no sniper, no shotgun, or even fire? Balloon. Gas cylinder. Quite often in locations with abysses you can find gas cylinders (as if by chance, yeah). When meeting the Witch, we throw the balloon under our feet and explode it. The same concussion for a few seconds, but the main thing here is that the blast wave carries the Witch exactly to the abyss. Some, to celebrate, can throw a balloon right in front of the Witch, and then she will simply be carried back, and not into the abyss. As a result, a fresh cylinder and a first aid kit. Do you need it?
By the way, you can throw off tanks in the same way, but that's another story.
Conclusion
This guide is intended to help beginners who have not yet really gotten used to this wonderful cooperative shooter. If someone is bursting with generosity and kindness, you can correct it: what’s wrong, you can add or remove something. If you know anything else about the Inquisition of Witches, please comment. That's all. Thank you for your attention.