Fallout 4 which weapon is better. Best weapon
Devastatorrr
Mutilated? Corrected balance of damage and defense - is it crippled? You need to play longer. And there will be no questions. Cheating? I gave the names - you can find them on the nexus and read how cheating they are. In addition to re-ballistics, the author hid it for quite a long time. But I can share the archive - you can upload it to FO4Edit and see all the changes. Plus the author made a description of the mod in the archive.
Initially the topic was - The best weapon. My thought is that the best weapon depends on the style of play and the situations in the game. There is no universal option for all 100,500 cases. In some places a good sniper works better, in others an assault rifle, and in other places it’s a good idea to throw a grenade.
And once again - the people who made the mods checked the balance. We tested it on ourselves. tested on other players. The balance would be upset if the GG’s weapon has significantly more damage than that of the NPCs.
“Mod creator” - ha three times... well... the knowledge is just bursting... over the edge...
How to reach a high level? See above. You need to play more. And don’t run to the beginning every time, but slowly and steadily develop your GG. I started as soon as the game became freely available. Remind me of the release date?
How to get more specialty points? Very simple! But not in PA. I have many pieces of equipment. Beyond just torso armor. Each one has a Legendary. One or the other. The more elements, the higher the characteristics of the GG... one of the reasons for the rare use of PA.
And, in the end, the level of damage for Assault Rifle does not depend on the special. And it depends on the perks - look here http://fallout.wikia.com/wiki/Assault_rifle_(Fallout_4)
The fact that my GG has all his perks pumped to the maximum, I hope, does not need to be explained.
Once again about the "cheating" miracle... show how much time you spent with this hero in the game? Maybe we can think with our heads and not hit ourselves in the forehead with our heels? Last time about "crooked" mods. Authors who post mods publicly try to collect user feedback. It’s immediately obvious that they didn’t use mods, then there wouldn’t be any comments about “crooked” mods. Yes, there are bugs, and there are incompatibilities. Typically, authors try to track and fix problems. So it’s probably not worth blaming modders indiscriminately? No? And I recommend looking at the wiki pages of both Assault Rifle and Broadsider. And compare the number of perks that affect damage.
Devastatorrr wrote:
The recipe here is simple - DON'T DIE. Moreover, this is not even a recipe. And that’s the whole point.
Devastatorrr wrote:
And you can die very easily in Fallout 4. And this usually happens suddenly. He died this way - many times. Either you won’t notice a laser turret under the ceiling, or you’ll suddenly run into a kamikaze mutant. Then you will run into a high-level enemy. Otherwise you’ll just jump to the wrong place. That's all. "Game over".
Don't we see any contradictions in our own words?
Devastatorrr wrote:
Well, who is to blame for you that you are your own “evil Pinocchio” :) My son only played the storyline in Fallout 4. And he completed the story when his hero reached level 30. So you have to try REALLY hard to get to level 138 in the game :)
Well... of course... completing FO4 in half a day (roughly) is an outstanding achievement. Actually, there’s nothing further to talk about... this is just a shooter passage... without immersion in the world, without exploration, without a bunch of side quests. In general, the diagnosis is clear.
In conclusion, I don’t want to prove anything to anyone. The only thing I wanted to show, and what I have said more than once, is that the choice of weapon primarily depends on the style of play and methods of passing. For now, I consider the debate closed.
Weapons are one of the highlights. The fact is that here you can find the most unrealistically cool guns. They don't just differ in appearance - they work differently and have effects that you won't find in more than one fantasy game. But this is all nothing compared to the fact that there are a huge number of improvements available in Fallout 4! And the most different and most amazing ones. These upgrades can increase the enemy's bleeding, or give all 220V when hit.
Hundreds of hundreds of ways to modify weapons only “fuel” interest in the game. But even that’s not all. The fact is that the world of Fallout 4 is full of different mysteries and interesting places, so you can find a lot of different weapons. If you are looking for a complete collection of weapons in, or are looking for an effective weapon against a particular enemy - come to us!
Here you can find a complete collection and description of each weapon in Fallout 4. Here you will find a collection of modifications and simply the most unique weapons. In addition, only here you can find the location of unique weapons in Fallout 4! All modifications and all weapons are only with us!
Blaster Prischeltsev
Do you want to find a miracle weapon from space, but don’t know where, then this guide will help you find it! But first you need to complete the main task, which is related to Vault 75. The fact is that this cool blaster can only be obtained when a flying saucer falls to the ground, and it falls only under certain conditions!
But let's take things in order. First, deal with the Vault 75 quest, which is located near Malden High School. Next, using fast travel, get to the Forest Grove, which is located in the Western part of the Wasteland.
From there we move along the road until you notice a broken down red truck. As soon as you pass this broken truck, you will hear a noise. At this moment, you immediately need to look at the sky, because a flying saucer will fly over you. Here you need to be careful, since you need to look where exactly the “plate” falls. Once you find the ship, look for green blood near it. The blood will lead you to the cave next door. Inside you will be greeted by an alien, killing whom you will receive the “Alien Blaster”!
Specifications:
Damage - 50;
Speed - 100;
Range - 119;
Accuracy - 73;
Cost - 1551.
Shotgun "Justice"
This is perhaps the most powerful shotgun in Fallout 4. And especially if you mod it well. And what’s most interesting is that you can find this shotgun at mid-levels. It appears randomly, but you definitely won’t miss it. By the way, you can also buy it, and you definitely won’t regret the purchase. It costs around 1400 caps. So be careful and don't miss this formidable shotgun!
Specifications:
Damage - 105;
Speed - 20;
Range - 35
Accuracy - 28;
Weight - 15.5;
Cost - 1076.
Sword "Revenge of General Zhao"
This is the coolest and most luxurious sword in the game. You can get this sword in the Drumlin's restaurant (Drumlin's diner location) from the game character. The restaurant is located in the south-eastern part of the Freedom Museum. And be extremely careful if you are visiting this place for the first time - there will be a massacre. If you want to buy this sword, then try to make sure that the girl in the massacre remains alive.
Specifications:
Damage - 47;
Speed - Medium;
Cost - 775.
Mini-launcher "Fat Man"
Friends, it's done! After all, the legendary “Fat Man” was able to even get to Fallout 4! And now, together with him, you can continue to kick the asses of your enemies who dare to contradict your word. In general, “Fat Man” will not be alone in the game, so there will be many places, but among all, there is the most easily accessible one. For example, a robot dump, which is located in the north-eastern part of your home, or go to a town called “Good Neighbor” and there, in one of the shops you can steal “Fat Man”, and it will be quite easy to steal + in the same place there will be one shell for it!
Specifications:
Damage - 468;
Speed - 1;
Range - 117;
Accuracy - 63;
Weight - 30.7;
Cost - 512.
Launcher "Hlamotron"
This gun may not be powerful enough to be on the list of the most powerful guns, but it is so exotic that it is impossible not to mention it in Fallout 4. The point is that only this weapon uses garbage in your inventory (all sorts of toys, bottles and much more). Well, isn't that cool? The weapon can be found after you complete the "Call to Arms" mission in the Jet Control Center.
Specifications:
Damage - 40;
Speed - 20;
Range - 119;
Accuracy - 75;
Weight - 29.9;
Cost - 285.
Laser rifle "Righteous Sovereign"
This wonderful and powerful gun can only be obtained after you complete a series of tasks for the Brotherhood of Steel faction. Although this rifle looks like a rather weak weapon by the end of the game, due to its uniqueness, it should proudly take its place among the “pack” of unique weapons (you can get the weapon by completing the “Call to Arms” quest).
Specifications:
Damage - 36;
Speed - 50;
Range - 203;
Accuracy - 76;
Cost - 326.
Cryo-gun (Cryolator)
And the best weapon is located at the very beginning of the game - in Vault 111. True, getting this magnificent weapon will not be so easy, since you will have to break into a very complex lock, for which you will need to learn the corresponding perk. But once you get this gun, no one will be able to stop you on the way to your goal.
Specifications:
Damage - 20;
Speed - 90;
Range - 71;
Accuracy - 66;
Weight - 13.2;
Cost - 302.
Vicious Power Knuckles
To get this unusual weapon, you will have to go to a location called “Swan Pond”. This place is located in Boston Cammon (not far from the Park Street location). In general, there you will need to defeat the Swan. And by the way, before the battle it is better to have a good supply of explosives. You'll have to keep your distance to bombard your opponent with explosives. After you kill the “Swan”, you can take the same “Furious Power Brass Knuckles” from him. Although the damage from weapons will already be enormous, by leveling up the Iron Fist perk, you will deal colossal damage. In particular, this is due to the fact that the peculiarity of this weapon is to increase damage with each attack on the same target.
Specifications:
Damage - 62;
Speed - Average;
Price - 545.
Grognak's Ax
You can find this awesome Grognak ax in the Hubris Comics display case. It's not too difficult to get an ax, but you shouldn't relax either. The main feature of this ax was the increased chance of stunning and the ability to cause bleeding. The weapon itself looks quite exotic in the Wasteland.
Specifications:
Damage - 52;
Speed - Average;
Cost - 100.
Kellogg pistol
You can only get this huge Magnum if you kill a certain Kellogg during the “Reunion” mission. The most important feature of this weapon is that in the event of a critical hit, all your AP points are quickly restored.
Specifications:
Damage - 50;
Speed - 6;
Range - 119;
Accuracy - 70;
Cost - 449.
"Big Boy"
Another type of rare weapon that can be purchased from a merchant. But you can only buy it at the Diamond City market. There you will need to find Arturo Rodriguez. The price of the weapon, of course, is steep - you will have to pay 13,700 caps to get this weapon! What kind of weapon is this and how can you reduce the price? "Big Boy" is almost the same weapon as "Fat Man", but with a more pleasant bonus - you can fire two projectiles at the same time. Before buying, you can reduce the price only thanks to your improved trading skills, but you shouldn’t count on much.
Specifications:
Damage - 486;
Speed - 1;
Range - 117;
Accuracy - 39;
Weight - 30.7;
Cost - 5012.
"True Friend"
This gun can also be purchased from Arturo Rodriguez. Again, you have to shell out a very large amount - 2500 caps. But even this weapon has a very nice bonus. The essence of the bonus is that this gun deals double damage to enemies. And if you add a couple of useful perks to this gun, then you get a very powerful weapon.
Specifications:
Damage - 29;
Speed - 50;
Range - 71;
Accuracy - 71;
Cost - 929.
Shem Drawn's Sword
You can get this sword only after you complete the quest “The Gilded Grasshopper”. The sword is made in a fairly old style for the Wasteland. Although the sword is a little behind in comparison with some other copies, it has a very nice bonus - the enemy that is hit with this sword takes damage from radiation. Isn't that cool?
Specifications:
Damage - 22;
Speed - Average;
Cost - 250.
Rockville Boxer
Another unique and rare item that can be found in Diamond City. In general, there you can buy this unusual baseball bat. So, on the left side of Arturo Rodriguez's shop there is a shop of a certain Mo Cronini. It is from him that you can buy this formidable bat for 1064 caps. The bonus of this spiky bat allows you to spend 40% less action points.
Specifications:
Damage - 44;
Speed - Slow;
Cost - 387.
"Started"
And again, another weapon that is bought from a merchant. But this gun is no longer bought in Diamond City, but only in “Good Neighbor” (a small town) from a certain KL-E-O (robot). “Singing” was a real gift, albeit not free, as we would like. In general, this weapon is very effective against people, because the bonus deals 50% damage to people. The price, of course, is steep as usual - 12,500 caps, but you can always improve your trading skills and bargain.
Specifications:
Damage - 150;
Speed - 2;
Range - 191;
Accuracy - 107;
Weight - 28.5;
Cost - 4822.
Special survival kit
Getting this gun is not so easy, since you need to be a member of the Brotherhood of Steel faction. And also complete a couple of tasks. You can get the gun only after completing the task: “The Lost Patrol.” You can get it in three ways: steal, kill, or persuade a certain Brandis to return. As for the bonus, it’s quite interesting. In general, the bonus is that it increases your damage, depending on the health lost.
Specifications:
Damage - 26;
Speed - 44;
Range - 47;
Accuracy - 42;
Cost - 340.
"Savior"
You can get this unique and interesting pistol only after you complete the task: . You can take this task only from the Deacon, who is a member of the “Underground” (faction). In addition to the fact that the pistol matches the style of a real secret agent or killer, the unique feature of this pistol allows you to increase the probability of hitting in the “V.A.T.S.” mode, while also reducing the cost of action points by as much as 25%! The Savior uses 10mm ammo, so stock up on that.
Specifications:
Damage - 25;
Speed - 66;
Range - 53;
Accuracy - 67;
Cost - 774.
"Press and Pray"
Are you a fan of gangster submachine guns? If so, then this weapon is perfect for you. But acquiring it is not so easy. First, you will need to find a traveling merchant named Cricket (yes, the name is strange). Most often she hangs around Vault 81. If she’s not there, then I recommend sitting down on some bench and waiting for her to arrive.
Specifications:
Damage - 31;
Speed - 127;
Range - 77;
Accuracy - 69;
Weight - 19.0;
Cost - 1084.
Special offer from technician Tom
An excellent weapon for those who like to fight the enemy at long distances. This weapon's bonus increases accuracy in V.A.T.S. mode. at the very beginning of the battle. And if you, for example, have well-leveled stealth perks, then you will take advantage of this wonderful bonus every time. As for where you can get this weapon, everything is simple. You need to find technician Tom in the Underground and maintain good relations with him so that he sells you this weapon. It’s not for nothing that the weapon is called a “special offer.”
Specifications:
Damage - 77;
Speed - 3;
Range - 185;
Accuracy - 112;
Weight - 16.7;
Cost - 709.
2076 World Series Baseball Cue
One more bat. You can find a store with this valuable product in an abandoned village called “Jamaica Plain”. But that’s not all, since you still have to get to the church that is located there. The doors will be locked, so you shouldn't go straight to them. It is better to go from the church to the building on the left side. Using this building you can get inside the church through the roof. There will be a corpse sitting on the benches in the church. After searching it, take away all the unique things, including the key. After this, you need to go to the local city hall (a huge yellow building facing the monument). On the lower floors of the city hall there is a basement. Go inside and move all the way to the vault. Inside this vault you can find a room with a terminal, and right there on the left side of the display case there will be that same bat. The unique bonus of this bat is that you can randomly knock your opponent into the air when you hit them.
Specifications:
Damage - 33;
Speed - Slow;
Cost - 325.
Virgil's carbine
The weapon is so unique that it can only be obtained if old Virgil dies. You can attack him without any warning, or say that they allegedly did not find the necessary serum (but only with a high level of charisma - aka eloquence). If you managed to say that you did not find the serum, then the mutant will ask you to simply kill him. Either way, the unique bonus of this weapon is that you can deal 50% more damage to super mutants.
Specifications:
Damage - 32;
Speed - 66;
Range - 203;
Accuracy - 92;
Cost - 348.
"Reba II"
You can get this valuable rifle after you complete a simple task from one of the residents of the village of Salem. The person who gives out the task is called Barney. Finding him will not be problematic, since anyone who visits this place will with 100% probability hear his angry screams and fire at the attacking swampmen. Having taken the task and completed it, he will open a room for you, which is located in his basement. It is there, on the table, that the Reba II rifle will lie. A unique bonus of the rifle is that with it you deal 50% more damage to mires and insects!
Specifications:
Damage - 89;
Speed - 4;
Range - 215;
Accuracy - 92;
Weight - 15.5;
Cost - 306.
"Big Jim"
What doesn't happen in the Wasteland? Considering the kind of weapons you sometimes come across, it is not surprising that you will find an adjustable wrench. The wrench's bonus is quite logical: it increases the chance of damaging your opponent's leg by 20%. So, finding this unique adjustable wrench is not so easy. First, go to a place called Walden Pond. Upon arrival, head to the large lake where you will find a drainpipe. You will have to walk along it and at the very end clear the cave from raiders. There, in the room with the stairs, that very “Big Jim” will lie. The adjustable wrench is near the toolbox, so try not to miss it!
Specifications:
Damage - 27;
Speed - Average;
Cost - 150.
Experiment 18-A
This is a real Beast. Devil of the Wasteland. I don’t even know what else to call it, since it’s simply impossible not to appreciate such a gun! Moreover, it is not so easy to get it. The gun cannot be bought or knocked off someone. It can be exchanged, and not at some merchant or even in some Diamond City (oh, how long it took). It can only be exchanged with a synth who is located at the Institute. As for the exchange, let it be a real surprise for you! As for the bonus, this gun increases the rate of fire by 25% and speeds up reloading by 15%.
Specifications:
Damage - 24;
Speed - 136;
Range - 203;
Accuracy - 140;
Cost - 1809.
"Winner"
Surely many people liked this model. Now you can get a better model, slightly modified. You can find the revolver in the north-eastern part of Finch's farm. A pumping station will be located there. In general, go down to the remote control with buttons and dial the following combination of numbers there: “1 - 0 - 4 - 5 - 1”. As a result of typing these numbers, the doors will open for you, and the “Winner” will immediately lie in front of you. The unique bonus of "Winner" is that the target takes 15 points more damage from fire.
Specifications:
Damage - 48;
Speed - 6;
Range - 119;
Accuracy - 74;
Cost - 468.
"Deservedly"
If you have not yet killed everyone in the Alliance, or have not yet revealed their secret, then look for a certain Penny Fitzgerald there (it’s not difficult to find her, the whole settlement will be “buzzing” about her). In any case, as soon as you find her, ask her to show you the goods and buy “As you deserve.” The unique bonus of this gun is that in battle you get a chance to stun the enemy after a successful attack.
Specifications:
Damage - 105;
Speed - 20;
Range - 35;
Accuracy - 28;
Weight - 15.5;
Cost - 1076.
"Le Fusil Terribles"
An interesting weapon because it adds +25% to damage and limb damage + increases recoil. So, you can find this weapon in a location called “Libertalia”. There you have to find an improvised tower, which was built on the wreckage of a long-sunk ship. In general, you will have to go upstairs, where you will find the captain's cabin. And here, inside on a wooden box, that same shotgun will stand.
Specifications:
Damage - 121;
Speed - 20;
Range - 59;
Accuracy - 44;
Weight - 19.9;
Cost - 475.
Gun Lorenzo
You can only obtain this unique weapon after completing a series of tasks with the Cabot family. More precisely, after their last task: . Moreover, during its execution, you need to kill Lorenzo and not take his side (or rather, vice versa). After fulfilling the conditions, return back to the Cabots in a week (you will receive an invitation from Jack) and then Jack will give you this cool weapon.
Specifications:
Damage - 25;
Speed - 66;
Range - 203;
Accuracy - 69;
Cost - 753.
"Wastelander's Friend"
Another weapon that deals increased damage to limbs, and this time not by 15% more or even by 25%, but by as much as 50%! As for searching, you can simply buy it. You don’t have to take it away from someone, kill for it, steal it, etc. Go to a place called “Bunker Hill” and find a certain Deb there, from whom you can buy yourself a wonderful friend.
Specifications:
Damage - 27;
Speed - 46;
Range - 83;
Accuracy - 76;
Cost - 776.
"Shish-Kebab"
Another unique melee weapon that is truly worth your quest. It’s just not so easy to get this fiery toy, since it is found in the possession of a Boss named Slag, who lives at the Sagos Ironworks Factory. Moreover, getting to Slag is not so easy, since you have to kill a whole “pack” of raiders who are armed with flamethrowers. As for the unique modifier, it’s a fiery sword, just like in fairy tales and science fiction films, only homemade.
Specifications:
Damage - 23;
Speed - Average;
Cost - 200.
Nail gun
You can find so many things in the Wasteland, even the Cluttertron. The only thing missing is one more weapon that will shoot garbage, right? So, in the Wasteland there is also a Nailgun and it shoots with something clear, I think. You can find weapons, as expected - in a landfill. The place is called "Long John's Landfill". As soon as you find the location (or arrive), look for a blue trailer that has a hatch in the floor. After that, open the local map and find the entrance called “Shelter”. And one more thing: it will not be possible to open the hatch right away, since the electricity supply will need to be restored. Once you do this, follow the wires from the hatch to the generator. Eventually you will reach a switch - pull it. And when you finally manage to restore the power supply, after all the actions, go inside and on the table you will find the long-awaited Nail Gun! I think it’s already clear what kind of bonus this weapon has?
Specifications:
Damage - 140;
Speed - 10;
Range - 119;
Accuracy - 69;
Weight - 14.4;
Cost - 290.
Pickman's Blade
Great fighting knife! Pickman's Blade can be found in a location called Pickman's Gallery. Of course, you won’t be able to get it that easily, because in this place you will be met by a huge pack of raiders of all stripes, so get ready for a tough rebuff. In any case, you should do several things: clear the catacombs, save Pickman and, in the end, get the key to the safe. But inside the safe you can finally take that same combat blade. The bonus of the knife is that opponents will receive 25 points more additional damage from bleeding. In addition, this is one of the few melee weapons that has a high attack speed.
Specifications:
Damage - 31;
Speed - Fast;
Cost - 143.
Another cool shotgun, and with a sniper rifle scope! A unique bonus is that an additional charge is released while firing. You can get this weapon from Alexis Combs, who lives in Vault 81. Of course, you'll have to buy it, what did you think?
Specifications:
Damage - 55;
Speed - 90;
Range - 109;
Accuracy - 76;
Weight - 15.7;
Cost - 1268.
"Kremv's Tooth"
Getting this blade is not easy, because you have to really try. First, go to the quarry called “Dunvic Drillers” and clear this place of the raiders who live there. Once the clearing is successful, move into the very depths of this mine. You have to reach a dead end where there will be a small lake. At that point you should have a scripted scene with a vision. After it, you will need to jump into a small lake, but do not forget to remove your power armor before jumping if you are wearing it. The fact is that you will not be able to get out of the water if you are wearing power armor. In any case, at the very bottom you can find the long-awaited “Kremv’s Tooth” and a couple of nuclear charges. The bonus is this: the target bleeds and gets sent. In addition, the damage from this weapon is called “exceptional”.
Specifications:
Damage - 39;
Speed - Average;
Cost - 50.
Powerful sword of a Chinese officer
An analogue of the sword “Revenge of General Zhao”. Moreover, it is also a little weaker than the original. And the bonus is different: damage increases by 25%. In terms of loot, I find it much easier to obtain simply because it can be dropped rather than bought. It drops from almost every legendary monster, but most often from the legendary wild ghoul-devourer. In particular, they are armed with such swords.
Specifications:
Damage - 42;
Speed - Average;
Cost - 250.
Prototype UP77 "Unlimited Potential"
The main beauty of this gun is that it has endless charges. It’s not for nothing that they called it “Unlimited Potential.” But keep in mind that you won’t be able to get this weapon just like that. To do this, first of all, you will need to upgrade lockpicking to the maximum and there is no other way at all! So, in any case, go to a location called “University Point”. There you will find the University Credit Union. Inside you will need to hack the terminal and go through the doors. Thus, you will find yourself in a room with safes. Your goal: a safe with a difficulty level of "Very Hard". If you do everything correctly, then inside you will find a button, pressing which you will open the passage to the secret room. And in this room there will be “Unlimited Potential” with endless ammunition, which, by the way, is a unique bonus of this weapon.
Specifications:
Damage - 18;
Speed - 90;
Range - 203;
Accuracy - 72;
Cost - 329.
"The Last Judgment"
This Gatling laser is owned by Elder Maxson. So you can get it in two ways: either for winning on the side of the Institute, or for winning on the side of the Brotherhood of Steel army. It's up to you to choose. As for the bonus, your rate of fire will increase by 25% and your reload speed will increase by 15%.
Specifications:
Damage - 14;
Speed - 340;
Range - 203;
Accuracy - 48;
Weight - 19.3;
Cost - 3804.
"Good Intentions"
To begin with, I would like to note that although this is a rare weapon, it has an extremely strange bonus: critical hits enrage the enemy. You can find this miracle gun in a camp called “Quincy Ruins”. After filling this place with raiders, find a Boss named Clint. This particular enemy will have “Good Intentions” with him, so by killing him, you will acquire a new unique weapon.
Specifications:
Damage - 26;
Speed - 113;
Range - 194;
Accuracy - 74;
Cost - 387.
"Volley"
This gun does not have a unique bonus, but I think that it is not needed, since this weapon is like an 18th century naval cannon! To get this “baby”, go to the location called “Constitution” and complete the following task there: . Once you complete this task, you will receive a "Volley".
Specifications:
Damage - 108;
Speed - 2;
Range - 203;
Accuracy - 63;
Weight - 27.4;
Cost - 245.
"Ashbringer"
So, to get this weapon, first talk to the sentient ghoul named Bobby. So you will receive the task: . After completing this task, you will receive the same Ashbringer minigun as a reward. Bonus: The target takes 15 more fire damage.
Specifications:
Speed - 272;
Range - 131;
Accuracy - 35;
Weight - 27.4;
Cost - 1582.
"Eddie's World"
And another weapon that deals increased damage to limbs, as much as 50% more. You can receive weapons only after you complete the task: . The task is taken from Nick, and only after you complete the main story task, which involves viewing Kellogg’s memories. In addition, keep in mind that a bug sometimes arises, as a result of which Nick may not issue the task, so the command will help you in this matter: “setstage ms07c 0”.
Specifications:
Damage - 48;
Speed - 6;
Range - 83;
Accuracy - 81;
Cost - 454.
"Weasel Wintsoke"
The second weapon that has endless ammunition, but you can only get it if you have completed the main task of the storyline. You will need to approach Sean. He will ask you to bring him a bunch of different rubbish. You, in turn, will have to do what he asks. Having brought him all the “ingredients”, wait another day and after that, the child will give you a rifle with endless ammunition.
Specifications:
Damage - 70;
Speed - 50;
Range - 191;
Accuracy - 85;
There are a lot of different weapons in Fallout 4, but which ones? best weapons in Fallout 4? A definite answer to this question cannot be given, since this degree depends on the situation, for example, an alien blaster is one of the best weapons in medium combat, but at long and close distances it loses its advantages. Below is a list of the best weapons in Fallout 4.
Alien blaster
Perfect for medium-range combat. This weapon arrived from space on an alien ship and belongs to the category of energy weapons. Clots of energy are capable of destroying an enemy in a couple of shots. However, it is very difficult to aim when shooting, which makes it unsuitable for long-range combat. The main disadvantage of the blaster is the lack of ammunition for it in the wasteland. All the cartridges that you took from the alien will need to be saved since there will simply be nowhere to get new ones. These are arguably the best weapons in Fallout 4.
Cryolator
You can find it at the very beginning of the game in Vault 111, but it is impossible to get it from under the lock, since you do not have a high hacking level. You have 2 options:
- You can get it later
- Take advantage of a bug in the game and ask the dog to bring it to you.
The cryolator shoots cryogenic clots that freeze the enemy and cause significant damage to his health. Excellent for combat at medium and close distances.
Power brass knuckles
The best melee weapon in Fallout 4. To get it you need to kill the Swan in Boston Common Park. This weapon is very useful in close combat, but in other cases it is useless. The main advantage is that it does not require any ammunition, and you can kill a weak enemy with one blow.
They proposed a very flexible weapon designer that allows any barrel chambered for any cartridge to be turned into a machine gun, carbine or rifle. However, which options are the best? We've reviewed all the weapons in the game and expansions to answer this question. We warn you that the text contains spoilers.
Fallout 4 weapon theory
Let's start our guide with an analysis of the main properties that weapons have in Fallout 4. Understanding them will be useful to you when you select a gun for yourself or modify it - not all unique weapons in Fallout 4 can be compared with a properly modified ordinary one.
Based on the damage they cause, it is appropriate to divide all weapons into four types; the further you go, the less damage per second:
- Firearm: Deals normal ballistic damage to the point where the crosshair is pointed, but bullets always have deflection. For NPCs and the player, passing damage is reduced by armor, and for the Survivor it can be additionally reduced by abilities.
- Energy: applied by lasers, plasma and railgun. Laser weapons can set the target on fire, and plasma weapons can turn them into slime. Laser and railgun weapons hit the point where the crosshair of the sight is directed, much more often than plasma or firearms. The Survivor can increase their resistance through several abilities.
- Radiation: Deals significant damage to humans and normal animals, but has no effect on robots and mutants. Also, damage does not pass through armor if it is upgraded for radiation protection. Since radiation is counted on a separate scale, radiation damage does not appear immediately - you need to stuff the enemy well with cartridges, so that he is more likely to die from direct exposure.
- Poisonous: This type of damage is the hardest to predict, as it only does significant damage after 2-3 minutes, which is a long time for any fight. Poison is completely blocked by armor, and mutants in the Commonwealth have partial or complete protection from this type of damage.
Types of weapons in Fallout 4:
- Normal does not have any properties, has maximum possibilities for modifications.
- Legendary has so-called “legendary properties”, such as fire damage or bleeding. Weapons have either several weak properties or one strong one. The latter option is preferable; weak properties will be absorbed by the armor, and strong ones will definitely break through it. Drops randomly from legendary enemies (marked with an asterisk). Legendary weapons cannot always be fully modified.
- Unique- is marked with a star and has a unique name that cannot be changed. Always has some kind of legendary property. Such weapons are given out for completing quests; they can be found while exploring the game world or bought from merchants at an expensive price. This weapon is subject to only cosmetic improvements, such as changing the grip.
Basic legendary weapon properties, which will always be useful against any enemy, in descending order of impact:
- wounding- any target hit by at least one bullet receives 25 units. additional damage from bleeding, and the effect affects robots and mechanisms. Ignores target's damage resistance and armor. Using this property, you can chop up an enemy with a dozen bullets and leave him to bleed, while you move on to the next one. This damage stacks especially well when using shotguns or miniguns.
- Powerful- damage to all types of enemies increased by 25%. It’s not worth it first because it’s extremely rare, and the effect itself depends on the base power of the weapon. For a weak gun, increasing damage by a quarter will not help as much as an additional 15-25 units of damage from another property.
- Incendiary- Sets the enemy on fire, dealing 15 fire damage. Similar to the "hurting" property, but not as powerful.
- Explosive- the bullet explodes, causing 15 units of area damage. Allows you to reach a target if it is hidden behind cover by shooting at the surface next to the target. It can be useful at the initial stage of the game, but later it is more profitable to hit the enemy.
- crippling- deals 50% more damage to limbs. There is a chance of tearing it off or damaging it;
- Irradiating- the target receives 50 units of radiation, so each shot reduces the Health bar. Does not affect robots.
- Plasma- deals 10 units of additional energy damage from plasma (does not require plasma cartridges), any shot has a chance to turn the enemy into slime.
- Provocative Deals double damage to targets with full health, great for starting a fight.
- Infinite- shooting does not require reloading the magazine, but ammunition is wasted. Useful for sniper rifles or carbines, but becomes useless when the same weapon with a more advantageous legendary property appears.
- Znaharskoye deals an additional 30 points of poison damage over 10 seconds.
Practice using weapons in Fallout 4
And although the above options for classifying weapons are official, it is more effective to divide weapons by the type of cartridge used and describe the limits of the weapon that is built on its basis.
Let's look at the differences between cartridges. Let's start with firearms:
- .38 caliber cartridge- the most common ammunition used in pistols and machine guns at the beginning of the game. Limited firing range, low damage. At high levels, the scope of use of weapons built on the basis of this cartridge will be limited to combat at a direct distance with weak opponents.
- .44 caliber cartridge- rare, powerful ammunition for revolvers and their modifications. Practically not used due to the high recoil and low rate of fire of revolver-type weapons.
- Cartridge 10 mm- a powerful and moderately widespread ammunition, used only in one weapon - 10 mm pistols. Because of this, at the end of the game it loses even to the .38 caliber in efficiency, but at first such pistols (especially with legendary properties) will be the last argument in battle.
- .308 caliber cartridge- a fairly common ammunition, weapons based on it will be noticeably more powerful than .38 caliber and will allow you to destroy armored targets in close combat. At medium range it causes significant damage to unarmored targets, but as the range increases, the accuracy of fire decreases.
- 5mm cartridge Only used in the Minigun. Cheap and relatively common ammunition, you can get several thousand simply by collecting it from the corpses of enemies. It is consumed very quickly and does little damage even at close range. Since the Minigun itself is a weak weapon, it has no practical value at the end of the game or at a high level of difficulty.
- .45 caliber cartridge Widely distributed in the Commonwealth, it can be called a universal carbine ammunition. Deals good damage at medium range to armored targets, weapons based on it deal excellent damage when shooting at the head and limbs of well-armored tenacious targets or legendary mutants.
- .50 caliber cartridge It is rare, there are few drops from enemies, if you use it often, you will have to constantly buy more. Allows you to conduct confident shooting at long range; weapons based on it can only be sniper rifles with different optical sights. You can make a s.50 pistol or carbine, but due to the recoil they will be of little use in intense combat.
- Shotgun cartridge Used in all types of smoothbore weapons and Combat Shotguns, especially good for intense close-range combat. Widely distributed in the Commonwealth, but consumed very quickly.
- 5.56 mm cartridge Only used in one weapon - the Assault Rifle. It is very rare, there are few enemies in the Commonwealth from which it can be collected, and it is expensive from merchants. A carbine based on it has excellent damage and accuracy, which allows you to shoot even at long distances.
- Nuclear battery- A widely available ammunition in the Commonwealth, you should have no problems acquiring or collecting it. Required for the operation of the entire range of laser weapons: pistols, machine guns, carbines, sniper rifles, which is achieved through the use of various modifications. The damage also increases as you level up, but it requires skill points.
Due to the mechanics of the shot, shooting at long distances can be difficult; we recommend using laser weapons at direct or close combat distances. Additionally, the damage dealt decreases with distance or due to fog. It is also not recommended to limit the magazine capacity - it is better to fire more shots with average damage and average accuracy than a few shots with high accuracy and high damage.
- Plasma charge- quite rare ammunition in the Commonwealth, it can be bought from many merchants, but can only be picked up from the corpses of Shooters. Just like with a laser, due to modifications you can make a pistol, machine gun, carbine or sniper rifle from one barrel. But the damage from them will almost always be the highest in its class. This is compensated by the fact that each released plasma clot has a low flight speed, and in a number of cases such weapons may be useless.
Plasma easily destroys robots, vehicles and opponents in power armor, especially at close range. Damage to Commonwealth creatures and super mutants is less.
- 2mm electromagnetic cartridge It is used only in one weapon - the Railgun. The ammunition is very rare, is practically not sold in the Commonwealth, and is shaped like an elongated needle, which affects the perception of shooting. The Railgun is intended to be a powerful late-game sniper rifle option, and it is. Modifications only adjust firing and recoil.
After carefully reviewing all the weapons in the game and add-ons, we chose only those that cause guaranteed damage, regardless of the type of enemy, their armor and damage resistance. Few weapon options meet all these requirements:
- Pistols - 4 options;
- Assault rifles and submachine guns - 5 options;
- Carabiners - 3 options;
- Shotguns - 1 option;
- Sniper rifles - 3 options;
- Various exotics, including heavy and melee weapons.
Best Fallout 4 Weapons: Pistols
To get the most out of pistols, you need to upgrade the Duelist perk. At level five, non-automatic pistols deal 100% more damage, and shots from them are more likely to disarm the enemy and can even injure him. However, upgrading this branch is not always rational, since machine guns and carbines are more effective than pistols in intense combat.
10mm caliber pistol
Therefore, in the first position on the list is an ordinary 10 mm automatic pistol, very common in the Commonwealth, and a level 4-15 player can install modifications for it. We recommend pumping it up as follows:
There are a lot of modifications, if you constantly make improvements, the weapon will not lag behind the increasing complexity of enemies at the beginning of the game.
The pistol will allow you to conduct effective combat at a dagger or direct distance, has a low cost per shot in VATS, and the presence of a legendary property (optimally: wounding, incendiary, explosive, crippling) will only be a plus.
Alien Blaster
This weapon is unique, exists in a single copy, and does not have a legendary property. Shoots blue plasma that travels faster than normal green plasma. To obtain the weapon, the character must be level 20 or higher, then a falling UFO will appear in the sky above the Commonwealth. All that remains is to complete the simplest quest to find it, then track the alien and pick up the gun:
In Fallout 4, there are hundreds of different variations of weapons that can be found throughout the game world, get legendary weapons with a random bonus, craft them or modify them. In addition to all of the above, there are also unique weapons that can be obtained for completing quests, found or taken away :) All bonus effects on such weapons are fixed. Some specimens are truly worthy of attention!
Name | Weapon type | Special Ability | How to find |
AX90 "Fury" | Plasma gun | Sold by Tigan in Pridvina. | |
Le Fusil Terribles | Combat shotgun | +25% damage and limb damage, increased recoil. | Can be found in the captain's cabin of Libertalia. |
Automatic laser musket | Laser musket | Automatic fire mode. | While completing the Minutemen quest "Critical Mass". |
Lorenzo's Artifact | Gamma gun | Uses telekinesis to push targets away. | Reward for completing the quest "The Secret of the Cabot House". |
2076 World Series Baseball Cue | Baseball cue ball (cannot be modified) | Small chance to throw the target into the air. | In the Jamaica Plain treasury, which is located in the basement of the town hall. You can sell Moe Cronin in Diamond City. |
Big Jim | adjustable wrench | 20% chance to damage target's leg. | Located in Walden Pond. |
Big boy | Fat man | Fires an additional projectile. | |
Last minute | Gauss carbine | ||
Faithful friend | Laser gun | Sold by Arturo in Diamond City. | |
Extraterrestrial pistol | Extraterrestrial pistol | — | Can be taken from the alien's body after killing him. You should look for a UFO in the cave after the crash. For the UFO to appear, you must reach level 20. |
Gas grenade "HalluciGen" | Grenade | Chance to enrage the target for 60 seconds. | Can be crafted using materials found in the basement of the HalluciGen Corporation. |
Nail gun | Nail gun | — | Reward for completing the Underground quest "Underground and Undercover." |
Good intentions | Laser gun | Critical hits enrage the target. | In the equipment of rifle commander Clint, who is in the camp on the overpass. |
Wasteland Friend | 10mm | Deals 50% more damage to limbs. | Sold by Deb in Bunker Hill. |
Press and pray | Submachine gun | Bullets explode on impact, dealing 15 damage. area damage. | Sold by Cricket, the caravan merchant. |
Volley | Volley | — | Reward for the quest "The Last Voyage of the Constitution". |
Started the song | Launcher | Increases damage to people by 50%. | Sold by Cleo in Good Neighbor. |
Kremva's tooth | Kremva's tooth | The target bleeds and suffers from poisoning. Exceptional damage. | In the Dunwich Drillers location, on a ritual bed, which is located on the lower levels under water. |
Ashbringer | Minigun | Chance to hit target with fire. | Reward for the Fahrenheit branch at the end of the Excavation quest. |
Virgil's carbine | Laser carbine | Increases damage to super mutants by 50%. | Kill Virgil and take the weapon from the corpse or simply steal it. |
Pickman's Blade | Knife | Increased damage from sneak attacks. The target is bleeding. Exceptional damage. | Reward for the branch with Pickman. |
Cryolator | Cryolator | — | In the caretaker's room, Vault 111, in a box locked with a very complex lock. |
Lighthouse Institute | Grenade | Summoning synths to the lighthouse. | Reward for completing the Institute quest "Shipwreck". |
General Zhao's Revenge | Chinese officer's sword | Increases damage to robots by 50%. | Sold by Trudy at the Drumlin' Diner. |
Shem Drawn's Sword | Revolutionary Blade | Additional radiation damage. | Can be found during the quest "Investigation: The Gilded Grasshopper". |
Eddie's World | .44 | Additional damage to limbs. | Can be found by completing the quest "Investigation: It's About Time." |
Navigation beacon | Grenade | Causes a missile strike. | Reward for completing the quest "There May Be Monsters Here." |
Special survival kit | Laser gun | The less health you have, the more damage. | Take it from the body of the paladin Brandis, steal it from him, or receive it as a reward if you convince him to return to Bratstvo, during the Brotherhood of Steel quest “The Lost Patrol.” |
Deathclaw Glove | Deathclaw Glove | — | Possible reward for the quest "Fatal Eggs". |
Kellogg pistol | .44 | A critical hit restores your AP. | Collected from Kellogg's corpse during the main quest "Reunion". |
Guardian Plasmacaster | Plasma gun | Double damage to targets with full health. | Sold by Tigan after reaching the rank of Guardian. |
According to merit | Combat shotgun | Chance to stun the target on a successful attack. | Sold by Penny in Alliance. |
Winner | .44 | The target takes 15 points of fire damage. | Solve the puzzle in the Vitale Pump Room. |
The Last Judgment | Gatling laser | In equipment from Elder Maxson, can be picked up during the Institute quest "Shipwreck" or during the Underground quest "On the Brink of War" | |
Righteous Lord | Laser gun | Doubles damage from critical hits, increases the rate at which the critical attack indicator fills. | Reward for completing the Brotherhood of Steel quest "Call to Arms". |
Prototype UP77 "Unlimited Potential" | Laser gun | Infinite ammo. |
In a locked vault at the Credit Union. |
Reba II | Hunting carbine | Increases damage to swampweeds and insects by 50%. | Reward for helping Barney during the "Barney's Hand" quest. |
Rockville Boxer | Baseball cue ball | Reduces AP consumption by 40%. | Sold by Mo Cronin in Diamond City. |
Death from Heaven | Launcher | Increases movement speed while aiming by 75%. | Sold by Tigan after reaching the rank of Paladin. |
Savior | Savior | — | Reward for the Underground quest "Agent Work". |
Special offer from Technician Tom | Hunting rifle | If you have not yet entered into battle, it increases accuracy in VATS, but also increases AP consumption. | Sold by Technician Tom in the Underground. |
Last Judgment | Ripper | Reduces damage while stationary by 15%. | Sold by merchants in their settlements in level 4 shops. |
Grognak's Ax | Grognak's Ax | Hits stagger enemies more often, and targets take bleed damage. | Can be found in the Hubris Comics window. |
Weasel Wintouka | Laser gun | Infinite ammunition (in the store, ammo is consumed!). | Reward for main story quests. |
Junktron | Junktron | — | Located in Arcjet Systems. Can be picked up during or after completing the Brotherhood of Steel quest "Call to Arms". |
Shish kebab | Shish kebab | — | Take Slag from the corpse in the Sogas blast furnace. |
Experiment 18-A | Plasma gun | Increases rate of fire by 25%, speeds up reloading by 15%. | Sold at the Institute. |
Vicious Power Knuckles | Power brass knuckles | Increases damage with each subsequent attack on the same target. | Collected from the Swan's body on Boston Common. |
- Anton Siluanov, Minister of Finance
- Protection of consumer rights: insurance contract - legal services of the Legas company Protection of rights under an insurance contract
- Consolidated register of the territorial body of the federal treasury
- Why are whales interesting? What do whales hear? The closest relatives of whales are hippos