Fallout 4 where to find the sword. Rare and unique weapons
Fallout 4 has a wide selection of weapons. This page shows the places where you can find the best, unique and special weapons.
Unique weapon Nailgun
This weapon can be found almost at the very beginning of the game. It is quite effective and causes devastating damage, and can rip off an enemy's head or limbs.
Pistol Winner
This revolver has the property of incendiary cartridges, additional fire damage - 15 units. One of the best pistols in the game, especially if you have the Duelist perk. You can find him near Finch Farm.
Legendary Ax of Grognak
This ax is quite powerful for inflicting pain in close combat; it has the Wounding property, causing additional damage to enemies from blood loss.
Kremva's Tooth Knife
This weapon can be found in the Dunwich Drillers location. The blade has a poisonous effect. Don't forget to remove your Power Armor before diving for the blade. Otherwise, you will lose the exoskeleton armor.
2076 World Series Baseball Cue
Unique melee weapon. The bat's legendary ability is its chance to throw an opponent into the air during battle. You can find this weapon in a settlement called Jamaica Plain. Start your search from the building next to the church.
Shotgun Justice
It can be considered the most powerful shotgun in the game, especially with modifications. The nice thing is that you can find it in the middle of the game. You can buy this irreplaceable weapon for 1,400 caps in the Alliance store.
Alien pistol
One of the most canonical weapons in Fallout 4, which belongs to alien representatives. You can get it at the UFO crash site.
Launcher Big Boy
This modification of the Fat Man will cost 8,000 caps. You can buy it from a merchant named Arthur in the Diamond City settlement. The main difference from the Fat Man is double damage! The launcher fires two projectiles at once.
Cryo-gun Cryolator
One of the most unusual weapons in the game is located exactly where you begin your journey in Fallout 4, namely in Vault 111. But you won’t be able to get it right away, since hacking the box will require an expert level.
Launcher Fat Man
Fallout 4 also couldn't do without Fat Man, who won't even leave a wet spot from his enemies. There are several places in the game where you can find it, but the easiest way is the Robot Junkyard in the northeast side of the city with the house.
Sword of General Chaos' Revenge
Probably the best sword in Fallout 4. You can get this weapon from an NPC who is located in the Drumlin restaurant. The establishment is located southeast of the Freedom Museum. When you arrive at the place, you will see an armed clash. Your task will be to make sure that the woman survives, since only she can buy a sword from her.
Launcher Chlamotron
The weapon will use junk directly from the inventory instead of ammo. You can find this miracle of technology while completing Brother Dance’s tasks, namely on the table in the ArcJetSystems control room.
Laser rifle Righteous Power
You can get this rifle after completing a quest for the Brotherhood of Steel, which you receive from Dance. Although the rifle will become weak by the end of the game, it will still take its well-deserved place in the repository of rarities.
They proposed a very flexible weapon designer that allows any barrel chambered for any cartridge to be turned into a machine gun, carbine or rifle. However, which options are the best? We've reviewed all the weapons in the game and expansions to answer this question. We warn you that the text contains spoilers.
Fallout 4 weapon theory
Let's start our guide with an analysis of the main properties that weapons have in Fallout 4. Understanding them will be useful to you when you select a gun for yourself or modify it - not all unique weapons in Fallout 4 can be compared with a properly modified ordinary one.
Based on the damage they cause, it is appropriate to divide all weapons into four types; the further you go, the less damage per second:
- Firearm: Deals normal ballistic damage to the point where the crosshair is pointed, but bullets always have deflection. For NPCs and the player, passing damage is reduced by armor, and for the Survivor it can be additionally reduced by abilities.
- Energy: applied by lasers, plasma and railgun. Laser weapons can set the target on fire, and plasma weapons can turn them into slime. Laser and railgun weapons hit the point where the crosshair of the sight is directed, much more often than plasma or firearms. The Survivor can increase their resistance through several abilities.
- Radiation: Deals significant damage to humans and normal animals, but has no effect on robots and mutants. Also, damage does not pass through armor if it is upgraded for radiation protection. Since radiation is counted on a separate scale, radiation damage does not appear immediately - you need to stuff the enemy well with cartridges, so that he is more likely to die from direct exposure.
- Poisonous: This type of damage is the hardest to predict, as it only does significant damage after 2-3 minutes, which is long for any fight. Poison is completely blocked by armor, and mutants in the Commonwealth have partial or complete protection from this type of damage.
Types of weapons in Fallout 4:
- Normal does not have any properties, has maximum possibilities for modifications.
- Legendary has so-called “legendary properties”, such as fire damage or bleeding. A weapon has either several weak properties or one strong one. The latter option is preferable; weak properties will be absorbed by the armor, and strong ones will definitely break through it. Drops randomly from legendary enemies (marked with an asterisk). Legendary weapons cannot always be fully modified.
- Unique- is marked with a star and has a unique name that cannot be changed. Always has some kind of legendary property. Such weapons are given out for completing quests; they can be found while exploring the game world or bought from merchants at an expensive price. This weapon is subject to only cosmetic improvements, such as changing the grip.
Basic legendary weapon properties, which will always be useful against any enemy, in descending order of impact:
- wounding- any target hit by at least one bullet receives 25 units. additional damage from bleeding, and the effect affects robots and mechanisms. Ignores target's damage resistance and armor. Using this property, you can chop up an enemy with a dozen bullets and leave him to bleed, while you move on to the next one. This damage stacks especially well when using shotguns or miniguns.
- Powerful- damage to all types of enemies increased by 25%. It’s not worth it first because it’s extremely rare, and the effect itself depends on the base power of the weapon. For a weak gun, increasing damage by a quarter will not help as much as an additional 15-25 units of damage from another property.
- Incendiary- Sets the enemy on fire, dealing 15 fire damage. Similar to the "hurting" property, but not as powerful.
- Explosive- the bullet explodes, causing 15 units of area damage. Allows you to reach a target if it is hidden behind cover by shooting at the surface next to the target. It can be useful at the initial stage of the game, but later it is more profitable to hit the enemy.
- crippling- deals 50% more damage to limbs. There is a chance of tearing it off or damaging it;
- Irradiating- the target receives 50 units of radiation, so each shot reduces the Health bar. Does not affect robots.
- Plasma- deals 10 units of additional energy damage from plasma (does not require plasma cartridges), any shot has a chance to turn the enemy into slime.
- Provocative Deals double damage to targets with full health, great for starting a fight.
- Infinite- shooting does not require reloading the magazine, but ammunition is wasted. Useful for sniper rifles or carbines, but becomes useless when the same weapon with a more advantageous legendary property appears.
- Znaharskoe deals an additional 30 points of poison damage over 10 seconds.
Practice using weapons in Fallout 4
And although the above options for classifying weapons are official, it is more effective to divide weapons by the type of cartridge used and describe the limits of the weapon that is built on its basis.
Let's look at the differences between cartridges. Let's start with firearms:
- .38 caliber cartridge- the most common ammunition used in pistols and machine guns at the beginning of the game. Limited firing range, low damage. At high levels, the scope of use of weapons built on the basis of this cartridge will be limited to combat at a direct distance with weak opponents.
- .44 caliber cartridge- rare, powerful ammunition for revolvers and their modifications. Practically not used due to the high recoil and low rate of fire of revolver-type weapons.
- Cartridge 10 mm- a powerful and moderately widespread ammunition, used only in one weapon - 10 mm pistols. Because of this, at the end of the game it loses even to the .38 caliber in efficiency, but at first such pistols (especially with legendary properties) will be the last argument in battle.
- .308 caliber cartridge- a fairly common ammunition, weapons based on it will be noticeably more powerful than .38 caliber and will allow you to destroy armored targets in close combat. At medium range it causes significant damage to unarmored targets, but as the range increases, the accuracy of fire decreases.
- 5mm cartridge Only used in the Minigun. Cheap and relatively common ammunition, you can get several thousand simply by collecting it from the corpses of enemies. It is consumed very quickly and does little damage even at close range. Since the Minigun itself is a weak weapon, it has no practical value at the end of the game or at a high level of difficulty.
- .45 caliber cartridge Widely distributed in the Commonwealth, it can be called a universal carbine ammunition. Deals good damage at medium range to armored targets, weapons based on it deal excellent damage when shooting at the head and limbs of well-armored tenacious targets or legendary mutants.
- .50 caliber cartridge It is rare, there are few drops from enemies, if you use it often, you will have to constantly buy more. Allows you to conduct confident shooting at long range; weapons based on it can only be sniper rifles with different optical sights. You can make a s.50 pistol or carbine, but due to the recoil they will be of little use in intense combat.
- Shotgun cartridge Used in all types of shotguns and Combat Shotguns, especially good for intense close-range combat. Widely distributed in the Commonwealth, but consumed very quickly.
- 5.56 mm cartridge Only used in one weapon - the Assault Rifle. It is very rare, there are few enemies in the Commonwealth from which it can be collected, and it is expensive from merchants. A carbine based on it has excellent damage and accuracy, which allows you to shoot even at long distances.
- Nuclear battery- A widely available ammunition in the Commonwealth, you should have no problems acquiring or collecting it. Required for the operation of the entire range of laser weapons: pistols, machine guns, carbines, sniper rifles, which is achieved through the use of various modifications. The damage also increases as you level up, but it requires skill points.
Due to the mechanics of the shot, shooting at long distances can be difficult; we recommend using laser weapons at direct or close combat distances. Additionally, the damage dealt decreases with distance or due to fog. It is also not recommended to limit the magazine capacity - it is better to fire more shots with average damage and average accuracy than a few shots with high accuracy and high damage.
- Plasma charge- quite rare ammunition in the Commonwealth, it can be bought from many merchants, but can only be picked up from the corpses of Shooters. Just like with a laser, due to modifications you can make a pistol, machine gun, carbine or sniper rifle from one barrel. But the damage from them will almost always be the highest in its class. This is compensated by the fact that each released plasma clot has a low flight speed, and in a number of cases such weapons may be useless.
Plasma easily destroys robots, vehicles and opponents in power armor, especially at close range. Damage to Commonwealth creatures and super mutants is less.
- 2mm electromagnetic cartridge It is used only in one weapon - the Railgun. The ammunition is very rare, is practically not sold in the Commonwealth, and is shaped like an elongated needle, which affects the perception of shooting. The Railgun is intended to be a powerful late-game sniper rifle option, and it is. Modifications only adjust firing and recoil.
After carefully reviewing all the weapons in the game and add-ons, we chose only those that cause guaranteed damage, regardless of the type of enemy, their armor and damage resistance. Few weapon options meet all these requirements:
- Pistols - 4 options;
- Assault rifles and submachine guns - 5 options;
- Carabiners - 3 options;
- Shotguns - 1 option;
- Sniper rifles - 3 options;
- Various exotics, including heavy and melee weapons.
Best Fallout 4 Weapons: Pistols
To get the most out of pistols, you need to upgrade the Duelist perk. At level five, non-automatic pistols deal 100% more damage, and shots from them are more likely to disarm the enemy and can even injure him. However, upgrading this branch is not always rational, since machine guns and carbines are more effective than pistols in intense combat.
10mm caliber pistol
Therefore, in the first position on the list is an ordinary 10 mm automatic pistol, very common in the Commonwealth, and a level 4-15 player can install modifications for it. We recommend pumping it up as follows:
There are a lot of modifications, if you constantly make improvements, the weapon will not lag behind the increasing complexity of enemies at the beginning of the game.
The pistol will allow you to conduct effective combat at a dagger or direct distance, has a low cost per shot in VATS, and the presence of a legendary property (optimally: wounding, incendiary, explosive, crippling) will only be a plus.
Alien Blaster
This weapon is unique, exists in a single copy, and does not have a legendary property. Shoots blue plasma that travels faster than normal green plasma. To obtain the weapon, the character must be level 20 or higher, then a falling UFO will appear in the sky above the Commonwealth. All that remains is to complete the simplest quest to find it, then track the alien and pick up the gun:
Fallout 4 weapon modification
List of Unique Fallout 4 Weapons
#1 Dreadful Shotgun
To get this unique shotgun, you will have to visit the Libertalia location and pick it up from the captain's cabin. How to carry out this operation depends only on you; you can sneak in and steal a shotgun, or clear the entire location of raiders, and after clearing it, calmly take this unique weapon.
#2 Big Boy (the most destructive gun in the game)
This weapon is an improved version of the standard "Fat Man", and this version is improved quite well, it has the legendary "Double-shot" property, which allows you to fire a double volley using only one charge, although the accuracy will suffer a little, but this is not so critical , the power of the "Big Boy" is colossal, it is the most destructive weapon in Fallout 4.
Despite the fact that this weapon is the most destructive in the Commonwealth, it is very easy to obtain, just buy it from a merchant in Diamond City (ask Arturo Rodriguez).
#3 Wasteland Friend
This unique weapon is a 10mm pistol, which adds 50% additional damage to its damage if the main character hits his enemy in the limb. You can buy this pistol in the Bunker Hill location from a merchant named Deb.
#4 Press and pray
Press and Pray is an improved submachine gun; its uniqueness lies in the fact that bullets hitting an enemy explode, causing another 15 points of damage for each hit. This weapon is sold by the merchant Cricket, who travels throughout the Commonwealth.
#5 Volley
This unique gun can be obtained as a reward for completing the quest “The Last Flight of the Constitution”. The salvo is one of the ship's guns, which was removed from the fortification and converted to be carried by hand; it fires cannonballs, which, in addition to causing damage, carry opponents far back. This gun has a rather low rate of fire, but sufficient power.
#6 Eddie's World
Eddie's World is a .44 caliber pistol that has the legendary “Crippling” property, namely, it deals 50% additional damage when shooting at the enemy’s limbs. To get this gun, you need to complete the quest “It’s High Time”, and during its completion, search the body of Eddie Winter.
#7 Kellogg pistol
This weapon, like “Eddie’s World”, is a .44 caliber pistol, only its uniqueness is that in the legendary property “Tireless”, this property restores the action points of the main character. From the name of the pistol, it becomes clear that you can take it from Kellogg when completing the quest “Reunion”.
#8 According to merit
Another unique shotgun, the legendary property of this weapon is the ability to stun the enemy when hit, otherwise it is a regular shotgun. You can find this weapon in the Alliance, from a merchant named Penny Fitzgerald.
#9 Winner
Another .44 caliber pistol, when it hits an enemy, the bullets from this pistol set him on fire, causing additional damage. In order to find this pistol, you will have to wander around quite a bit, for this you need to be near the Finch farm, find the unmarked location “Pumping Station”, in this location find a door with a combination lock, enter the code “10 4 5 1” and pick up the pistol.
#10 Reba
Reba is an ordinary hunting rifle, in which only the name is unique. You can find him in the location of the Rooks' house.
#11 Reba II
There, in the location of the Rooks' house, you can find the second version of the Reba carbine. Unlike the first version, this carbine has the legendary “Disastrous” property, which gives 50% additional damage when shooting at mutated creatures.
In that guide we'll sort it out weapon modificationFallout 4 , how to repair weapons and even how to remove it back into the holster.
War War never changes! The game greets us with these words, and also greets us with futuristic, cyberpunk weapons, without which it is no longer possible to imagine the Fallout series. The vector of development, from the third part, was directed towards an action game (shooter) and in the fourth it reached its maximum. The role-playing system is simplified, armor plays a completely different role, but the screaming... weapons never change!
Fallout 4 weapon modification
One of the main features of the game was the ability to improve your guns. This happened in the third part, but here everything is much simpler, but at the same time much more global. Now you don’t need to look for certain things for certain modifications and carry around heaps of junk like a junk shopkeeper. Now if you find an aluminum can, then it is aluminum, you find an aluminum pipe and it is also just aluminum. There is no need to search all over the world for a children's car with wheels to make a slingshot. Just collect all the trash, go to the workbench and start working.
In this part of the game, the concept of weapon repair, because in Fallout 4 weapons now last forever.
At the workbench you can do the following:
Modify any weapon (if you have the necessary spare parts).
Dismantle unnecessary weapons for spare parts (if you still don't know how to disassemble a weaponFallout 4, then here is the answer)
Rename the weapon if you don't like the name.
Improvement occurs in several stages. First, we select a base, for example a bat, then we select the material from which it will consist, for example aluminum, and then we hang a body kit, such as chains, nails, and so on.
The firearm is a little more interesting, because there are many more improvements, from changing the handle to installing an optical sight and a modified barrel. Modifications affect many parameters, such as damage, accuracy, rate of fire, and so on.
There are also many additional bonuses, such as plus 15 points of damage to ghouls if you go into the full moon naked but in socks and if your right leg is 75% damaged. This is a little annoying, because when you equip this weapon, you feel as if you are taking out a loan for quick money. It would be possible to simply add 15 damage.
Many people can't understand where to buy weapons inFallout 4, but in fact, after an hour of playing you will find a lot of people who will be happy to push you goods and sometimes they will come across valuable copies. You can learn about unique weapons and where to purchase them from this.
Finally, before reviewing the types of weapons, let’s look at how to hide a weapon inFallout 4, after all, some NPCs will not even talk to us if we poke guns at them. Everything is very simple! Press and hold the R key, and to get a weapon, select it in the Pip-Boy (by the way, read about how to make a Pip-Boy with your own hands, and you will find out where to buy the original Pip-Boy from Bethesda), if it is selected, just press left mouse button.
Fallout 4 melee weapons
Impact weapon
Brass knuckles
Fallout 4 radiation weapon (radioactive)
Pistols
Submachine guns
Fallout 4 energy weapon
Heavy weapons
Fallout 4 plasma weapon
Shotguns
Fallout 4 Automatic weapons
Throwing
Mines
Explosives
In this guide we learned all types of weaponsFallout 4,how to create homemade weapons, and if you want to see special weapons, then you.
Have a good game!
You can’t do without unique weapons that look different, shoot better and sometimes have a funny name. This addition was no exception. Do you want to shoot with a unique version of the “Fat Man”, or crush skulls with a special bat with nails? This can be arranged, but first things first.
In fact, this is the only reason to bother with the "" quest. This is almost the same as the regular “Fat Man”, but it looks beautiful and produces unusual colors when it explodes.
Thirst quencher
You will receive it at the very beginning of the add-on (here it is written in more detail), and you will hardly ever use it again, except for the boss in Yader-Arcade.
Throat cutter
Sold in the store. Bleeds.
Sprayshot
Legendary weapon with the best additional effect. Available from Aaron Corbet. It’s an expensive pleasure (10,000 caps!), but honestly, it’s worth it.
Sword of Miracles
You can get it for peacefully completing a quest in the Children's Kingdom. Not the best weapon, it has to be said.
Zito's Shiny Club
A unique melee weapon that can be received as a reward if you protect a guy from the Crocodile Claw. And after fulfilling his request, you can receive this wonderful trinket.
Sour spitter
The legendary pistol that shoots acid can be obtained at Yader-Arcade by exchanging 6,200 tickets for it. He is in the fifth prize level.
Capacious homemade carbine
Although not very different from the original, this rifle has a separate name, which means it is a unique item. You can find it from any raider from the Pack, Operators or Adepts gangs.
A person who solves problems
But this instance is more interesting. This variegated weapon has the ability to increase damage with each new hit, which means that the machine gun is not only bright, but also useful. Getting it is not so easy: first you need to have a high level of persuasion. When you first meet Mason, the head of the Pack, you need to convince him to “do as you say” and ask him about Colter and Gage. At the end of the dialogue, you will find a wonderful machine gun in your hands.
Blade of the Adepts
Well, since we’re talking about gangs, you can “borrow” this unique knife from the Adept warriors, which, by the way, has nothing special except the name.
Ball on a string
Not the most serious murder weapon. You can get it in the same place as Kisloplyuy, but for only 50 tickets.
Commie Hammer
Another one of the fun weapons. Still in the same Yader-Arcade, you can find him near one of the machines.
Alien Blaster – Hubologists
Perhaps the most frivolous weapon with very serious damage. You can get it after completing the mission “Journey to the Stars”. Not many people will know that this quest contains references to aliens (who are so fond of being mentioned in the series Fallout), and a group of Hubologists known by.
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