How to reload a weapon without a clip? The principle of automatic weapon reloading How to reload a weapon.
In DayZ Standalone, it is possible to automatically reload some weapons without clips and loading accelerators, that is, without even going into the inventory, for example, this works for the SKS, Mosin Rifle, Winchester Model 70, Blaser B95, etc. Current for patch 0.58.
So how do you reload a weapon without a clip in DayZ Standalone? It's very simple. First we need weapons and ammunition. For example, Blaser B95, we take cartridges and load it into it (it is loaded with two cartridges).
And then we load and lay out again, you should get such handfuls of cartridges that do not have numbers (do not eject for such handfuls, otherwise automatic reloading will not work).
When you have prepared the required number of handfuls, you can safely use automatic reloading without using clips and loading accelerators, i.e. to reload, just use the “R” button when you see this reload icon
During PvP, this is a very useful feature, because when a weapon needs to be reloaded, there is no need to go into the inventory and reload the weapon manually, and there is no need for clips and loading accelerators, for example, like Blaze
Subscribe to
Reloading is a way for guns to express their weight and personality. Here are our favorite ways to change clips in shooters.
A mini-show lasting a few seconds, during which the ammunition numbers go up. The equivalent of shaking blood off a firearm blade. This is recharging. Whether it's the meticulous rigor of changing clips in a military simulator or feeding vomit balls into a living rocket launcher, reload animation is a real challenge to the artistry of personalizing the mundane in shooters. Listed below are some examples of the best reload animations on PC, in alphabetical order.
Battlefield 1 – Gewehr 98
“Battlefield” mixes reloading functionality with show-off, making it different for each class without being too long-winded. The ammo loading process for this bolt action rifle is superbly detailed, and DICE did a great job bringing the old style weapon into the game. For example, look at how a sniper covers the ejector with his left hand so that the entire cartridge is not thrown out when the bolt is pulled back.
Battlefield 1 – Kolibri
Meet the Hummingbird, the tiniest pistol in a game filled with huge ancient machine guns and thundering tanks. This miniature weapon has perhaps the most graceful reload in video game history. Changing the clip, which is smaller than some tracks, is accompanied by protruding pinky, ring and middle fingers. It's like drinking tea.
Battlefield 4 – AK-12
Unlike typical FPS, where the weapon is often turned sideways so that the reloading process can be seen in detail, the AK-12 in “Battlefield 4” stands out for the harsh realism of a trained soldier, no unnecessary movements. Please note that the barrel is always pointed forward, towards the enemy, and the left hand passes under the fore-end to pull the bolt. The right hand does not move away from the trigger.
Battlefield 4 – AN-94
The AN-94 demonstrates another AK-style reload, but with a more ostentatious old magazine ejection. It looks terribly wasteful and, at the same time, festive. Almost like a gun version of opening a bottle of champagne.
Battlefield 4 – Unica 6
That feeling when you managed to see one of the handful of DICE Easter recharges, the probability of which is somewhere around 1/10000. The Unica 6 secret reload was one of the first recorded by the community, and still holds a special place for that gentle pat on fresh ammo.
Battlefield Hardline – .410 Jury
There are quite a few hidden reload animations in VN, each of which competes with the others in terms of insanity. Levitating an AK clip using special criminal magic is, of course, impressive, but it’s hard to beat the mesmerizing ballet of a spinning revolver and cartridges being thrown into it.
BioShock – Grenade Launcher
Everyone's favorite dystopia at the bottom of the sea serves as a playground for Art Deco architecture and hybrid steampunk weapons, making the local grenade launcher look like it was assembled in the garage by that kid from Home Alone. Hard reloading adds weight to its explosive power; you literally break the thing in two by inserting another grenade-filled coffee can into the metal pipe.
Borderlands 2 – Tediore
All the zillion guns in Borderlands 2 have just a few reload algorithms, depending on the weapon manufacturer. Tediore's creations allow you to throw an entire cannon like a brick (very explosive), with a new one immediately appearing in your hands. And yes, there is an entire character build built around throwing as many Tediore weapons as possible.
Call of Duty: Black Ops – G11
A couple of prototypes found in the Black Ops arsenal from the Cold War era feature fresh reload animations, not the same ones found in almost every CoD game. The G11 assault rifle looks best with caseless cartridges, the lever of which does not look like the key to a wind-up toy.
Crysis 2
There's no interesting reload animation in the entire game, but what's great is how the nanosuit modes change the process of changing the clip. In power mode, the Prophet casually throws away the old magazine and sharply jerks the bolt. In stealth mode, clips are changed more carefully, and the shutter is released slowly and gently so as not to create unnecessary noise. Maximum meaning.
Counter-Strike 1.6 – M4
Amazing detail for the time. The classic push with the palm of the hand on the clip and the fantastically careless lifting of the barrel when retracting the bolt became familiar when watching the victories of counter-terrorists on long nights, when all the homework had already been done.
Doom 2 – Super Shotgun
The only new weapon in Doom 2 was a powerful double-barreled shotgun with a loud “bang” and a delicious double click that sounded like music to all shooter fans. You could, of course, switch to the original shotgun and save some ammo, but has anyone ever done that?
Far Cry 3: Blood Dragon – Galleria 1991
It would have been almost impossible to pick just one example from the neon hallucinations of Blood Dragon, as well as doubting Rex Colt's sanity, but the carelessness with which he juggled cartridges and Galleria 1991 made it impossible to pass by.
Far Cry 4 – M-700
Taken straight from Far Cry 3 to the mountains of Kyrat, the M-700 is a simple but reliable sniper rifle favored by many stealth-oriented players. Recharging it looks more interesting because it actively uses the usually untouched left half of the screen.
Half-Life: Opposing Force – Spore Launcher
Shepard's logical decision to pick up the baby from creatures from another dimension who were trying to kill him leads us to the feeding process, followed by a deadly belch.
Killing Floor 2 – Dual 1858 Revolvers
The gun-obsessed guys at Tripwire have earned their reputation as reload wizards since the original Red Orchestra, and the animation in Killing Floor 2 with its high fps and mo-cap is a feast for the eyes. The reloading of these revolvers is so exquisite that it was necessary to deliberately slow down this GIF so that you can see everything in detail from beginning to end. Almost all reloads in the game are great, and the most popular are changing clips for rifles and submachine guns.
Max Payne 2
When he gets enough kills in Bullet Time, Max does a pirouette that causes the camera to fly around him. Rather than reloading, it's more like an attempt to dodge bullets, but nevertheless, it's cinematic and in Payne's style. Especially if “Hail Mary” plays in your head.
Max Payne 3
By the third part, Max had honed his gun fu so much that he could already juggle a small arsenal. This is best seen when trying to reload a one-handed weapon while holding a two-handed one in the other hand: he holds the latter under his armpit to free up the other hand.
Metro: Last Light – Shambler
The worn and sawn-off look of the guns in Metro is nice to look at, but reloading the Shambler revolving shotgun is something unique. And the way Artyom throws the weapon from hand to hand only adds detail and individuality.
Overwatch – Torbjrn's Rivet Gun
Blizzard's passion for polishing games is evident in the cooldowns in Overwatch. Most of the fighters would be at home here, but Torbjorn amazes the most by pouring something melted into a liquid state into the cannon.
PlanetSide 2 – Commissioner
The powerful Commissioner revolver is a reliable companion on a trip to the huge battlefields of PlanetSide 2, and its reloading with a split cylinder and automatic spinning adds tremors after a couple of well-aimed frags.
Postal 2 – Beta Shotgun
The well-known video of the Dude from Postal 2 stuffing a handful of shells into his shotgun demonstrates a creative approach that is quite natural in a world that denies the real laws of physics like gravity or cartridge distortion. The absurdity of what is happening is best experienced for yourself, so grab either the Paradise Lost add-on or the Eternal Damnation mod and see it with your own eyes.
Resident Evil 4 – Broken Butterfly
Console players have long considered the way Leon Kennedy reloads a revolver to be true skill, and in 2007 PC gamers saw this and appreciated it. The Broken Butterfly revolver is the best in the game; the movements with which Leon, without looking, throws cartridges behind his back and lazily throws fresh cartridges into the drum, are simply gorgeous.
Rise of the Triad – Dual Pistols
The difficult task of animating the reloading of two pistols is elegantly solved in Rise of the Triad, a fantasy world where air resistance is a myth and the strength of the human wrist is truly monstrous.
Shadow Warrior 2 – Springchester
The days of lever-action rifles may be over, but Shadow Warrior 2's Wong spins his Springchester with such force that it's a wonder he doesn't duck.
Squad – M4
With all the acrobatics, sometimes it's nice to add a little realism and get it right. This animation shows us the soldier's confident and professional approach to reloading his weapon, particularly his sparing movements and double-checking the ejector.
Titanfall 2 – 40mm Cannon
- giant robots that shoot from giant cannons, but they reload, pleasantly copying human movements. I love the little parts that rotate when you attach the ammo box, and the slight wobble of the barrel as the bolt moves forward.
Reloading of modern sniper weapons occurs either manually or automatically, depending on the design. When shooting from non-automatic repeating rifles with a sliding bolt (the vast majority of such designs), after firing the shooter turns the bolt handle up, counterclockwise. At the same time, the hammer is cocked and the lugs of the bolt (or the cylinder) disengage with the lugs of the receiver (which opens trunk). With the next movement, the shooter pulls the bolt towards himself, pulls out the spent cartridge case, hooked by the ejector, from the chamber, which encounters a reflective protrusion and is thrown out into the exit window outside the weapon. The next cartridge, previously pressed from above by the closed bolt, when the bolt is open, is pushed upward by spring force and becomes in front of the bolt. When the bolt moves forward, it encounters the cartridge, moves it forward towards the barrel, and drives it into the chamber. When the bolt handle is turned down, its lugs extend beyond the lugs of the receiver. The weapon is ready to fire.
Reloading of modern semi-automatic (self-loading) sniper weapons occurs on the principle of removing part of the powder gases from the barrel bore and the inertia of the moving parts. The moving parts are the gas piston, the pusher and the bolt frame.
The gas outlet hole in the barrel is usually located in its second half, where the gas pressure has already dropped and does not have a significant effect on the acceleration of the bullet, but is large enough to throw the moving parts back at high speed. When fired, as soon as the bullet passes the gas outlet hole, the powder gases that have penetrated through it into the gas chamber press on the piston and throw it back. The piston is associated with a pusher (rod) and a bolt frame (sometimes they form one whole, as in a Kalashnikov assault rifle). During the time the bullet travels the remaining distance of the barrel, the heavy moving parts travel only a few millimeters. But at the same time they gain significant speed, from 5 to 10 m/s (for different types of weapons). When the bullet has already left the barrel and the pressure of the powder gases in it has dropped, the moving parts continue to move backward by the force of inertia at the speed they set. Moving back, the bolt frame (as when moving it back by the handle) turns the bolt with the front bevel of the figured groove and removes its lugs from the cutouts of the receiver. The bolt is unlocked and the barrel is opened. The opening of the barrel bore occurs already when the bullet has flown away from the weapon 40-50 meters and there is practically no pressure in the bore - otherwise it would simply not be possible to open it.
The bolt frame with the bolt continues to move backward by inertia and, using the ejector hook, pulls the cartridge case out of the chamber. Holded by the ejector in the bolt cup, the cartridge case encounters the reflective protrusion of the receiver and is thrown out through the outlet window of the receiver.
When the moving parts move backward, the hammer, under the action of the bolt frame, turns back and is cocked. The release mechanism disengages the sear from the trigger. The next cartridge in the magazine, under the action of a spring, rises up until it stops at the bends of the side walls of the magazine.
After stopping in the rear extreme position, the moving parts move forward under the action of the return spring (or return spring system). The bolt pushes the top cartridge out of the magazine and sends it into the chamber. As the bolt approaches the chamber, the ejector hook slides into the annular groove of the sleeve or beyond its rim. By the action of the shaped groove of the bolt frame on the leading lug of the bolt, the latter rotates, its lugs enter the cutouts of the receiver, and the bolt is locked. When the system moves forward, the self-timer (disconnector) is turned off. The weapon is ready to fire. To fire, you need to release the trigger and press it again.
On some systems, for example on the VSS silent rifle (vintorez), there is no rotating trigger. Its functions are performed by a firing pin mounted in the bolt. When the moving parts move back, the striker spring is cocked; when the moving parts and the bolt move forward, the striker, held by the sear, remains in place in the cocked position.
High-power sniper weapons can only work fully if the fixed barrel is tightly locked. At different times, all kinds of locking methods were practiced on different systems - swinging levers, wedges, rollers, bolt distortions, lugs, etc. The most successful mechanism for locking the barrel, as confirmed by many years of practice, turned out to be the use of a rotating bolt (combat cylinder), which itself is itself a locking part. The combat protrusions on the bolt (combat cylinder), when this part is rotated around its axis, extend beyond the combat protrusions (cutouts) in the receiver and thereby ensure rigid, stationary and reliable locking of the barrel (Diagram 145). The sliding bolt locking system with rotation ensures greater accuracy and stability of the action, because when the bolt slides in the same longitudinal direction, it is possible to make a special recess in the front end of the bolt for contact with the bottom of the cartridge case, the so-called bolt cup. The bolt cup covers the sleeve on all sides along the rim (Diagram 146), which allows the bolt and cartridge to be centered along the axis, thereby reducing unnecessary lateral stresses that occur during firing. In addition, the cup allows you to hold the cartridge case when it is extracted back from the chamber in a uniform position until it is thrown out. There is a mechanical regularity that affects the vibration of the barrel: the closer to the bottom of the cartridge case the locking element (lugs) is located, the smaller the area of elastic deformation of the locking unit, the receiver and the system on the breech side as a whole. The receiver is mechanically unloaded. Accordingly, the transverse stresses and the resulting vibrations of the receiver and barrel are lower. At the same time, the accuracy of the weapon’s engagement and its combat survivability are improved.